Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1221. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
why? lets face it minmintar weapons are great on armor suck on shields. using buckshot makes no sense because thats the whole idea behind shields in the future. slugs however, travel farthur and do more damage. since its minmintar the damage to sh...
- by D legendary hero - at 2013.05.27 06:34:00
|
1222. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
basically CCP at least give us heavies the ability to jump over these shin high trip hazards littered accross the board. If your not going to do that then just allow us to step over them. because really, the whole idea behind the immortal soldier ...
- by D legendary hero - at 2013.05.27 06:21:00
|
1223. NEW GAME MECHANIC TACTICAL ROLL!!!!! - in Feedback/Requests [original thread]
all units should get a tactical roll (except heavies)! it should eat up the entire stamina bar, to prevent spamming (except scouts get 2) therefore: scouts - tactical rolls (2) logi/assault - 1 heavy - 0 theavy should get a dive, but it'll take...
- by D legendary hero - at 2013.05.26 22:46:00
|
1224. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
everyone stop talking about slowing down the heavy. if you cant hit the heavy now, then you cant ******* shoot. i play heavy, but i can hit them with a militia sniper and do massive damage, because their slow. the heavy should run faster than it i...
- by D legendary hero - at 2013.05.26 22:41:00
|
1225. [REQUEST] Heavy Infantry Mobility - in Feedback/Requests [original thread]
heavies probably shouldnt be jumping like that. our jumping is fine. we really need to having a vaulting option in here, so when we encounter a ledge we can actually participate in the game. so, either a. make use jump hire even at increase stam...
- by D legendary hero - at 2013.05.26 15:33:00
|
1226. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Chinduko wrote: Geirskoegul wrote: Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit. Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of li...
- by D legendary hero - at 2013.05.26 14:40:00
|
1227. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Geirskoegul wrote: Every single whinge here seems to boil down to a need to learn how to fit your damn heavy suit. Heavy shoukd take a squad to take doen, but not be a good idea for a whole squad of just heavies? Short of limiting them to side...
- by D legendary hero - at 2013.05.26 05:48:00
|
1228. New dropsuit class bonuses(./?) - in Feedback/Requests [original thread]
#26 Posted: 2013.05.26 05:02 | Report 1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team. 2. heavies should have 500shield and 500 armor 3. heavies armor and shiel...
- by D legendary hero - at 2013.05.26 05:11:00
|
1229. New dropsuit class bonuses(./?) - in Feedback/Requests [original thread]
sorry double post cant delete
- by D legendary hero - at 2013.05.26 05:11:00
|
1230. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Ecshon Autorez wrote: ^^ O.O OH GOD NO... IT"S HAPPENING!! THE PYRAMID QUOTING HAS BEGUN!!! i made a mistake and tried to delete it but it wont let me since regular grenades do 500 damage, the -30% will make them do 350hp and flux grenades ...
- by D legendary hero - at 2013.05.26 05:07:00
|
1231. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
1. heavies should have thier run speed increased by about 15% to actually be able to participate in the game and support their team. 2. heavies should have 500shield and 500 armor 3. heavies armor and shields should by passively resistant by 30%...
- by D legendary hero - at 2013.05.26 05:02:00
|
1232. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: D legendary hero wrote: Alaika Arbosa wrote: Master Jaraiya wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as...
- by D legendary hero - at 2013.05.26 04:47:00
|
1233. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Ecshon Autorez wrote: Maybe you guys would like to look at my thread? Perhaps the heavy section? On a side not: HOW, WHEN I CAME UP THE HARDENER IDEA, DID I NOT THINK IT SHOULD BE PASSIVE!!? New dropsiuit class bonuses(./?) *COMPLETE* ...
- by D legendary hero - at 2013.05.26 03:41:00
|
1234. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Master Jaraiya wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP ...
- by D legendary hero - at 2013.05.26 03:11:00
|
1235. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Den-tredje Baron wrote: Quote: SENTINELS Overall bonus 2% bonus per level to resistance against small arms fire. ^^ haven't seen new redo of skill tree but CCP do above ^^ they should get the base 10% resistance. and then 2% per lev...
- by D legendary hero - at 2013.05.26 02:53:00
|
1236. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Chinduko wrote: The heavy should be able to absorb more dmg than now. Since we aren't effectively able to dish dmg out with an HMG, it makes sense that we should be true bullet sponges. I'm all for more damage resistance. It would help compensa...
- by D legendary hero - at 2013.05.26 02:51:00
|
1237. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Master Jaraiya wrote: drake sadani wrote: +1 i wanted to try heavy this new build . but seeing all junk that has been done to them . ehh no. i would even go so far as to say make them useful . or get rid of them CCP maybe even give them a s...
- by D legendary hero - at 2013.05.26 02:44:00
|
1238. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
in the description it says the heavy suit is supposed to be resistant to small arms fire and small explosives. making the shields and armor take 10% less damage (expect headshots which get the full bonus) would make that phrase true and help furth...
- by D legendary hero - at 2013.05.25 17:08:00
|
1239. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
Kleanur Guy wrote: Ok I understand where you are coming from now, but I think you underestimate the increased clipsize. The weapon isn't as volatile with this extra clipsize, the weapon can take absorb nerfs far better, and the buffs have a gre...
- by D legendary hero - at 2013.05.25 17:01:00
|
1240. Changes to the Tactical and Breach AR variants - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: The Tactical AR does need a damage nerf. I can kill proto heavies that are equipped with a proto HMG when I use the advanced tactical AR in a firefight with minimal cover (using a basic medium gallente frame with 3 basic ...
- by D legendary hero - at 2013.05.24 10:18:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |