Pages: [1] 2 3 4 5 6 |
1. Caldari Assault Bonus BUFF - in Feedback/Requests [original thread]
So I don't think I can agree and like enough posts in this thread. The main point is this: Is the Gallente Assault ROF bonus noticeable?......like at all? Even a tiny tiny tiny bit? The answer: " Dude...slightly noticeable? You can frikkin' shr...
- by DDx77 - at 2015.12.08 23:08:00
|
2. Cr7 The Crusher: How many LP can you get During a Factional Battle? - in Feedback/Requests [original thread]
"The Factional LP Booster is bugged at the moment and instead of it giving you a 25% increase to LP payout it instead gives you closer to a 250% increase to LP payout. The bug only works for 1 booster so don't think stacking 3 will give you a 750%...
- by DDx77 - at 2015.12.08 18:07:00
|
3. New Bonus (Role) to the Caldari Logistics - in Feedback/Requests [original thread]
This type of bonus to Needles seems like it would be more appropriate for a scout That being said, if they did this I would spec into Cal Logi
- by DDx77 - at 2015.10.29 18:45:00
|
4. CCP Myofibrils are destroying this game - in Feedback/Requests [original thread]
I ONLY HAVE TWO THINGS FOR YOUOOOOOooooo 1) Like and love my idea: https://forums.dust514.com/default.aspx?g=posts&t=219364&find=unread 2) I seem to remember you being a pretty good scout..... All I have to say is that you have not liv...
- by DDx77 - at 2015.10.24 02:38:00
|
5. Jumpy Jump Mod compromise - in Feedback/Requests [original thread]
This is an addendum I had to a jump pack idea that I feel would be a fair compromise for Myofib jumpy hatred and pain. First - limit Myofib to two maximum equip-able BUT do not change any jump stats ( do what you must to the melee dmg % ) The Ju...
- by DDx77 - at 2015.10.23 00:14:00
|
6. Is it possible in the game engine : New Injector Role - in Feedback/Requests [original thread]
NextDark Knight wrote: Would it be possible to make a injector that you can stab enemies with, once they are stabbed you can then spawn into their body from the spawn in screen. Effectively taking over their body and their suit. Just wonderi...
- by DDx77 - at 2015.10.09 01:56:00
|
7. Foxfour: Dropships and swarms - in Feedback/Requests [original thread]
.[/quote] YOU DONT USE VEHICLES VEHICLES HAVE TO DEAL WITH - EVERY WEAPON IN THE ******* GAME TOO SMARTASS. EVERYTHING INFANTRY HAS TO DEAL WITH AND (MORE.) SO SHUT UP UNTIL YOU KNOW WHAT YOUR TALKING ABOUT. [/quote] Whaaaht? Every weapon...
- by DDx77 - at 2015.10.03 17:29:00
|
8. Making Basic Frames Attractive While Keeping Advanced Frames Useful - in Feedback/Requests [original thread]
For me what makes basic frames attractive is having the slot layout slightly different than their assault counterparts. A suit like the Cadari scout has the same as the light frame. If the light frame was different - say 3/3 instead of 4/2 , I...
- by DDx77 - at 2015.09.29 18:40:00
|
9. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Does the magsec receive the kick reduction bonus as well? (Please God....yessss?) The Scrambler Rifle looks like it's being punished for its sins like the Rail Rifle was. The major increase in kick may be overkill any concerns on how this will af...
- by DDx77 - at 2015.09.25 05:24:00
|
10. Commando Bonus Revision - in Feedback/Requests [original thread]
[/quote] Not so much being a purist and more so asking...what theme is there behind these bonuses? They're all over the place. [/quote] I flew of the rails a bit but because they are less mobile I was trying to imagine better support bonuses. A...
- by DDx77 - at 2015.09.24 19:59:00
|
11. Commando Bonus Revision - in Feedback/Requests [original thread]
Ok don't blow me up. Here's a curve ball on commando skills: I'm removing the damage bonus for all but Amarr removing reload speed except for Minmatar and adding hopefully some useful skills Amarr - + 2% laser weapon dmg per level + 15% passive ...
- by DDx77 - at 2015.09.23 18:03:00
|
12. Skins - in Feedback/Requests [original thread]
Hi, Great idea. There are quite a few variant suits that should be made into skins and I don't think anyone would mind buying them. I had an idea that would add an entire Skill Tree for skins: https://forums.dust514.com/default.aspx?g=posts&am...
- by DDx77 - at 2015.09.22 21:12:00
|
13. New Scanner idea - in Feedback/Requests [original thread]
Meow! I'm all in favor of quicker, specialized, and more dynamic detection methods. https://forums.dust514.com/default.aspx?g=posts&m=2941370#post2941370 It's not the same idea. I was going for boosting passive range and precision and pas...
- by DDx77 - at 2015.09.12 03:22:00
|
14. New feature idea: Visual Customization menu - in Feedback/Requests [original thread]
So I noticed yesterday that for whatever reason the Gallente M Roden skin appears to be glitched and is a mostly black frame. It's pretty damn cool looking tho IMO. My thought was adding a Skin Module progression menu that would allow us to unlo...
- by DDx77 - at 2015.09.11 23:50:00
|
15. dont ruin my FG's and RR's rat man - in Feedback/Requests [original thread]
I find the charge up time very manageable on the Rail Rifle. The only improvement I would request is to reduce the kick while in ADS. Or adjust the LP specialist variant to have very low kick in ADS but with a reduced clip size to keep it from...
- by DDx77 - at 2015.09.09 17:39:00
|
16. Why doesn't anyone like the idea of punishing abandonment? - in Feedback/Requests [original thread]
Instead of creating new elaborate features, kill the problem at its source: DELETE THE MATCHMAKER Now say it with me like Arnold: Deeee-leeeete thuh Maaaatchmaaakaaaahhhhh It has to go, it has caused all this leaving battle imbalance crap. A...
- by DDx77 - at 2015.09.05 05:17:00
|
17. Alternative variant (Breach?) Scanner - in Feedback/Requests [original thread]
Creo-"super flux"--megakador Breach Scanner (It's a working title. ok?) Would like some thoughts on a variant that when activated increase all squad members (including the players) passive range and scan precision for a very limited time The sca...
- by DDx77 - at 2015.09.02 19:01:00
|
18. Pokey's Workshop - EWAR - in Feedback/Requests [original thread]
There are a lot of good constructive ideas in this thread I think overall CatMerc's post might be the best option I don't mind the scan falloff but I would like the range modules to be much more effective. I would like some feedback on adjusting...
- by DDx77 - at 2015.08.27 16:44:00
|
19. CCP to nerf tanks you need to buff dropships (kinda). - in Feedback/Requests [original thread]
The Vehicle vs Infantry gameplay is completely re-tarded I just left a match where two proto tanks both went 25 -0 with close to 3000 wp. Nerfing something then buffing something later without rebalancing what you previously nerfed is the absol...
- by DDx77 - at 2015.07.26 17:32:00
|
20. Introduce a jump module and nerf myofib jump - in Feedback/Requests [original thread]
Just posted in a nerf myofib thread and the people who dislike myofibs do have valid points As a compromise limit the myofibs to 2 max on dropsuits and do not change any of its current stats Then introduce a new jump equipment module that you sk...
- by DDx77 - at 2015.07.22 23:13:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |