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61. New Update Thoughts. - in General Discussions [original thread]
I feel like the Re-Stocking tool needs to be set back to the way it was where you restocked up to a certain number you desired, not this new way. It causes me to have to restock manually to account for multiple modules of the same type on my suit.
- by Dante Daedrik - at 2012.08.15 01:50:00
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62. Return of the strafer - in General Discussions [original thread]
Etero Narciss wrote: but now the bullets make you stutter . So does that mean the majority of encounters are settled by who caught who first seeing as a Scout ambushing someone and unloading an SMG would cause the enemy player to have horrib...
- by Dante Daedrik - at 2012.08.14 21:02:00
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63. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Only because the QQ's begged for it.
- by Dante Daedrik - at 2012.08.14 20:59:00
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64. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
W/e happened to "Adapt or Die"?
- by Dante Daedrik - at 2012.08.14 20:35:00
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65. Aurum, Microtransactions, and Us. - in General Discussions [original thread]
I read the OP's post, but do not know if it was mentioned. But what about the idea of Dust players being able to buy PLEX from the website and sell it on the market for ISK. I also did not see a mentioning of the ability to sell Aurum items for IS...
- by Dante Daedrik - at 2012.08.14 20:30:00
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66. Remote Explosives - in Feedback/Requests [original thread]
I feel like tanks will become OP after the RE Nerf.
- by Dante Daedrik - at 2012.08.13 16:20:00
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67. Ability to switch firing to R2 for heavy xbox playing players. - in Feedback/Requests [original thread]
Adapt or Die.... ...Someone had to say it.
- by Dante Daedrik - at 2012.08.11 02:06:00
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68. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
____________________________________________________________________________________________________ Everyone above this line has been trolled.
- by Dante Daedrik - at 2012.08.10 17:38:00
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69. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
But in an additional idea, what about Bouncing Betty Land Mines?
- by Dante Daedrik - at 2012.08.10 17:21:00
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70. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=postmessage&t=29841&f=730&q=238053 Dante Daedrik wrote: I'm sure someone could rationalize the physics and lore behind this idea, but what if we had the ability to equip BlackOps Suits (di...
- by Dante Daedrik - at 2012.08.10 17:17:00
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71. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
panoscape01 wrote: wormhole uplinks: when two wormhole uplinks are placed on a map, the person entering a graphic animation above the uplink is transported to the other corresponding uplink. I posted this idea several days ago. You jacked it ...
- by Dante Daedrik - at 2012.08.10 17:04:00
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72. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
GamerEvan77 wrote: I don't know how this guy can say he hardly ever sees this gun. This and the duvolle are the two most used assualt rifles in the game. And the creodron breach isn't as weak as you say. It may need the very slightest of buffs,...
- by Dante Daedrik - at 2012.08.10 16:59:00
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73. Please DEV's fix the scout suit - in General Discussions [original thread]
I can see how the Protoscout Suits may be OP from hit detection issue/scout dance, but on my Adv. Suit, the Scout Dance never works as people seem to imply.
- by Dante Daedrik - at 2012.08.10 16:10:00
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74. A few ideas - in Feedback/Requests [original thread]
BigMacintosh Apple wrote: But therein lies an idea though. HEMP missiles. (No, not Hemp. High Altitude Magnetic Pulses) They could be fired from orbit like an orbital strike to create a worldwide EMP/stasis status on the enemy, or both friend a...
- by Dante Daedrik - at 2012.08.09 20:56:00
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75. 1080p upscaling? - in General Discussions [original thread]
So then how does CCP expect to evolve Dust on future consoles if it is going to use the UT Engine (which will eventually be outdated). You cant just patch and build like on PC to stay competitive on the console market.
- by Dante Daedrik - at 2012.08.09 20:44:00
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76. Large Missile Turrets - in Technical Support/Bugs [original thread]
Needless Sacermendor wrote: Rockets could be short range low damage Rockets have higher damage because it has a larger payload of explosives compared to... Needless Sacermendor wrote: Missiles could be converted to a long range high damag...
- by Dante Daedrik - at 2012.08.09 20:39:00
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77. A few ideas - in Feedback/Requests [original thread]
Not sure if your talking about EMP Grenades or Webifier Grenades. What your describing would be the result of a Webifier (reduces movement speed), an EMP grenade would be more likely to disable weapons/suit functions.
- by Dante Daedrik - at 2012.08.09 20:29:00
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78. 1080p upscaling? - in General Discussions [original thread]
Excuse me for my ignorance in game production, but in a downloadable console game is it possible to switch out engines in future builds? I know it would have to be re-downloaded to the console but could the switch happen all the while saving playe...
- by Dante Daedrik - at 2012.08.09 20:21:00
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79. Is M&KB support really coming to DUST 514? - in General Discussions [original thread]
Let's just add full Joystick capability for the pilots while we're at it. HAV drivers can use two joysticks for each tread and we'll use force feedback wheels/pedal controls for LAVs. If the player wants to jump out and play infantry they can pick...
- by Dante Daedrik - at 2012.08.09 18:08:00
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80. Destructable terrain/npc buildings - in Feedback/Requests [original thread]
I'd just be happy with the ability to knock lamp posts over...
- by Dante Daedrik - at 2012.08.09 06:10:00
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