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2521. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Quote: AHMG has a max range almost on par with an AR but shorter optimum.... regardless why not instead compare the basic HMG to the basic SMG doesnt that then become something like 18dmg@2k RPM to 22.3dmg@1k RPM #1. no. the assault hmg ha...
- by D legendary hero - at 2013.06.05 05:19:00
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2522. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
in the kill feeds all i see are tacs, geks, and glus. they all need a nerf, starting with the tac. then a nerf on the glu and then gek respectively. they shouldn't be over nerfed. but they should only be doing the type of damage they do, when so...
- by D legendary hero - at 2013.06.05 04:56:00
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2523. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Tankin Tarkus wrote: D legendary hero wrote: Tankin Tarkus wrote: karonzon wrote: i am getting realy close to wanting to punch some FMs i the face the weapons are ******* broke the HMG does less damage then any weapon tell me how is th...
- by D legendary hero - at 2013.06.05 04:27:00
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2524. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
Tankin Tarkus wrote: karonzon wrote: i am getting realy close to wanting to punch some FMs i the face the weapons are ******* broke the HMG does less damage then any weapon tell me how is that possible and use LOGIC game balance of course...
- by D legendary hero - at 2013.06.05 04:05:00
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2525. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We are performing final tests on an update today. As long as all goes well and the game doesn't explode we will be deploying some changes to the TAC as well as fixing the explosives skill that wasnGÇÖt working. The...
- by D legendary hero - at 2013.06.05 03:57:00
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2526. Duvol Tacticle Assault Riffle - in Feedback/Requests [original thread]
karonzon wrote: i am getting realy close to wanting to punch some FMs i the face the weapons are ******* broke the HMG does less damage then any weapon tell me how is that possible and use LOGIC the smg, does more damage per shot (militia)...
- by D legendary hero - at 2013.06.05 03:56:00
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2527. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
bcs1a wrote: God Anpu TheImmortal wrote: These changes sound nice but you still increased the damage of all weapons and heavys still can kill a militia scout enclose . U guys said that this is a futuristic shooter. Hah. Makes no sense in thi...
- by D legendary hero - at 2013.06.05 02:32:00
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2528. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Dj grammer wrote: Before I state what I am talking about, I did use both the GLU-5 and Duvolle Tactical AR's. BUT.... I understand the balancing of the weapons by adding some more damage to them to compensate for the sheer amount of shields a ...
- by D legendary hero - at 2013.06.05 02:14:00
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2529. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Thurak1 wrote: Heavy suits need more work than ever before. There is so little difference from the starter suit to the proto suite its pathetic. The HMG finally does at least respectable damage but other weapons are now overpowered like the duv...
- by D legendary hero - at 2013.06.05 02:09:00
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2530. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
dnt forget to 1+ and bump this up so ccp doesnt forget
- by D legendary hero - at 2013.06.05 01:59:00
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2531. POCO'S - CCP DO IT NOW !!!!! - in General Discussions [original thread]
1+
- by D legendary hero - at 2013.06.05 01:58:00
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2532. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Zeylon Rho wrote: Shijima Kuraimaru wrote: Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo i...
- by D legendary hero - at 2013.06.03 11:27:00
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2533. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Unfortunately, Heavies can't carry nano hives and aren't always close to a resupply. Squad mates, and generous blueberries, with hives make life easier, but sometimes that little bit of extra ammo is needed. But at the ...
- by D legendary hero - at 2013.06.03 11:24:00
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2534. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
Treablo James Howard wrote: I'm just letting you know. The little things will make the biggest difference in the end. if i missed that many rounds and need to reload, against one guy i need to be killed. plus, skill > tech everytime. a...
- by D legendary hero - at 2013.06.03 11:18:00
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2535. PLAYER VS A.I. PLAYEr OFF LINE TRAINING MODE - in Feedback/Requests [original thread]
is this possible? it be nice to have some offline options for dust. its a great game. 1+ if you agree
- by D legendary hero - at 2013.06.03 10:55:00
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2536. Announcement:Tranquility Downtime Sunday, June 2 and Monday, June 3 - in Announcement and Events [original thread]
this game is awesome... i tried to go back to playing cod during the downtime... i couldnt. maybe there should ba a P vs computer player, training mode in dust for when the servers are off or i have no internet i can still play dust.
- by D legendary hero - at 2013.06.03 10:53:00
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2537. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
The Black Jackal wrote: I posted this idea in this thread a few days ago https://forums.dust514.com/default.aspx?g=posts&m=661032#post661032, but thought I better create a new forum topic on it so as to shine a light on it better. More m...
- by D legendary hero - at 2013.06.03 10:50:00
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2538. [REQUEST] Smaller maps - in Feedback/Requests [original thread]
SATAN'S PRODIGY wrote: CCP, you either spawn me right into a group of enemies or you spawn me so far away I wander aimlessly for way too long looking for the enemy. Your maps are way too big for the number of soldiers in these battles. I recent...
- by D legendary hero - at 2013.06.03 10:45:00
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2539. NOVA KNIVES OP? - in Feedback/Requests [original thread]
nova knive can never be OP no matter how much you buff them, the maps are 90% open space. and the only suit that can really fit them are scouts. so, no they are not and never will be OP even if they were one hit kills. btw, i am a heavy. nova k...
- by D legendary hero - at 2013.06.03 10:43:00
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2540. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
if you like the idea or have a suggestion, complaint, etc, just comment or add 1+
- by D legendary hero - at 2013.06.03 10:37:00
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