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1641. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Telcontar Dunedain wrote: So either vehicles or ...not in the hands of 90% of the players? Do you want 40% of the players using MD or Sniper rifles? Would that be a fun game? The Tac is a poor choice against laser right now. Cover is just s...
- by DJINN leukoplast - at 2012.12.21 01:39:00
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1642. big clunky iron sights - in General Discussions [original thread]
I don't mind them at all. But I still would like the option to use different sights.
- by DJINN leukoplast - at 2012.12.21 01:36:00
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1643. I like this more - in General Discussions [original thread]
I like the KZ2 methodology. A headshot keeps a player from being revived. If there is no headshot then player can choose to lay on the ground waiting for a medic, or bleed out. The player can be melee or shot while on the ground to seal their deat...
- by DJINN leukoplast - at 2012.12.21 01:31:00
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1644. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
I think the AR is just fine, I can actually kill with it better than I could in the last build. Plus it is more fun to use now. AR's in the last build were like COD AR's, where you could fire a laser-beam of bullets with no kick and insta-kill a...
- by DJINN leukoplast - at 2012.12.20 22:46:00
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1645. Faulty L1 button - in Technical Support/Bugs [original thread]
Had this in Codex build on occasion. You simply open up your neocom the normal way and it will stop doing that. What I like even better is the vehicle menu or map opening up randomly as you are being fired upon by several enemies.
- by DJINN leukoplast - at 2012.12.20 05:27:00
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1646. HMG - in General Discussions [original thread]
Second or third match I played on the new build, the classic 'heavy driving a LAV' was doing his rounds, effortlessly wasting people. And when he didn't get his way, he slowly waddled back to his comfy drivers seat and massive amount of health, an...
- by DJINN leukoplast - at 2012.12.20 05:18:00
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1647. Activating voice causes disconnect. - in Technical Support/Bugs [original thread]
Yeah the first time I logged in last night to play and activated my mic in corp, it instantly disconnected me. But after restarting the game and trying again, it worked. Happened occasionally to me in Codex as well.
- by DJINN leukoplast - at 2012.12.20 04:28:00
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1648. Anyone else getting motion sickness in the new build? - in General Discussions [original thread]
I've read a few people saying they got dizzy after playing. Also a few reports of headaches as well due to the iron sights. I would err on the side of caution if you are getting dizzy. Don't want to end up on the floor having a seizure.
- by DJINN leukoplast - at 2012.12.20 04:07:00
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1649. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
I played for several hours last night and the games I was in were amazingly smooth. It's a HUGE improvement over the last build in terms of playability and smoother frame-rate. Yes, the menus are still stuttery, but what counts for me is the smo...
- by DJINN leukoplast - at 2012.12.20 02:28:00
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1650. Laser rifles finally untouchable at distance - in General Discussions [original thread]
Haven't given my laser a go yet on the new build, I've been having too much fun with the Exile, new aiming feel, and iron-sights. Honestly I like the feel much better now, took me a few minuets to adjust but I don't mind it at all (except for clos...
- by DJINN leukoplast - at 2012.12.20 02:23:00
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1651. Mass Drivers are FTW - in General Discussions [original thread]
Based on all the positive reviews of the MD, I think I am going to play around with it tonight. Last time I used it was two builds ago, when it didn't work right. I think it's pretty great the light weapon category covers so many things. AR's, L...
- by DJINN leukoplast - at 2012.12.20 02:14:00
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1652. IronSights NOmNoM - in General Discussions [original thread]
I have to say, so far I am enjoying the iron sights. It's probably mostly due to the new feel of aiming/shooting. At first I didn't like it, but after reducing everything to 0, I am able to track and quick-aim on targets much better now. My conf...
- by DJINN leukoplast - at 2012.12.19 09:27:00
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1653. Put back 10 sec spawn timer - in General Discussions [original thread]
Skirmish still has the regular spawn timer, but I tend to agree, ambush is a little bit too quick. Often times I used that 10 seconds to glace over the map to see where the red/blue dots are and to get a better idea of where and what I may be spaw...
- by DJINN leukoplast - at 2012.12.19 09:18:00
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1654. What has your SP payouts been like? - in General Discussions [original thread]
On average tonight, I have been getting about 5k SP. But the cap resets soon, and I don't play as often as others. So I still have a bit left in the tank. I have been getting fairly good ISK payouts though, slightly more than usual. Could be bec...
- by DJINN leukoplast - at 2012.12.19 09:13:00
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1655. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
Garrett Blacknova wrote: If you were getting free cable because of a mix-up, and it got fixed, would you complain and demand free cable because you had it before? Same thing here. It's the principle of the thing that makes this so bad. Fro...
- by DJINN leukoplast - at 2012.12.19 06:16:00
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1656. A challenge to all the UVT complainers out there. - in General Discussions [original thread]
Bottom line is, it was free to use before and now we have to pay real money for it. NOBODY should be defending this. Seriously, you like having to pay money where you did not before? There is no gain here, it's 100% loss. As for the reasonin...
- by DJINN leukoplast - at 2012.12.19 04:59:00
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1657. Prolonged play leading to lag issues - in Technical Support/Bugs [original thread]
Sounds like the same exact problems I was having on Codex (constantly). The more I played, the worse things got, and had to restart frequently to get playable games. Sounds like they haven't fixed that issue yet, which is truly a shame seeing as...
- by DJINN leukoplast - at 2012.12.19 04:38:00
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1658. CCP has tricked us - in General Discussions [original thread]
Requiring UVT for corp voice is not cool, not cool at all. Corp voice chat should be freely available to all corp members, requiring a UVT only makes is so less and less people actually voice up and squad up. Corp voice in an absolute essential, ...
- by DJINN leukoplast - at 2012.12.18 23:41:00
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1659. milking the cow for all it's worth. - in General Discussions [original thread]
Still DLing the patch, so bear with me. In Codex a UVT was required for voice in chat channels, but not corp. Are you saying we need a UVT in corp to voice chat now?
- by DJINN leukoplast - at 2012.12.18 23:22:00
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1660. That was quick... Chromosome inbound. - in General Discussions [original thread]
Excellent, gonna have to turn on my PS3 early and max out my net bandwidth for 14 hours again. Worst part of each new build... the massive update size. But can't wait to try it out!
- by DJINN leukoplast - at 2012.12.18 05:02:00
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