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301. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: yep it does, and does it not take down more health for you when you shot in the head than everywhere else? Yes, it does. And I am curious as to where you are going with this. Cause to my knowledge, tanks have no such "head...
- by DJINN leukoplast - at 2013.08.24 08:29:00
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302. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: well other than the obvios, what about the incentive to skill into vehicles in the 1st place, if they are **** like they are now, nobody will want them, and look at that. hardly anyone does. If tanks and vehicles were so f...
- by DJINN leukoplast - at 2013.08.24 08:23:00
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303. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: Arkena Wyrnspire wrote: Void Echo, I'm curious to know how you think it's balanced if it requires 3 people to take out 1 tanker. That effectively takes three people off the field to combat the one person in the tank. Why is ...
- by DJINN leukoplast - at 2013.08.24 08:17:00
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304. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: 3 things I have to say about your post.. 1: your also ignoring my points when im talking about introducing teamplay like you want into tanks while still making it worth for a pilot to personally skill into them. 2: you fai...
- by DJINN leukoplast - at 2013.08.24 08:01:00
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305. Anyone notice all the fatties? - in General Discussions [original thread]
Once I switched to using my alt with adv minmatar assault and no AR, I started noticing how devastating the heavies were. And yes, I have noticed a LOT more popping up, it's been this way for about a month now. Sometimes I run into entire squads o...
- by DJINN leukoplast - at 2013.08.24 07:47:00
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306. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: DJINN leukoplast wrote: Void Echo wrote: the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance. Advanced a...
- by DJINN leukoplast - at 2013.08.24 07:25:00
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307. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: DJINN leukoplast wrote: Void Echo wrote: at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to gr...
- by DJINN leukoplast - at 2013.08.24 07:13:00
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308. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: the state of the game, there are NO advanced or prototype tanks to deal with advanced and prototype AV, so yeah this game is terribly broken on vehicle balance. Advanced and proto are the only effective AV against std ...
- by DJINN leukoplast - at 2013.08.24 07:06:00
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309. For all you Ass hole tankers - in General Discussions [original thread]
Void Echo wrote: at the attitude you have, I have come to realize that you think 3 people required to take one thing out makes that think OP, but its not, its just too team oriented for you to grasp it.. iv recently started rolling in a teaml...
- by DJINN leukoplast - at 2013.08.24 06:59:00
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310. For all you Ass hole tankers - in General Discussions [original thread]
Duran Lex wrote: Just played a game with Ted Nugget of SVER. Redline sniping...okay, i see that coming from a mile away from tanks. Decides to stop redline sniping, switch to missile tank. I switch to proto Ishukone FG with prof 5. 8 Forg...
- by DJINN leukoplast - at 2013.08.24 06:42:00
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311. * Removed rotation modifier on heavy frames - all frames can now rotate at the s... - in General Discussions [original thread]
Interplanetary Insanitarium wrote: Now I can keep track of people with my HMG. No more "run past the fat man" any more! But really, this with the armor buff will hopefully make good heavy players stand out as someone you don't want to r...
- by DJINN leukoplast - at 2013.08.24 03:29:00
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312. ccp are you ever going to fix vehicle recall - in General Discussions [original thread]
Recall should be a RDV comes by and picks up the vehicle to take it away, just like when it was brought in. Which forces the vehicle scrubs to make sure it is a safe area to recall, rather than just goinfg behind a building and instantly putting t...
- by DJINN leukoplast - at 2013.08.24 03:20:00
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313. It seems all AV will be buffed in 1.5 - in General Discussions [original thread]
CCP is most certainly going to buff the living crap out of vehicles in 1.5, cause not only have vehicle players been QQing for a while now, they will up their QQ to insane levels once the swarms get changed. Tank turkeys are getting their proto ...
- by DJINN leukoplast - at 2013.08.24 03:11:00
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314. Updated matchmaking, any info on the changes? - in General Discussions [original thread]
Ok speculation time. The devs said previously that the new matchmaking would be based off player skill/talent. But what defines skill? No one variable (KDR, SP etc) really defines it. The only real way to define skill is from actual in-match resul...
- by DJINN leukoplast - at 2013.08.23 23:33:00
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315. Tanks in the Garage - in General Discussions [original thread]
Promethius Franklin wrote: So a tank should take 12 swarms or AV grenades to take out before hardners, reps or LLAV support, all of which can greatly increase a tanks life span. And this with no particular restriction to number of tanks deploya...
- by DJINN leukoplast - at 2013.08.23 23:06:00
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316. Updated matchmaking, any info on the changes? - in General Discussions [original thread]
Are we going to get a blog on the new matchmaking changes and what has been done to balance out matches better? I am really curious as to what variables are being used to determine whether or not a match is reasonably balanced. Is it based off S...
- by DJINN leukoplast - at 2013.08.23 22:49:00
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317. Anti AFK 1.4 but does this harm snipers - in General Discussions [original thread]
Yeah I was wondering this myself. I guess it just depends on how long the timer is. The timer for kicking somebody out of a match for not spawning is just slightly over 5 mins, so I wonder if it's using that same interval. Also the kick timer fo...
- by DJINN leukoplast - at 2013.08.23 22:38:00
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318. new matchmaking - in General Discussions [original thread]
Or on the flipside, tankers using the std variant (which is most tankers) will be placed in matches with std players, thus will be able to dominate beyond belief. Although we have no idea how Null adjusted matchmaking to balance out players. Wo...
- by DJINN leukoplast - at 2013.08.23 22:29:00
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319. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Leadfoot10 wrote: Looks like an awesome set of updates. Only one I am scratching my head on is the swarm buff. But unlike the freakoutery I read here, I will take a wait and see on that one, and would encourage others to do the same. Thanks...
- by DJINN leukoplast - at 2013.08.23 22:04:00
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320. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
Very nice, some excellent changes coming! * Removed rotation modifier on heavy frames - all frames can now rotate at the same speed - So does this mean a heavy will be able to turn as fast as a scout? If so this will probably have a negative i...
- by DJINN leukoplast - at 2013.08.23 21:55:00
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