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1941. CCP your abit hypocritical (not a rant, but please explain) - in General Discussions [original thread]
people keep comparing the mass driver to the flaylock... the mass drive has a longer range and a bigger blast radius. thats why the splash damage is less. it covers at max proficiency 5m... your movement speed of the average suit is 5m so no one c...
- by D legendary hero - at 2013.07.23 19:08:00
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1942. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
CCP Mintchip wrote: The Flaylock's direct dmg needed to come down a bit to keep in on par with other sidearms. With the splash damage added on, it was just too good at killing. This should hopefully allow for a more balanced weapon - while stil...
- by D legendary hero - at 2013.07.23 19:04:00
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1943. [QUICK FIX] HMGs - in General Discussions [original thread]
^^amen
- by D legendary hero - at 2013.07.23 18:53:00
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1944. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
which is why im just giving them more armor because in the long run it disappears faster and recovers slower
- by D legendary hero - at 2013.07.23 18:52:00
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1945. [QUICK FIX] Flaylocks - in General Discussions [original thread]
xLT Green wrote: Semi auto means it fires as fast as you can pull the trigger. Look I can fire my 45 cal 1911 faster then my 30-06 bolt action because that's the way it was designed. Now if you nerf the flay lock like the TAC AR was what do you...
- by D legendary hero - at 2013.07.23 18:48:00
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1946. [QUICK FIX] Flaylocks - in General Discussions [original thread]
people keep comparing the mass driver to the flaylock... the mass drive has a longer range and a bigger blast radius. thats why the splash damage is less. it covers at max proficiency 5m... your movement speed of the average suit is 5m so no one ...
- by D legendary hero - at 2013.07.22 22:25:00
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1947. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Maken Tosch wrote: http://themittani.com/features/dust-514-flaylock-pistol-flay-2-win interesting article. but this only further proves my point. he didnt give an exact number on the RPM of dps of the flaylocks because right now there reall...
- by D legendary hero - at 2013.07.22 22:21:00
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1948. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Pandora Mars wrote: D legendary hero wrote: increase blast radius by .5m for STD, breach, ADV, proto. Super-hyper-ultra-mega-power facepalm. The main problem is its spash damage being almost the same as the direct hit damage, so I guess ...
- by D legendary hero - at 2013.07.22 18:56:00
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1949. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Bones McGavins wrote: Lol "trust me". Why should i? do you have a phd in splash radius..es? No the problem with the flaylock is the splash radius. It's a gun that becomes 250% easier to use when you go from std to proto. No other gun comes clos...
- by D legendary hero - at 2013.07.22 18:48:00
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1950. Sticky:GÿåThis Week In Dust 514Gÿå 7/15 - 7/19 G£ô - in General Discussions [original thread]
Tech Ohm Eaven wrote: And no fixes to shotgun hit detection, scoutsuits, unkillable logistics LAVs, nonworking proximity mines, fused locus contact grenades, flaylock pistols??? dnt forget broken logi suits, and unstoppable ARs
- by D legendary hero - at 2013.07.22 18:40:00
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1951. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
yeah enough of the amar suits. i wise i could get militia minmintar heavy suits... i am a minmintar brutor after all. at least some kind of compensation for all this mess
- by D legendary hero - at 2013.07.22 18:36:00
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1952. [QUICK FIX] Flaylocks - in General Discussions [original thread]
^^. trust me splash radius and damage are fine. the splash radius needs a small buff actually. but people being able to empty a clip in less than 2 seconds and deal 600pts worth of damage is unbeleivable.... at the same time SMGs and scrambler p...
- by D legendary hero - at 2013.07.21 21:08:00
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1953. [QUICK FIX] HMGs - in General Discussions [original thread]
this is a thread about the HMG, please do not resort to insulting player skill. to even use an HMG you need tons of SP anyway so by default most heavies have at least marginally higher skill than the average player. to get any decent kills in a ma...
- by D legendary hero - at 2013.07.21 21:01:00
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1954. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
win
- by D legendary hero - at 2013.07.21 20:32:00
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1955. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Chunky Munkey wrote: Flaylock rounds are rockets, not grenades. A universal blast radius of 1m makes it harder to just spam this weapon when you're in a pinch, and stays true to the weapon type. just as the whole point of grenades is blast ...
- by D legendary hero - at 2013.07.21 08:26:00
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1956. [QUICK FIX] HMGs - in General Discussions [original thread]
THUNDERGROOVE wrote: Your fix won't do crap but ruin the gun even worse. They need to completely remove all turn caps and it'll be perfect. the idea is that the damage is increased, the ROF is decreased and the accuracy is increased. doing ...
- by D legendary hero - at 2013.07.21 08:24:00
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1957. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: You know what, Im just gonna say it. We need our B-Series back.. I think I would like... 1100 Shields, 400 armor, 5/8 recharge delay. Holler. yes^^
- by D legendary hero - at 2013.07.21 08:17:00
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1958. [QUICK FIX] HMGs - in General Discussions [original thread]
Lance 2ballzStrong wrote: D legendary hero wrote: Lance 2ballzStrong wrote: Django Quik wrote: I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a ...
- by D legendary hero - at 2013.07.21 08:15:00
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1959. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: True add that in with bad turn speed and the effects are compounded, on paper it sounds good but real life dispersion, damage of other guns, slow movement speed, giant hit box and only marginally higher HP than medium sui...
- by D legendary hero - at 2013.07.21 08:13:00
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1960. [QUICK FIX] HMGs - in General Discussions [original thread]
calvin b wrote: The HMG is flawed, those of us who use it make it work. I have been a heavy for a long time so I can use it very well. The hit detection, the dispersion of the bullets will make you want to quit. I keep coming back because I lov...
- by D legendary hero - at 2013.07.21 08:08:00
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