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81. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
Please remove yourself from the game if you cannot deal with remote explosives. Please also list which fit you die from RE's most often so constructive advice can be offered on how to avoid them. RE's kill me the most when I'm hacking ( either I...
- by DDx77 - at 2014.11.28 18:03:00
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82. [Suggestion] Change Swarm launcher operation - in Feedback/Requests [original thread]
[quote=Juno Tristan]So to add more detail, you wouldn't need to keep the target locked, they'd be fire and forget as they currently are, but would only track targets once inside the certain range A 'cool down' or something would need to be adde...
- by DDx77 - at 2014.11.28 16:14:00
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83. Nerf Request (Not Scouts) - in Feedback/Requests [original thread]
I'm not sure what you want to nerf. Listing suggestions will help get your point across or will prove that you may not have a good point. 1) amarr sent. Too much hp? 2) what's wrong with the gal sent? It's probably the most balanced 3) amarr is sl...
- by DDx77 - at 2014.11.25 01:41:00
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84. CQC QQ neuters RR at Long Range - in Feedback/Requests [original thread]
I personally still don't like the kick on the rr. Would returning the kick to pre 1.9 and have a charge time of .05 be a good compromise or not? I would also like to suggest keeping the rr as is but add a 5% kick and charge time reduction per lev...
- by DDx77 - at 2014.11.22 18:20:00
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85. {Request} Caldari Assault and the new RR - in Feedback/Requests [original thread]
The caldari assault should have a kick/chargetime reduction bonus Something like 5% reduction to rail/hybrid kick and charge time per level. Rattati has mentioned a bonus that would reduce charge time only. - I think kick reduction is more import...
- by DDx77 - at 2014.11.18 16:45:00
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86. Why RE in equipment slots, not in grenades ? - in Feedback/Requests [original thread]
Because you have to activate it It might make sense if proximity mines were in the grenade slot tho ( and if they deployed in a spread pattern)
- by DDx77 - at 2014.11.18 16:26:00
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87. @Ratatti - Militia Gear mode - in Feedback/Requests [original thread]
I think it would be better to have a mode where everyones core skills are zero. People with proficiency maxed, range, etc would still have an advantage I've been thinking it would be cool if they used the "other contracts" tab for special game mo...
- by DDx77 - at 2014.11.18 16:22:00
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88. Rail Rifle Kick - in Feedback/Requests [original thread]
Mentioned in other threads Change Caldari assault bonus to 5% reduction of rail/hybrid kick and charge time per level.
- by DDx77 - at 2014.11.15 16:27:00
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89. Sentinels are a problem! - in Feedback/Requests [original thread]
[quote=Chief-Shotty]How about making it so heavies can't move and shoot with heavy weapons. Of course weapon changes will apply but this means that heavies become an sentry gun on the fly I love this idea, probably the best idea for the godawful...
- by DDx77 - at 2014.11.14 21:56:00
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90. Caldari Assault and the RR - in Feedback/Requests [original thread]
DeathwindRising wrote: Apothecary Za'ki wrote: [quote=DeathwindRising]the new charge time on the RR is insane. i feel like anything that takes that long to fire should be shooting .50 caliber rounds. i feel like damage per shot should be hi...
- by DDx77 - at 2014.11.13 21:35:00
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91. A Gamemode we already are using... - in Feedback/Requests [original thread]
I was thinking the same thing. They have a corp battle option that they don't use. Why can't corps create their own battle with corresponding chat or something? Would be a lot of fun
- by DDx77 - at 2014.11.12 18:08:00
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92. RE changes idea - in Feedback/Requests [original thread]
The only thing that needs to be changed is the ability to frisbee throw the damn things & also whatever makes them invisible at hacking stations ( or have they fixed that?) It should be a OHK, that is the point
- by DDx77 - at 2014.11.12 18:02:00
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93. When someone steals your vehicle - in Feedback/Requests [original thread]
You should be able to blow it up So Add a self destruct button that activates like a RE Thank you
- by DDx77 - at 2014.11.07 22:02:00
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94. Idea for uplinks - in Feedback/Requests [original thread]
Kensai Dragon wrote: So if I understand you correctly, I run out with a basic light frame, drop my 5 proto up links, and +1 penalty - 1 meta means no change. I don't think I understand your meanings of 'requires x max spawns'. Sounds like you...
- by DDx77 - at 2014.11.07 03:06:00
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95. Idea for uplinks - in Feedback/Requests [original thread]
I'd like to propose a meta level stacking penalty for uplinks Not sure if this has been suggested but what if uplink spawns were tied to the meta level of the suit you are spawning in? So if you are using a suit with a meta level of 5 it actually...
- by DDx77 - at 2014.11.07 01:23:00
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96. the real problem with scouts. - in Feedback/Requests [original thread]
The weird thing about scouts is that when I get shotgun'd, I get pissed off but if I get knifed I'm like "wow, he's so good at knives " I also hate when they pull a combat rifle and start dancing and although it looks like you landed some shots, ...
- by DDx77 - at 2014.11.01 01:15:00
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97. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
CCP Rattati wrote: Soraya Xel wrote: I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gamep...
- by DDx77 - at 2014.10.30 01:01:00
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98. Sticky:[Data Insights] Rifles and Balancing Methodology - in Feedback/Requests [original thread]
"yea but now the weapon FEELS bad. you shouldve nerfed the damage and increased the optimal range and decreased recoil to non existent in ads and bare minimum during hip fire." Really the main issue with the nerf. I'm still wondering why increas...
- by DDx77 - at 2014.10.30 00:47:00
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99. Rail rifle kick is excessive. - in Feedback/Requests [original thread]
Not sure why they didn't just increase the charge up time when firing
- by DDx77 - at 2014.10.28 16:04:00
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100. Scouts losing a slot? - in Feedback/Requests [original thread]
I think scouts could lose a slot but I also don't think it would change much If anything it would make them less versatile and might make each scout only have one role - which would be counter-intuitive to the nature of Dust (despite each suits bo...
- by DDx77 - at 2014.10.28 15:34:00
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