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1081. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
^^this it was fun when flux still insttant killed people who were mid air...lolol i know i knwo that was actually OP. but at least it stopped bunny hopping.
- by D legendary hero - at 2013.06.07 09:57:00
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1082. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
but here is where just bumping hp and actually giving effective hp come into play. un forseen errors can arise from just bumping hp. if the bump is to small its neglible. if its too high, then blasters on tanks will have a hard time taking them o...
- by D legendary hero - at 2013.06.07 07:28:00
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1083. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
yet i feel the base 10% is necessary before any addition points are put into the suit even for the militia version. it should be a base 10% going after proficiency to a max of 30% resistance to small arms fire. why? the slow running, and turning...
- by D legendary hero - at 2013.06.07 05:53:00
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1084. The nova knife needs to be a nova sword (more range) - in Feedback/Requests [original thread]
Omni-Soul wrote: I honestly down think it needs any more range then it has. It's a stealth weapon which means you don't rush at somebody like a madman unless your a scout vs a heavy because then you know you can run circles around him. Use it l...
- by D legendary hero - at 2013.06.07 05:46:00
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1085. The nova knife needs to be a nova sword (more range) - in Feedback/Requests [original thread]
nova sword idea sounds cool. the minmintar would get almost ninja like short swords or the African short swords, some with cured blades. all in all a cool idea.
- by D legendary hero - at 2013.06.07 05:43:00
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1086. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ exactly, adding resistance to the suit and giving it more EHP would mean that it being "designed to withstand concentrated small arms fire" true. because as it stands now the heavy suit seems to be "designed to soak up AR bullets and give the...
- by D legendary hero - at 2013.06.07 05:20:00
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1087. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
bump1+
- by D legendary hero - at 2013.06.07 03:49:00
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1088. Need more fatsuits. - in Feedback/Requests [original thread]
first we need a fat suit fix https://forums.dust514.com/default.aspx?g=posts&t=81725
- by D legendary hero - at 2013.06.07 03:47:00
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1089. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ sounds good. keep them coming. this idea, has merit. since the minmintar normally get the specialty stuff. that would be an interesting addition to the minmintar heavy. although the minmintar should still get at least the base 10% resistanc...
- by D legendary hero - at 2013.06.07 02:09:00
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1090. Minmintar shotgun should fire slugs! - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=908816#post908816
- by D legendary hero - at 2013.06.06 19:31:00
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1091. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: D legendary hero wrote: a single clip of the most basic assault rifle can still take out a heavy with no mods but a 30% resistance. even with an 1312 ehp, a regular AR does 387.5 dps, with a clip of 60 thats 1860 hp per c...
- by D legendary hero - at 2013.06.06 19:29:00
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1092. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Beren Hurin wrote: CCP Remnant wrote: d legenday hero wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem i...
- by D legendary hero - at 2013.06.06 19:25:00
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1093. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: resistances are part of the answer. removing mobility penalty on armor tanking is a bad idea if you add downsides to shields down the line. 30% damage resistance is quite a bit of resistance. it would add 150 HP (taking ...
- by D legendary hero - at 2013.06.06 19:16:00
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1094. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: stuff i know you love long posts, so i'll make this short. armor plates right now give a movement penalty. if inaddition to the movement penalty a resistance to damage taken to armor only was added it would offset th...
- by D legendary hero - at 2013.06.06 09:59:00
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1095. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: D legendary hero wrote: Stuff playing with resists is a dangerous thing. Giving say a base 6% per level of heavy suit skill to resists would effectively give an unmodded heavy the rough equivalent of 1300 HP withou...
- by D legendary hero - at 2013.06.06 09:51:00
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1096. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
^^since the resistance mechanic is already in the game and all players are familiar with it, it won't be hard to implement. anyone who has used an smg against a fully shielded opponent or a scrambler rifle against armor knows that their weapon se...
- by D legendary hero - at 2013.06.06 09:43:00
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1097. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
oops... i wish i could remove posts. i meant to put that somewhere else in a different window and accidentally posted it here. i was mentioning the resistance factor. resistance actually is in the game right now to a limited degree. projectiles...
- by D legendary hero - at 2013.06.06 09:37:00
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1098. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Breakin Stuff wrote: my thoughts are that CCP has always kinda had a bass-ackward view of shield Vs. tank. It's evident in EVE online especially. Shields are the tougher nut, you only need to wait for them to recharg...
- by D legendary hero - at 2013.06.06 09:24:00
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1099. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: Arkena Wyrnspire wrote: A sad example of how important mobility is. Ask any tactical coordinator in the USMC: Mobility kills. the HMG in dust has the same role as the LMG issued t every squad in the united state...
- by D legendary hero - at 2013.06.06 09:18:00
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1100. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Breakin Stuff wrote: the primary concern about heavies is that approaching 1300 HP requires at least 2 complex plates and a crippling speed penalty. Further, without completely maxing out both armor and the shield upgrade skill the base health ...
- by D legendary hero - at 2013.06.06 09:09:00
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