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41. BETA testing - in General Discussions [original thread]
Foldenfly wrote: I have been testing this game for less than a week, have been actively participating in this forum, and have only commented on things I have direct experience with. Today I read a post by SYSTEM OV3RLOAD and realized it was tim...
- by Dane Stark - at 2012.09.19 04:49:00
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42. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: while that works the major problem i see is ppl wont call in a tank becuae they cost 1+ mil for a good fit plus they arent guarenteed to have good gunners so it will be a rolling death trap Yeah - I would love to se...
- by Dane Stark - at 2012.09.19 04:18:00
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43. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: the way tanks are implemented in FPS works. the reason so many ppl have been complainin is imho that they spec into nothing but assault and have no AV weaponry and they get mad that their prototype ar cant take out a ta...
- by Dane Stark - at 2012.09.19 04:10:00
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44. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
immortal ironhide wrote: Kyy Seiska wrote: Many current tank abusers might be against this, but it's actually pretty reasonable suggestion that improves: Team-work, somewhat balances vehicles and potentially offers new character builds like...
- by Dane Stark - at 2012.09.19 03:57:00
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45. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I really don't care if people use it or not, and I don't see why they should be punished for it. Even if I did care and had a problem with people using it, I would still be against your idea. Aim assist only helps w...
- by Dane Stark - at 2012.09.19 03:47:00
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46. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
Stile451 wrote: The game doesn't have auto aim, it has auto track in which it only moves with an enemy when it gets within a certain distance and you still need to aim to hit them. In other games auto aim will aim for you, in this game it doesn...
- by Dane Stark - at 2012.09.19 03:22:00
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47. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Beast Beastlington wrote: Jimbeezy wrote: The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs....
- by Dane Stark - at 2012.09.19 03:00:00
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48. Sean "Vile Rat" Smith Fundraiser. - in General Discussions [original thread]
Cerebral Wolf Jr wrote: $80k now guys and a message from Seans Wife. It was a no-brainer donating to this. This is a game; his patriotism and his family is not. Thanks for providing the link Wolf!
- by Dane Stark - at 2012.09.19 02:23:00
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49. Tank Fix #45,678 - in General Discussions [original thread]
Tony Calif wrote: I think there is a great deal to explore. A lighter 1-2man HAV, and a larger meaner tank with more crew. Then there is the call for a large heavily armoured transport. I think these could all be different style of play given t...
- by Dane Stark - at 2012.09.18 23:33:00
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50. Y oh Y the nurse on tanks - in Feedback/Requests [original thread]
Here we go again...I wish I could AV 'nade tank threads [facepalm]
- by Dane Stark - at 2012.09.18 23:12:00
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51. idea: submarine? - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Boats would be kind of strange. It's the year 25000 or so. Space ships warp around and shoot lasers. We're seriously going to expect submarines and battleships? Would those really be things people use in a world of orb...
- by Dane Stark - at 2012.09.18 22:42:00
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52. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
howard sanchez wrote: Bootbaghandle wrote: Yeah I feel auto aim shouldn't even be in these types of games. Whoever even thought of implementing auto aiming in online shooters should be shot.... You missed Ha! [autoaim fail] - but yeah -...
- by Dane Stark - at 2012.09.18 22:37:00
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53. [Necro-Topic] Please stop dropping me into games that have less than 60 seconds ... - in Feedback/Requests [original thread]
Tarn Adari wrote: Best is, when this happens in the first match of the day, so your wopping 0SP get the benefit from the biggest bonus... IKR? Grr....just happened again. We won and all, but I just...
- by Dane Stark - at 2012.09.18 21:27:00
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54. base jumping - in Technical Support/Bugs [original thread]
knight of 6 wrote: so I just finished a battle were a very creative merc used a drop ship to land on top of a sky scraper and place a drop up link. much to my surprise i could activate my inertia dampeners when base jumping off the sky scraper ...
- by Dane Stark - at 2012.09.18 21:20:00
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55. [Request] Decreasing Points for using aim assist - in Feedback/Requests [original thread]
knight of 6 wrote: don't think of it as a handicap, i don't like aim assist because it often snaps to the wrong target. so in my case using the "handicap" would negatively affect my gameplay. in which case aim assist off would be a "handicap" b...
- by Dane Stark - at 2012.09.18 21:16:00
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56. The auto aim is perfect! Dont touch! - in Feedback/Requests [original thread]
EnIgMa99 wrote: Dont eff with it! It is perfect how it is! +its toggable :D I leave it off 'cause, honestly, I don't even know what it is really supposed to do?!? Is it a handicap-level setter? I have never understood auto aim in any game.
- by Dane Stark - at 2012.09.18 21:13:00
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57. [Necro-Topic] Please stop dropping me into games that have less than 60 seconds ... - in Feedback/Requests [original thread]
I would much rather wait for a new battle then have to drop into that. I understand filling battles etc., but there is no chance to get any tactics going in a battle that is almost over. Especially when it is a very lopsided battle. I understand i...
- by Dane Stark - at 2012.09.18 21:09:00
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58. idea: submarine? - in Feedback/Requests [original thread]
CAPT vodkaTRAIN37 wrote: wheres all the ocean worlds? i didn't play eve for years and delve into eve fluff, just to get the SHIV on water worlds? wattup with that CCP? no boats n hos?????? i mean maybe im asking too much for water worlds w...
- by Dane Stark - at 2012.09.18 21:05:00
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59. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
Octavian Vetiver wrote: Dane Stark wrote: DUST Fiend wrote: More depth. MORE COMPLEXITY MORE UNICORNS!!!! Ha! How many hard points do you suppose will be on the Unicorns in the next build? Over 9000!!!!! Ha! May be a b...
- by Dane Stark - at 2012.09.18 18:03:00
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60. I need Dust mercs to respond - in General Discussions [original thread]
STB DEADPOOL5241 EV wrote: As for self-policing, I am not a fan of the idea. While I don't always agree with the way some of us present ideas, I will always agree they have the freedom to say what they want. They play the game, same as you and ...
- by Dane Stark - at 2012.09.18 17:53:00
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