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1201. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Apparently not crippling enough otherwise I wouldn't still see entire squads of Heavies running around like they were Assaults. except this doesnt happen
- by D legendary hero - at 2013.05.28 00:34:00
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1202. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
low genius wrote: D legendary hero wrote: in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 30% less damage (expect headshots which get the full b...
- by D legendary hero - at 2013.05.28 00:16:00
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1203. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: You're missing something though, we don't have LMGs in Dust, we have HMGs in Dust. https://en.wikipedia.org/wiki/Heavy_machine_gun Let's see someone move with a squad with a Ma-Deuce carrying it while firing to provide ...
- by D legendary hero - at 2013.05.27 23:14:00
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1204. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
Delirium Inferno wrote: I kept reading a description of a light machine gun, while heavies use heavy machine guns. Also as stated balance trumps realism. exactly the heavy has a suit desgined to carry an hmg. but the heavy in this game has...
- by D legendary hero - at 2013.05.27 20:09:00
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1205. anti tank rifle - in Feedback/Requests [original thread]
calisk galern wrote: forge guns fire slow moving explosive rounds with a charge time, that instant kill infantry if they connect. I want a single shot long range rifle, that has bonus damage on vehicles, it would use the sniper rifle skill but...
- by D legendary hero - at 2013.05.27 20:04:00
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1206. anti tank rifle - in Feedback/Requests [original thread]
calisk galern wrote: a simple sniper rifle that can deal 400-800 damage to vehicles. not enough to do serious damage to them but enough to deter vehicles out of sniper locations or put a wedge into murder taxi's. to troops it would do reduced...
- by D legendary hero - at 2013.05.27 20:03:00
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1207. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
remember the point is variation in the weaponry. the slugs would still accomplish the same job but in a different way. hence variation.
- by D legendary hero - at 2013.05.27 19:53:00
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1208. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
Negris Albedo wrote: D legendary hero wrote: dude having a buckshot shotgun and using on shielded opponents makes no sense. that is kinda the point to shields. No. The point of shields is to protect the user from everything, not just small...
- by D legendary hero - at 2013.05.27 19:48:00
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1209. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
in reality the guy with the lmg is still slower than the rest of the squad because he has to carry so much ammunition, and the gun does weigh more than the regular AR (although modern tech is making it lighter). the point is he can keep up with ...
- by D legendary hero - at 2013.05.27 19:42:00
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1210. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
#68 Posted: 2013.05.27 19:24 | Report http://en.wikipedia.org/wiki/Light_machine_gun wikipedia article stating basically what the heavies role in the squad is in real life. and its effectiveness. "A light machine gun (LMG) is a machine gun de...
- by D legendary hero - at 2013.05.27 19:25:00
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1211. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
http://en.wikipedia.org/wiki/Light_machine_gun wikipedia article stating basically what the heavies role in the squad is in real life. and its effectiveness. "A light machine gun (LMG) is a machine gun designed to be employed by an individual ...
- by D legendary hero - at 2013.05.27 19:24:00
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1212. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
Ulysses Knapse wrote: That completely defeats the purpose of it being a shotgun. You may as well make it a rifle. dude having a buckshot shotgun and using on shielded opponents makes no sense. that is kinda the point to shields. plus the d...
- by D legendary hero - at 2013.05.27 16:10:00
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1213. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
RuckingFetard wrote: V 23 wrote: How do you find out what race makes what gun? Read the names of the Proto version of that item. 1) boundless, Freedom and Six-Kin, core, howlcage = Minmatar 2) Kaalakiota, Ishukone, Lai-Dai and Wyrkyomi = ...
- by D legendary hero - at 2013.05.27 16:02:00
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1214. [Request] Minmatar Combat Rifle dmg type - in Feedback/Requests [original thread]
minmintar weapons should do maybe 95-97% damage to shields and more to armor. it sorta defeats the point to having shields if every weapon does more damage to sheilds than to armor. since minmintar and galente are in aliance the galente created th...
- by D legendary hero - at 2013.05.27 16:01:00
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1215. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
im tired of assaults posting on a heavy thread. assaults want heavies to be nerfed because heavies will stop all the AR bs we see right now if the heavy where balanced. anyone saying the heavy needs to be slower, or that it was better when damage ...
- by D legendary hero - at 2013.05.27 15:55:00
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1216. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Someone really wants a bulky Assault suit. I am willing to be you're one of the guys that run around in a Heavy with a GLU. As of right now, we have only two Heavy weapons and only heavies can fit them. Forge Gun: The anti...
- by D legendary hero - at 2013.05.27 15:44:00
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1217. NEW GAME MODE FOR CORPS.: PC PRACTICE QUEUE - in Feedback/Requests [original thread]
basically the same idea behind pc battles, but only corporations can join the queues. this is to help them practice. as of right now there is no provision for 16 people to practice against an oppositional force on a consistant basis. to prevent th...
- by D legendary hero - at 2013.05.27 15:25:00
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1218. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
iLLMaTiC619 wrote: water maps, lava levels, snow maps space station, building , jungle maps meteor showers, rain, snow weather variants it'd be so beautiful id just walk around the map, admiring the cosmos
- by D legendary hero - at 2013.05.27 15:08:00
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1219. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Forums Veteran wrote: TITANS! yes i'd love to fight inside a titan although you might need to make a new game mode for that. but yes, fighting in the hanger bay and hallwaysof atitan would be awesome
- by D legendary hero - at 2013.05.27 15:07:00
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1220. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
i think everyone is confuse between what a "role" is and what a "eficacy" is. a "role" is something set in stone that cannot very and is meant to be. CCP doesn't believe in roles which is why when you create a new character now you dnt get you ski...
- by D legendary hero - at 2013.05.27 06:55:00
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