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1961. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: True, just give it a slight damage buff it should be fine or just make it do basic sub machine gun damage at proto level makes sense lore wise (sounds like something the Minmatars would do, have the same bullet for multip...
- by D legendary hero - at 2013.07.21 08:04:00
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1962. [QUICK FIX] Flaylocks - in General Discussions [original thread]
people use what they can spam. spam in FPS often is high rate of fire, high damage...etc if you reduce the ROF and the reload people would have to aim... so most would swich over to proto SMGs.
- by D legendary hero - at 2013.07.20 18:03:00
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1963. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: turning speed is the suit issue. the same turn speed is used for the light weapons, and side arms the heavy suit uses. as far as DPS is concerned fire rate and damage per shot dnt matter. but in practice they make a world o...
- by D legendary hero - at 2013.07.20 18:00:00
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1964. [QUICK FIX] HMGs - in General Discussions [original thread]
Severance Pay wrote: The HMG isn't bad, it's just you. No seriously. Get gud scrub. **** you im nice. i've been using HMGs since chromosome and i still had a high K/D even when the HMG did 12 damage per shot. then one broken thing after anot...
- by D legendary hero - at 2013.07.20 17:54:00
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1965. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: Dont have a problem with the damage. I personally have never been comfortable with the slow tracking/turn speed of the heavy suit, and most of my failed 1v1 gun fights are because my enemy out strafed me (or was using explosi...
- by D legendary hero - at 2013.07.20 17:50:00
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1966. [QUICK FIX] HMGs - in General Discussions [original thread]
Lance 2ballzStrong wrote: Django Quik wrote: I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a hell of a lot less than either of those. flaylocks an...
- by D legendary hero - at 2013.07.20 17:42:00
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1967. [QUICK FIX] HMGs - in General Discussions [original thread]
Severance Pay wrote: Wait. I wanna stop you here before CCP thinks they have to stop something that isn't broken. when a submachine gun can out gun an HMG there is a problem
- by D legendary hero - at 2013.07.20 17:39:00
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1968. [QUICK FIX] HMGs - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: I like the trying but your fixes are bad. I'm not judging as I couldn't do it any better but let people who know their role do this in more than 5 sentences. but i use HMGs and i know what the problem here i...
- by D legendary hero - at 2013.07.20 17:35:00
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1969. [QUICK FIX] HMGs - in General Discussions [original thread]
Alldin Kan wrote: D legendary hero wrote: due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the...
- by D legendary hero - at 2013.07.20 17:32:00
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1970. [QUICK FIX] HMGs - in General Discussions [original thread]
Knight Soiaire wrote: HMGs are okay, they insta-kill my Scout suit in CQC if I physically run into them = Insta-death HMGs arent meant for CQC. they are a niche weapon designed for a range between close and medium combat. at max they shoul...
- by D legendary hero - at 2013.07.20 17:29:00
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1971. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: Clip size ? 200
- by D legendary hero - at 2013.07.20 17:27:00
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1972. [QUICK FIX] DROP SHIPS - in General Discussions [original thread]
i still want them cheaper
- by D legendary hero - at 2013.07.20 17:19:00
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1973. [QUICK FIX] Flaylocks - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use p...
- by D legendary hero - at 2013.07.20 17:17:00
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1974. [QUICK FIX] HMGs - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use p...
- by D legendary hero - at 2013.07.20 17:11:00
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1975. [QUICK FIX] MOBILE CRUs - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use p...
- by D legendary hero - at 2013.07.20 17:02:00
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1976. [QUICK FIX] DROP SHIPS - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use ...
- by D legendary hero - at 2013.07.20 16:57:00
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1977. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
this is my point^^. than in the most extreme case (using a proto amarr heavy, or proto galente) you can baerly break even with shields on a militia suit. basically if it takes max skills for armor reping to get even with militia level base shiel...
- by D legendary hero - at 2013.07.19 15:32:00
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1978. SOLUTION: How to fix the Heavy suit/HMG once and for all! - in Feedback/Requests [original thread]
bump
- by D legendary hero - at 2013.07.19 07:10:00
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1979. HEAVY SUITS AND HMGs ARE STILL UNDERPOWERED! - in Feedback/Requests [original thread]
my proto hmg still gets out gunned by adv ARs
- by D legendary hero - at 2013.07.19 07:06:00
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1980. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Killar-12 wrote: Why Increase reps? I'm just interested why you would say that. shields have a slight delay before reping, but once they do, they recover at enormus rates 20+ hp/s. if i have 400 shields and they are depleted after my 3-4 se...
- by D legendary hero - at 2013.07.19 04:06:00
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