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221. Vehicle Lock mechanism needed and why? - in General Discussions [original thread]
The way i see it not all buttons are used on the controller for vehicles. So it should not be difficult, to implement a lock/unlock feature, other then coding, etc. If you then leave it unlocked anybody can take it, if its locked none of your team...
- by DAMIOS82 - at 2013.07.27 03:12:00
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222. Announcement:Dev Blog: Explosive Dampening: Weapon Rebalancing in Uprising 1.3 - in Announcement and Events [original thread]
Now let me get this right, the contact grenade is suppose to explode on contact, but if it gets a fused time delay is it not just another Locus? and if you make it sticky, should you not call it a sticky grenade, instead of a contact grenade, sinc...
- by DAMIOS82 - at 2013.07.23 17:10:00
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223. PROOF that AV is OP - in General Discussions [original thread]
offcourse they are OP, i'll give an example. Yesterday i was trying a new fitted madrugar, 180 and 120 mm armor modules, two 11 % anti damage modules, 1 shield anti damage 10%, and some module that gives another, 6 % to armor and shield. it took t...
- by DAMIOS82 - at 2013.07.21 02:07:00
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224. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
I agree with Pajar. i would like another respec, but to be honest what is the point. Until all the racial suits and vehicles are there, there is no point, for we will all be crying for a respec every month. ATM i'm specced into amarian heavy's, ca...
- by DAMIOS82 - at 2013.07.21 01:56:00
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225. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
Well i don't really use the free ones, but they come in handy if i run out. However BETA players got them as a sign up bonus. So if ccp is changing it as a starter fit fair enough, but for us beta players they need to give us a unique lav that onl...
- by DAMIOS82 - at 2013.07.18 17:43:00
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226. Should tanks be win-buttons or cheap throw-aways - in General Discussions [original thread]
i believe the stnd tanks should be cheap and vulnerable to av, swarms and forge,1 or two of those makes an easy kill, adv should require teams to demolish, more then just 1 hit, more like 5 or 6 well placed hits. proto tanks should be invulnerable...
- by DAMIOS82 - at 2013.07.16 17:30:00
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227. WTF? CCP are you serious?? GǣCavityGǥ M2 Contact Locus Grenade 20 AUR 10 AUR [50%... - in General Discussions [original thread]
I wish people would stop saying 'everybody', since when does one person speak for the entire community, you don't! i for one like them. sure they require no skill, and if they are beeing spammed it sucks, but if your in a tight spot they come in h...
- by DAMIOS82 - at 2013.07.16 17:09:00
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228. Enforcer tanks and dropships - in Feedback/Requests [original thread]
I tried running them over, but it never seems to work. Quote: I have skilled 11 million + sp into vehicles and I'm regretting it now that was not to wise. but that beeing said i have about 4-5 mill in it aswell. the tanks i can survive, they...
- by DAMIOS82 - at 2013.07.07 10:23:00
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229. Enforcer tanks and dropships - in Feedback/Requests [original thread]
i do believe there should be a jammer module, that could counter act the swarmlaunchers lock on mechanism or delay it for so much time, as for av and forge gun, i believe the first one or two hits should have less damage so that you have time to r...
- by DAMIOS82 - at 2013.07.07 06:13:00
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230. MAV's and FRD's - in Feedback/Requests [original thread]
I like playing hav, lav and dropships, despite the way it is now, but that got me thinking on MAV and on FRD's ( Fast Respond Dropships). I sometimes just use a dropship to get behind enemy lines, but the price for a dropship makes that not a good...
- by DAMIOS82 - at 2013.07.07 06:05:00
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231. So i saw 3 enemy dropship in one match. - in General Discussions [original thread]
that's nothing was in a game yesterday and we got butchered vehicle wise, i think atleast over 6 dropships, ( 1 from me) more then 10 hav's, ( 3 from me) and way to many lav's to count. there where launcher's, av's, forge gunners everywhere, ( but...
- by DAMIOS82 - at 2013.07.07 05:35:00
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232. To the Heavy Players: are you just waiting or did you give in? - in General Discussions [original thread]
Allthough i prefer caldari, atm i'm specced in gallente scout proto and adv amar heavy. But when the suits of the caldari are released i will ask ccp for a respec, afterall now we are beeing forced to choose a race we normally don't like.
- by DAMIOS82 - at 2013.07.07 05:23:00
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233. Tank Drivers You Confuse Me So - in General Discussions [original thread]
What works for me most of the time is i drive of as soon as i'm in or i drive to the mcc and wait till they get out, only problem with waiting is you loose potential kills. so half the time its not worth it. besides if they want to die along with ...
- by DAMIOS82 - at 2013.07.07 05:19:00
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234. The new, biggest threat to Dropships and game balance in general. - in General Discussions [original thread]
you can look at it this way, if we where on the battlefield then all you would have to do is fly circle's around us to take us out, since our turrets don't go that far up, making it impossible to kill you's. Meaning we can only kill you from a dis...
- by DAMIOS82 - at 2013.07.07 05:05:00
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235. How is it Templars? - in General Discussions [original thread]
I enjoyed being a templar. Offcourse alott of people go out of there way to kill you. Snipers constantly trying to kill you or hole squads. Even had the orbital drop on me. LAV and tanks chasing me. There was this one guy in a scout suit and we st...
- by DAMIOS82 - at 2013.06.05 05:24:00
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236. rumors that 514 is shutting down? - in General Discussions [original thread]
I would not worry about CCP and Dust. EVE has had the same problems and 10 years later its doing just fine. Even a few years back CCP had problems due to the economy and they survived. Same for now, Dust might not be as grand as some games, but i'...
- by DAMIOS82 - at 2013.06.02 07:00:00
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237. Templar Manhunt Shame and Failure - in General Discussions [original thread]
The way i see it is if we where all advanced/proto, newbies wouldn't stand a chance of participating in the event. Besides it only took me a day to get some decent gear. Sure i die more then i kill, 100 deaths versus 80 kills, but that's ok. The h...
- by DAMIOS82 - at 2013.06.02 06:53:00
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238. Announcement:Resolving Characters With ISK Issues - in General Discussions [original thread]
Just be glad i bother to speak english, maar als je wil kan ik ook verder gaan in het Nederlands of is dat te moeilijk voor je.
- by DAMIOS82 - at 2013.05.31 23:48:00
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239. Announcement:Resolving Characters With ISK Issues - in General Discussions [original thread]
Actually i wish to have my character returned the way it was before all this mess started. Like a one or two week rollback. I had close to 350-400 million isk, of my own assets from the last reset, when i logged on earlier this week i noticed a ga...
- by DAMIOS82 - at 2013.05.31 23:42:00
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240. Announcing the Templar Manhunt event - in Announcement and Events [original thread]
I wish to hunt, or become the hunted
- by DAMIOS82 - at 2013.05.24 17:06:00
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