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41. 3 words: Pay To Win - in General Discussions [original thread]
Sir Dukey wrote: Logi Bro wrote: Just buy yourself some Baloch's.....they aren't expensive at all. dude... i dont have 500 million isk like you im have about 500k isk and 27k isk adds up if you loose it 3 times and then theirs my suit wit...
- by Dale Templar - at 2013.07.31 16:11:00
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42. Hotkeys for vehicle modules? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Seems simple enough. I'm just thinking if they aren't adding this because it would give the mouse and keyboard an advantage. Answered your own question.
- by Dale Templar - at 2013.07.31 15:45:00
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43. 1.4, 1.5 & New Content - The Low Hanging Fruit - in General Discussions [original thread]
Tactical Rail Rifle and Caldari Suit Variants and new maps. This is all I require from DUST at this moment and time.
- by Dale Templar - at 2013.07.31 14:52:00
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44. Free LAV'S...I want them back and here is my reason... - in General Discussions [original thread]
**** ISK, **** recalling, I got Saga's for days.
- by Dale Templar - at 2013.07.31 14:29:00
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45. ccp logi - in General Discussions [original thread]
A Proto Logi cannot, and will not ever be able to fit proto everything. A Proto Assault could not run full proto everything, nor a heavy, nor a scout. The reason we have a fitting system such as we do as each suit will inevitably have a weakness...
- by Dale Templar - at 2013.07.31 11:49:00
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46. Respec For Aurum update 1.4 - in General Discussions [original thread]
instructions were not clear enough got my **** stuck in the ceiling fan
- by Dale Templar - at 2013.07.31 11:44:00
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47. Tried the Laser Rifle today for the heck of it. - in General Discussions [original thread]
Spycrab Potato wrote: Aero Yassavi wrote: True Adamance wrote: Spycrab Potato wrote: It sucks. And I mean, it's is terrible. Granted, I only tried the standard variant but it was still horrible. I went 1/11 and the only kill I got was ...
- by Dale Templar - at 2013.07.31 11:40:00
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48. Do Mass Drivers really need Six Shots? - in General Discussions [original thread]
The Mass Driver is the biggest cop out of a weapon in this entire game, and it's all the faggots that supported the Flaylock nerf that want it kept that way, despite being longer range than the Flaylock, with a higher splash radius and more shots....
- by Dale Templar - at 2013.07.31 11:15:00
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49. Cal Logi's 2013 - in General Discussions [original thread]
All you seem to be doing today is posting tripe.
- by Dale Templar - at 2013.07.31 10:59:00
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50. Caldari Assault Suit stealth nerfed? - in General Discussions [original thread]
awh hell naw lemme check this out
- by Dale Templar - at 2013.07.30 15:04:00
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51. So are we the only corp... - in General Discussions [original thread]
When you have proto what reason is there not to run it?
- by Dale Templar - at 2013.07.29 20:02:00
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52. A question for peeps that use proper squads ? - in General Discussions [original thread]
If you're a sniper and you're in my squad, you get squad command priority, I'm gunna be asking where to drop OB's, asking how many people are coming in on A, marking high priority targets up. Obviously, if you see someone you take the shot, You'll...
- by Dale Templar - at 2013.07.28 14:58:00
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53. Instant battles lead to a Faction Warfare battle. - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: I phrased this wrong. I pressed the instant tab. Sent to a battle between Caldari State and The Gallente SCUM. Other times it's Gallente Scum versus a random pirate corp. I don't want to be forced to play for G...
- by Dale Templar - at 2013.07.28 14:56:00
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54. and I thought Dust 514 players where over reacting... - in General Discussions [original thread]
Cosgar wrote: For anyone that doesn't know what the DSR nerf is, here's an example . For all I care, they should nerf it harder and add an inital sway. Quick scoping shouldn't be a thing and I've even seen newberries trying to do it in Dust 51...
- by Dale Templar - at 2013.07.27 15:31:00
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55. CCP Wolfman visits IRC, departs with a juicy lamb - in General Discussions [original thread]
Kage Roth wrote: Thanks for sharing this. My mind is going with the idea of racial melee side arms. There is no reason to limit the side arms to knives, either. Could have a set of directed EMP brass knuckles. I could see those being amarr. C...
- by Dale Templar - at 2013.07.26 18:17:00
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56. What new item do you want to see added to the game? - in General Discussions [original thread]
Tactical Rail RIfle, Assault Rail RIfle. Caldari Scout. Omega Active & Passive Boosters.
- by Dale Templar - at 2013.07.25 16:31:00
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57. modular weapons - in General Discussions [original thread]
It would make sense to work like this. You buy one base weapon, when you skill in to level one of whatever that is, it would be the equivalent of the militia/standard level weapon. Lets take AR for instance, skill to level 2, Bigger Clip or Be...
- by Dale Templar - at 2013.07.25 13:05:00
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58. I would pay 10k AUR for a respec - in General Discussions [original thread]
Well considering a month's booster is 30000, start there.
- by Dale Templar - at 2013.07.21 03:33:00
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59. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Django Quik wrote: Nah, you're a bit off the mark on this one - the problem with flaylocks is the splash radius is large but the splash damage massive. Splash should fall off significantly as you get further from the impact, so at half the radi...
- by Dale Templar - at 2013.07.20 17:50:00
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60. [bug] recruit submachine gun VS militia damage output not correct - in Technical Support/Bugs [original thread]
shade emry3 wrote: Stats on militia submachine gun indicates exact same numbers in relation to pg,cpu, rounds, reload, clip size and accuracy;except for damage. Recruit Submachine Gun is 21.5 HP whereas the militia submachine gun is 23 HP indic...
- by Dale Templar - at 2013.07.20 15:57:00
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