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481. End Biomass ISK Farms - in Feedback/Requests [original thread]
The Infected One wrote: Connection Failure wrote: Its not chump change. We've started doing it at the direct order from our CEO to start building funds for PC. Were up to around 150 members now. You can make 16 different accounts on your Pla...
- by DUST Fiend - at 2014.02.15 17:54:00
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482. End Biomass ISK Farms - in Feedback/Requests [original thread]
Xander Mercy wrote: DUST Fiend wrote: Xander Mercy wrote: you can make much more more just playing the game if you just buy your suits in bulk what your talking about just takes way to much time and effort. i can average about 210,000isk ...
- by DUST Fiend - at 2014.02.15 15:55:00
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483. End Biomass ISK Farms - in Feedback/Requests [original thread]
Xander Mercy wrote: you can make much more more just playing the game if you just buy your suits in bulk what your talking about just takes way to much time and effort. i can average about 210,000isk a game, so why would i take the time to make...
- by DUST Fiend - at 2014.02.15 15:48:00
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484. End Biomass ISK Farms - in Feedback/Requests [original thread]
KalOfTheRathi wrote: DUST Fiend wrote: QQ regarding a measly 250k ISK A Merc can earn 250K ISK in one match, two if they aren't very good. So the entire point of this is senseless. Big deal, they can take more time creating a character to g...
- by DUST Fiend - at 2014.02.15 14:41:00
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485. End Biomass ISK Farms - in Feedback/Requests [original thread]
Aeon Amadi wrote: That's a lot of time you'd have to invest when you could simply run an ambush match in BPO gear (everyone has at least four suits with nothing but BPO gear) and get that much, if not more, in less than an hour. It's not that b...
- by DUST Fiend - at 2014.02.15 05:22:00
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486. End Biomass ISK Farms - in Feedback/Requests [original thread]
I just figured I'd toss this here while it's on my mind. Right now, anyone can make any number of alts, throw together three characters with random names, transfer 250k ISK per character to their main, set all characters to biomass, then repeat l...
- by DUST Fiend - at 2014.02.15 02:44:00
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487. Request: Vehicles; non Primary Turret H.U.D. - in Feedback/Requests [original thread]
I don't know how to shorten that title >_< Basically, can we get small versions of the main ammo H.U.D. for addition turrets, as well as indicators for when these turrets are being refilled via supply depots? It can be a lot of guesswork e...
- by DUST Fiend - at 2014.02.03 02:24:00
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488. How Can We Remove Team Specific Redlines - in Feedback/Requests [original thread]
ANON Cerberus wrote: Honestly not a bad idea at all I like this. Even if it just went as far as allowing the red lined / losing team to deploy around the outskirts of their base / map - it keeps it interesting and makes it so it is way less pre...
- by DUST Fiend - at 2014.01.24 15:49:00
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489. How Can We Remove Team Specific Redlines - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: I like your idea honestly But i feel they should still at least keep a single ground spawn somewhere to give Pilots a place to call in their vehicles quicker, instead of having to first wait after dropping from the sky. Pl...
- by DUST Fiend - at 2014.01.24 08:15:00
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490. How Can We Remove Team Specific Redlines - in Feedback/Requests [original thread]
This popped up in a thread in GD and I just wanted to put it here to try and stir up some debate / conversation on the matter. Many of us feel that the redline needs to go (not the general redline that dictates the overall battlefield) because it ...
- by DUST Fiend - at 2014.01.24 07:21:00
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491. Request: East South and West - in Feedback/Requests [original thread]
Cooper Eudaemon wrote: As soon as you play a five objective map, you will see why this is going to be a bad idea. There's already too much going on in that corner of the screen, and when you have to distinguish between E for East and E for Nul...
- by DUST Fiend - at 2014.01.10 18:48:00
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492. Plasma Cannon Projectile Speed - in Feedback/Requests [original thread]
I know that buffing the plasma cannon is difficult because making it better vs vehicles could make it too strong vs vehicles, but I think just a couple basic changes could go a long way towards helping it be an actual useful weapon in practice - ...
- by DUST Fiend - at 2014.01.06 18:57:00
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493. Why does everyone assume the next update will be 1.8 - in Feedback/Requests [original thread]
If you check the weekly updates, they mention fixes for things coming in 1.8 So, it's fairly safe to assume the next build will be 1.8
- by DUST Fiend - at 2013.12.21 18:58:00
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494. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Cap railgun vertical elevation at 20 degrees IMO. Now they can't look up to hit drop ships but can hit ground things just fine. That won't do anything because they'll just do what they do now. Find a slight incline, ro...
- by DUST Fiend - at 2013.12.21 05:49:00
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495. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
My main concern is railgun tanks still being able to engage and attack dropships, or else we will be pretty OP, but giving them immunity while doing so isn't fair to anyone. Perhaps increasing the elevation allowed would help them to engage from w...
- by DUST Fiend - at 2013.12.21 04:21:00
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496. [Feedback] Red Line Rail Tank Discussions - in Feedback/Requests [original thread]
I just wanted to leave these links here for any interested devs, when I see what look like they could be potentially useful threads on the matter, I'll just link them here Judge Rhadamanthus's Thread Discussion on RLRT balance I just want t...
- by DUST Fiend - at 2013.12.21 04:04:00
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497. Nerf the combat rifle and rail rifle thread. - in Feedback/Requests [original thread]
I think every rifle should lose around 100 DPS in general, maybe a bit less but no less than 50. Just, across the board. Rifles are too strong right now, even without auto aim. SMGs could probably use a slight DPS nerf to stay in line with this ch...
- by DUST Fiend - at 2013.12.16 20:10:00
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498. [Feedback] Assault Dropship Racial Bonuses - in Feedback/Requests [original thread]
Harpyja wrote: Do the bonuses apply to the passenger turrets as well? If so, I don't see why a RoF bonus to hybrid turrets is bad. I've had gunners that prefer blasters for anti-infantry and missiles for anti-vehicle/installation. You should ...
- by DUST Fiend - at 2013.12.16 17:12:00
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499. [Feedback] Assault Dropship Racial Bonuses - in Feedback/Requests [original thread]
richiesutie 2 wrote: Only if they refund that skill. REEESPECS!!!! I'd keep my railgun either way, but I don't see why they couldn't refund small turret SP and assault dropship SP, just in case.
- by DUST Fiend - at 2013.12.16 16:20:00
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500. [FEEDBACK] The new SOUND EFFECT for the END-OF-MATCH Screen - in Feedback/Requests [original thread]
TL;DR: The sound is annoying as hell
- by DUST Fiend - at 2013.12.16 15:47:00
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