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261. To People Who Want Faster Swarms - in Feedback/Requests [original thread]
How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our...
- by DUST Fiend - at 2014.07.18 16:32:00
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262. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Cody Sietz wrote: Atiim wrote: DUST Fiend wrote: Nothing like repeatedly buffing swarm launchers. Skill-less weapon is skill-less. You'll still out-run them anyways. I'd rather they buff the SL directly, too many variables o count fo...
- by DUST Fiend - at 2014.07.18 16:26:00
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263. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Atiim wrote: DUST Fiend wrote: Nothing like repeatedly buffing swarm launchers. Skill-less weapon is skill-less. You'll still out-run them anyways. Unless I decide to do anything other than fly around in circles with the afterburner tha...
- by DUST Fiend - at 2014.07.18 16:03:00
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264. swarm speed skill. - in Feedback/Requests [original thread]
Takahashi Kashuken wrote: Yea you dont need a buff If only Rat agreed :/
- by DUST Fiend - at 2014.07.18 15:16:00
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265. swarm speed skill. - in Feedback/Requests [original thread]
You realize the only reason we fit afterburners is because without them, we just die to unavoidable damage, right?
- by DUST Fiend - at 2014.07.18 14:04:00
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266. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
virgindestroyer7 wrote: DUST Fiend wrote: virgindestroyer7 wrote: DUST Fiend wrote: Baal Omniscient wrote: Things are supposed to just barely fit. Finding women who share that philosophy is always a pain in the ass, no pun intend...
- by DUST Fiend - at 2014.07.18 07:20:00
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267. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
virgindestroyer7 wrote: DUST Fiend wrote: Baal Omniscient wrote: Things are supposed to just barely fit. Finding women who share that philosophy is always a pain in the ass, no pun intended everyone knows forum warriors are virg...
- by DUST Fiend - at 2014.07.18 07:17:00
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268. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: Things are supposed to just barely fit. Finding women who share that philosophy is always a pain, no pun intended
- by DUST Fiend - at 2014.07.18 07:04:00
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269. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles? Why can't he bring one other player who refuse...
- by DUST Fiend - at 2014.07.18 03:05:00
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270. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: This wouldn't be a buff to the Swarm Class as a whole, as all it does is make STD and ADV Swarms effective, whilist leaving the Absolute Swarm Launcher Damage unchanged, so that is yet another null point. Does anyone here have an ...
- by DUST Fiend - at 2014.07.18 02:12:00
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271. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: DUST Fiend wrote: Tebu Gan wrote: Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiere...
- by DUST Fiend - at 2014.07.18 02:08:00
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272. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Atiim wrote: Damage Modifiers need to be moved to the Low Slots. Why don't you go away? Do you enjoy making dual tanking the only option?
- by DUST Fiend - at 2014.07.18 01:24:00
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273. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Tebu Gan wrote: Atiim wrote: The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (...
- by DUST Fiend - at 2014.07.17 20:09:00
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274. Please don't make dmg mods the best high slot mod again - in Feedback/Requests [original thread]
Nothing like repeatedly buffing swarm launchers. Skill-less weapon is skill-less.
- by DUST Fiend - at 2014.07.17 17:12:00
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275. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Its really cute because pilots have had to "go PRO or go home" this entire time, but you just.conveniently ignore that and assume our mlt and advanced fits are totally viable in the new AV "balance" . Swarms are definitely more reliable that for...
- by DUST Fiend - at 2014.07.17 05:49:00
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276. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: Yes. 10% damage progessio. Std swarms at 800. Swarms are balanced for a fire amd forget skill-less weapon. no further buffs needed.. Swarms already make a sacrifice for it's guidance capabilities, so this is ...
- by DUST Fiend - at 2014.07.17 04:48:00
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277. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Pretty sure I fear swarms more than forge guns now. A single clip from a PRO swarm will down just about every Incubus fit without once having to aim. At least I can dodge forge guns by being good. If I'm not already moving max speed in my bus I'...
- by DUST Fiend - at 2014.07.17 02:48:00
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278. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Malkai Inos wrote: DUST Fiend wrote: Malkai Inos wrote: DUST Fiend wrote: CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire...
- by DUST Fiend - at 2014.07.17 01:53:00
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279. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Malkai Inos wrote: DUST Fiend wrote: CCP Rattati wrote: 4 across all tiers As a pilot I greatly dislike this change. We already have virtually no information to go off of when coming under fire, now you're removing the only indicator th...
- by DUST Fiend - at 2014.07.17 01:00:00
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280. Place Holder Models for Racial HAV - in Feedback/Requests [original thread]
What makes HAVs a priority over LAVs and Dropships? Sucks but this totally isn't going to happen, the sooner you accept it and move on, the happier you'll be.
- by DUST Fiend - at 2014.07.17 00:56:00
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