Pages: 1 2 3 4 5 6 7 8 9 10 |
201. CEOs/Directors... Any Tax Plans? - in General Discussions [original thread]
Not sure for our corp, but the best would be 10%. If the average player earns 100.000-200.000 per match (10% beeing 10.000/20.000 tax) and they play an average of 50 matches a week. The corp would earn 500.000-1.000.000 per player. 100 members in ...
- by DAMIOS82 - at 2013.08.30 16:29:00
|
202. Beeing able to fit more suits - in Feedback/Requests [original thread]
Same here Jaq. Got 4 different proto suits, with all different complex modules, 3 fully proto weapons, and all the other ones are advanced. Every week i gain another skill, that allows me to upgrade the next thing. My list is full with proto suits...
- by DAMIOS82 - at 2013.08.30 16:09:00
|
203. Respec Petition - in General Discussions [original thread]
signed
- by DAMIOS82 - at 2013.08.30 12:09:00
|
204. What is the next vehicle you would like to see in game? - in General Discussions [original thread]
bikes with a front turret
- by DAMIOS82 - at 2013.08.30 12:01:00
|
205. 514: the code is broken!... - in General Discussions [original thread]
Sounds to me more like an upcoming sleeper invasion in a future expansion. 514 days/ 1,5 year till we all turn to dust. The struggle for survival in EVE, will be fought on the planets below. Basicly its a warning for an upcoming war. We all know s...
- by DAMIOS82 - at 2013.08.30 08:42:00
|
206. The Amarr grenade is a flashbang? - in General Discussions [original thread]
We need smoke grenades
- by DAMIOS82 - at 2013.08.28 05:42:00
|
207. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Nova Knife wrote: Turrets having ammo is a wonderful thing as it prevents senseless spamming and makes accuracy more important. Awesome change here guys! I think there to be a way for ships to 'restock' their ammo without having to recall it ...
- by DAMIOS82 - at 2013.08.27 11:26:00
|
208. Character sheet and missions/events - in Feedback/Requests [original thread]
It might have been mentioned before, but there is another thing i'm really missing and that is...When you look at your character sheet, you can see the number of kills, etc. But what i would like to see aswell is the number of vehicles and install...
- by DAMIOS82 - at 2013.08.27 11:10:00
|
209. Beeing able to fit more suits - in Feedback/Requests [original thread]
Folders would be one way to go, if it would be 30/40 per folder i could live with that, if we where to create 20 or so subfolders.
- by DAMIOS82 - at 2013.08.27 11:02:00
|
210. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
here is another question i would like to know; What about the logibro's. How is there role going to fit into all of this? Will there be vehicle ammo resupply hives for them aswell or just for the before mentioned LLAV?
- by DAMIOS82 - at 2013.08.27 10:57:00
|
211. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Looks interresting and kinda look forward to the different roles the vehicles will start to play. however i might aswell ask it and that is what will happen to OP AV weapons in the future, since these changes kinda makes us more of sitting ducks, ...
- by DAMIOS82 - at 2013.08.27 09:22:00
|
212. Beeing able to fit more suits - in Feedback/Requests [original thread]
Actually been posting and playing since early beta, a way longer then most here, but then again i only comment if i've got something usefull to say... It is indeed nice to see other people agreeing with me, who knows i might bump them..
- by DAMIOS82 - at 2013.08.27 09:05:00
|
213. Beeing able to fit more suits - in Feedback/Requests [original thread]
never saw that post actually, i did wander why nobody said anything about it. but then again a small reminder for CCP never hurts either.
- by DAMIOS82 - at 2013.08.27 08:48:00
|
214. Beeing able to fit more suits - in Feedback/Requests [original thread]
If there is one thing that has me more enoyed then anything else, its the fact that there is a limit on how many different fits you can make for your suits. I think its between 30 and 40 or so. Now i have a fit for many different situations, with ...
- by DAMIOS82 - at 2013.08.26 09:32:00
|
215. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Well the way i remember the old murder taxi's where never really a problem, yes you had the two heavy's popping out, but they could be effectively countered by another heavy, that just ripped the lav to shreds. But people started crying nerf and t...
- by DAMIOS82 - at 2013.08.26 09:06:00
|
216. Heavies. The new FOTM? Or perfectly balanced. - in General Discussions [original thread]
Actually with the new changes coming, i believe CCP should create a new skill for the heat reduction, after you've reached proficiency 1 or something like that. Heat reduction is essential for whether you can fire a quarter of a clip or a full cli...
- by DAMIOS82 - at 2013.08.25 03:56:00
|
217. Look at all the Heavy love! We can finally be excited! - in General Discussions [original thread]
I agree, most people think ow yes a buff, but what they are not realising is that ccp just turned the hmg in a burst weapon. No longer will a heavy be able to unload his/her clip in one go, no longer will it be an area supressing weapon. After so ...
- by DAMIOS82 - at 2013.08.23 18:34:00
|
218. I suggest your introducing a new option of resetting SP for AURUM: - in General Discussions [original thread]
Well i'm not one for constant respecs, but even the cpm can understand that most of us are beeing forced to spec into races we don't want, because ccp is not fast enough with deploying the different race suits and vehicles. I want to be all caldar...
- by DAMIOS82 - at 2013.08.06 09:49:00
|
219. Dropships in 1.5 - in General Discussions [original thread]
I would like to see an early warning system, would work if there was no auto lock for swarms. and many new vehicles, including standard, adv, proto for all vehicle roles, not just two logi's and two assault.
- by DAMIOS82 - at 2013.08.06 04:50:00
|
220. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
The way i see it swarms and av should not be one hit wonders. They should require skill to use. Driving an lav against the tank, dumping a hive on the ground and spamming too powerfull grenades is not real skill. And swarms are garanteed kills. To...
- by DAMIOS82 - at 2013.08.06 04:35:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |