Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1061. [Feedback] Examining/adjusting the low-value secondary weapon skills (with MATH!) - in Feedback/Requests [original thread]
bump 1+ ^^this = yes
- by D legendary hero - at 2013.06.12 21:44:00
|
1062. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ i did not imply a base 45%+ the max depending on the suit, would higher based on that suits base speed. since sentinel is the slowest, it would get the highest percentage resistance. probably around 45%-. that way it would take two clips from ...
- by D legendary hero - at 2013.06.12 17:46:00
|
1063. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
^^ *pours vodka all over self, light cigarette*
- by D legendary hero - at 2013.06.11 20:25:00
|
1064. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
you dnt have to *out the word crap. lol still i rest my case with the above because all those fittings can cary weaponry and i have encountered them and they have killed my heavy suits both basic and proto. and as i have mentioned im no slouche,...
- by D legendary hero - at 2013.06.11 19:56:00
|
1065. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
ChromeBreaker wrote: God this topic keeps getting necro'd. Its a poor idea that doesnt think far enough to how its going to completely unbalnce the heavy to other suits. If we go by your thinking, Assault suits should get... a bonus to accurac...
- by D legendary hero - at 2013.06.11 09:59:00
|
1066. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^again someone who has absolutely no idea about what the other 176 posts say. if look at the math and stats i posted you will see that i didnt say anything about heavies jumping, or moving around like scouts, i didnt say anything about making the...
- by D legendary hero - at 2013.06.11 09:45:00
|
1067. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
RINON114 wrote: No time to read the whole thing but just my two cents: Shield may not be GÇ£as good asGÇ¥ armour, but almost all AV weapons are better against armour, the exception being the forge gun (who even uses those?) which I believe only...
- by D legendary hero - at 2013.06.11 07:46:00
|
1068. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
Cass Barr wrote: Yeah it's pretty bad that they include multiple types of tanking for dropsuits and vehicles, then make one clearly superior to the other in both instances. What's the point of options if one option is so blatantly inferior to ...
- by D legendary hero - at 2013.06.11 07:45:00
|
1069. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Regarding the contact nade debate. they shouldnt exist. Ever. Not in any FPS. Cook your nades for christ sake... Any fused grenade should be replaced by M1 with no skill requirement so people who bought pack dont go ma...
- by D legendary hero - at 2013.06.11 07:38:00
|
1070. (REQUEST) MOBILE CRU - in Feedback/Requests [original thread]
i just wanna be able to spawn in my own vehicle that has a CRU in it. i can spawn in my own uplink
- by D legendary hero - at 2013.06.11 07:34:00
|
1071. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
this is why i proposed the base 10% plus the lvl increase up to the aforementioned (see post #173). the risk verse rewards is already evident. think of it this way: if you had a scale to balance two uneven weights on, would you add two weights of...
- by D legendary hero - at 2013.06.11 07:04:00
|
1072. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
if that is the case then due to the immense skill point requirements this skill would need a higher pay off than 30%. it may need to go as far as 50%. (i know Cp you will need 1.1million SP for this skill). id hate to invest that many skill point...
- by D legendary hero - at 2013.06.10 07:27:00
|
1073. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
what do you mean sentinel variations per race? besides the sentinel there wil be other suits for heavies. i know the different races, but will there be a basic heavy for each race? still. once skilled into heavies the base 10-15% will apply to ...
- by D legendary hero - at 2013.06.09 19:22:00
|
1074. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Flux grenades to balance their inability to kill in chromosome had good range. they would blast a radius up to 9m. i think the basic was 7.2 now they are kinda pointless having only the same radius as a regular grenade... might as well through a ...
- by D legendary hero - at 2013.06.09 11:25:00
|
1075. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
well, ok i guess i can accept that. so, every heavy suit std -proto basic, and racial should have some sort of base resistance to damage starting at 10-15% and maxing out at 30-45% (minmintar would have the highest resistance because it has the lo...
- by D legendary hero - at 2013.06.09 06:00:00
|
1076. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ pretty much. in fact i've been playing recently with my dren assault and just annihilating everything with my AR really. especially heavies. but also, anyone not using an AR just instantly loses 90% of the time in a 1v1. when they have teammate...
- by D legendary hero - at 2013.06.08 05:57:00
|
1077. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
heavies are pathetically easy to kill right now. i have a freaking free dren suit with no more than 300EHP, a dren AR with no freaking damage mds, and i anihlate heavies. in fact i love finding them so i can hop around them and pwn them. proto, ad...
- by D legendary hero - at 2013.06.07 20:30:00
|
1078. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ that sounds pretty cool. still heavies dnt even have enough slots to equip these right now, so essentially they will be weaker and slightly fast and thus your beter off using a medium frame. but i do think you are on to something. i strongly ...
- by D legendary hero - at 2013.06.07 10:57:00
|
1079. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
people keep claiming that heavies are meant for point defense. although i strongly disagree for various reasons i mentioned in another post. even if this lie were true, you can't possible believe that the heavy with all its fallacies could possibl...
- by D legendary hero - at 2013.06.07 10:24:00
|
1080. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^that is horrible. scouts and medium frames are supposed to have the speed advantage, but not a speed advantage so high that the heavy becomes obsolete. those same frames can amass up to 1000 EHP and still have the same speed as they did before, ...
- by D legendary hero - at 2013.06.07 10:21:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |