Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2701. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Laheon wrote: Lance 2ballzStrong wrote: Since Open Beta? No. Pretty sure they were better in Chromosome than in Uprising. Even then they were lulz in Corp Matches, and they had range then. So they took out range and made heavies slower in...
- by D legendary hero - at 2013.05.24 19:01:00
|
2702. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
bill the noon wrote: Can one of the people yelping about "its a defensive weapon" explain what the fundamental difference between attacking and defending is. If i can't put people down while attacking how do i suddenly gain the ability to kill ...
- by D legendary hero - at 2013.05.24 18:54:00
|
2703. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Nonya Bizznizz wrote: SoTa ReGnUM PoP wrote: Laheon wrote: Heavies aren't meant to be a heavy version of the assault. Heavies are meant to defend a position - they exceed as a defensive role. Set up round a corner and anything coming aro...
- by D legendary hero - at 2013.05.24 18:50:00
|
2704. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Muramasa Armads wrote: I personally have always wanted the Heavy class to be a CQC nightmare. I think the Heavy should be a class that has one dominating strength and multiple weaknesses. It should be a juggernaut that excels at close range and...
- by D legendary hero - at 2013.05.24 18:42:00
|
2705. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
Lance 2ballzStrong wrote: Mr Sprinklez wrote: I haven't been playing for long, but if any of you have seen me with my HMG, you know this thread is a load of bull. The HMG is powerful to anyone who can become accustomed to its range, anyone t...
- by D legendary hero - at 2013.05.24 18:32:00
|
2706. What exactly is the purpose/point of the HMG? - in General Discussions [original thread]
martinofski wrote: Heavy + HMG : Pros - HMG okay Damage output (around 650) - High HP, around 1500 if equipped with 2 complex shield extender and 3 complex plates). Cons -slow suit(easy target) -big hitbox(easy target) - HMG dispersion - Lo...
- by D legendary hero - at 2013.05.24 18:24:00
|
2707. How many people wanna bet that with the respec everyone is going to spec into ARs? - in General Discussions [original thread]
I am seeing fewer heavies, shotgunners, lazer users,and mass drivers, and other weapons in general. after the respec you can expect to see only ARs, SRs and Sniper rifles. thats why no one wants them nerfed so, after the respec anyone not using th...
- by D legendary hero - at 2013.05.24 18:17:00
|
2708. CCP: Did you applied the 10% damage buff to the new weapons? - in General Discussions [original thread]
Liam Helm wrote: Wow, there are a lot of experts on this topic, what company do you work for? whats that? your not a developer? oh well in that case you should apply for a job at CCP since you seem to think that you could do a better job......N...
- by D legendary hero - at 2013.05.24 18:04:00
|
2709. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The Tactical AR does need a damage nerf. I can kill proto heavies that are equipped with a proto HMG when I use the advanced tactical AR in a firefight with minimal cover (using a basic medium gallente frame with 3 basic ...
- by D legendary hero - at 2013.05.24 10:18:00
|
2710. CCP: Did you applied the 10% damage buff to the new weapons? - in General Discussions [original thread]
CCP Remnant wrote: The scrambler rifle received the buff to keep its DPS inline with the gallente assault rifle. The flaylock and plasma cannon did not receive the buff because they were not in Chromosome and were balanced after the weaponry sk...
- by D legendary hero - at 2013.05.24 07:55:00
|
2711. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
CCP Cmdr Wang wrote: Posting the following info on upcoming changes to weapon damage and HMG balance on behalf of CCP Rement since he's knee deep in making these changes. He will also be answer questions and discussing this topic in this thread...
- by D legendary hero - at 2013.05.24 07:33:00
|
2712. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Rachoi wrote: D legendary hero wrote: Mary Sedillo wrote: D legendary hero wrote: Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the p...
- by D legendary hero - at 2013.05.23 22:15:00
|
2713. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Chinduko wrote: The heavy is too weak. It can't compete with the dmg of the AR and even with 506 shield and 633 armor, my suit gets destroyed instantly whereas my hmg barely takes any dmg away from a highly shield assault or logi. I have corp m...
- by D legendary hero - at 2013.05.23 22:11:00
|
2714. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Rynx Sinfar wrote: Did I happen to play with you this weekend? I encountered a squad of OAB with a squad of 5 in an ambush game on Sunday. From my perspective since Sunday I have had perhaps 1 game where I didn't have a 2.0 k/d, often times my...
- by D legendary hero - at 2013.05.23 22:07:00
|
2715. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Mary Sedillo wrote: D legendary hero wrote: Why? Let me briefly state that I only play as a heavy all the time. i am a professional heavy. I have 200-300 copies of every HMG from the basic to the proto. I maxed out the proficiency so as to m...
- by D legendary hero - at 2013.05.23 22:02:00
|
2716. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: They've made the odd decision to balance this particular suit by the few and proud who are good at using it. There are like 10 heavies total, in a game of how many thousands of players, that are actually a serious threa...
- by D legendary hero - at 2013.05.23 21:57:00
|
2717. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Breakin Stuff wrote: D legendary hero wrote: what the hell am I saying? yeah, as a habitual player of fatties... No. If you want range use an assault rifle until CCP gives us a heavy beam laser or something or a Gallente blaster cannon....
- by D legendary hero - at 2013.05.23 21:52:00
|
2718. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: Really? A turn speed drop? A super soldier? A logi can circle strafe a Heavy to death. You're all ******** beyond belief. Jimminy Christmas... my thoughts exactly
- by D legendary hero - at 2013.05.23 21:46:00
|
2719. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
137H4RGIC wrote: Further, your role is wrong. They aren't anti-personnel. They are point-defense units. And they do their job quite well. Start using boundless HMGs, squad up with some people who are good and can communicate well, and do object...
- by D legendary hero - at 2013.05.23 21:37:00
|
2720. HEAVIES AND HMGs NEED BUFF IN RANGE AND SHIELD/ARMOR - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: HMG needs a 5-7 point damage buff across the board with a 50% faster heat buildup. Range is fine, it just has a hard range limit right now. Accuracy needs to be way lower at spin-up and damn near laser at full auto. Ag...
- by D legendary hero - at 2013.05.23 21:28:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |