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41. Dropship turrets - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: J'Jor Da'Wg wrote: I don't see why not allowing all weapons to be fired, as long as the backblast from firing the weapons transferred to the dropship. Firing a forge gun in flight would rock the dropship pretty far ...
- by D3LTA NORMANDY - at 2012.09.25 04:27:00
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42. tank and AV prices "hotfix" - in Feedback/Requests [original thread]
When you have ever played EVE you might know how crazy the market is. Sometimes people sell stuff cheaper than others would pay for them on the same station. Sooner or later tanks will get as cheap as dropsuits are now. The prices will balance soo...
- by D3LTA NORMANDY - at 2012.09.24 20:30:00
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43. Dropship turrets - in Feedback/Requests [original thread]
ugg reset wrote: Good idea but lets make it optional. turrets have a lot to offer on the battle field lol get a Drop ship with a Forge gunner, mass driver and a HMG and you have your own AC-130. That would be nice but heavy weapons would b...
- by D3LTA NORMANDY - at 2012.09.24 17:29:00
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44. Dropship turrets - in Feedback/Requests [original thread]
Because dropships are supposed to be transport and support vehicles they should have no turret in the final version or at least when more aerial vehicles are introduced. Since we can open the doors it would be better to let passengers shoot out o...
- by D3LTA NORMANDY - at 2012.09.24 14:53:00
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45. REQUEST for 3PS POV - in Feedback/Requests [original thread]
please write your post in gramatical correct english
- by D3LTA NORMANDY - at 2012.09.23 12:51:00
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46. [Suggestion & Request] Create-A-Map Contest - in Feedback/Requests [original thread]
I am totally for this. I already downloaded the UDK and created a map but I dont have all the objects used on the current maps.
- by D3LTA NORMANDY - at 2012.09.23 12:45:00
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47. Dropship overview - in Feedback/Requests [original thread]
Make the mechanics somewhere between the current and the old Give it more HP Remove the turrets and let us shoot out light and sidearm weapons
- by D3LTA NORMANDY - at 2012.09.23 07:54:00
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48. [Request] Orbital shields - in Feedback/Requests [original thread]
I have read this idea on the dust514.org forums so it maybe has been posted already. Its very easy: EVE players can buy giant shield bubbles on the surface of a planet to defend it from orbital attacks. They should be very expensive and have hig...
- by D3LTA NORMANDY - at 2012.09.23 07:49:00
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49. Squad Invitation Menu - in Feedback/Requests [original thread]
Its currently a pain to invite people to your squad when you have to scroll through all the offline people. Then you have to find out that they are not available right now. So here is my petition: Make the menu showing only people who are online a...
- by D3LTA NORMANDY - at 2012.09.22 21:02:00
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50. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Tezza Tezztarozza wrote: The discussion keep going on and on. Both side think their idea is brilliant while the other is just plain stupid. How about you guys look at larger picture. I see merit in both suggestions. Can anyone answer me this ...
- by D3LTA NORMANDY - at 2012.09.20 04:10:00
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51. Mass Driver fixes - in Feedback/Requests [original thread]
Most weapons work as intended right now except of mass drivers. Most grenades just vanish when they hit the ground or a wall. They really need better shooting mechanics. They also need more damage and ammo. I dont mean OHK and 200 shells but a spl...
- by D3LTA NORMANDY - at 2012.09.19 19:27:00
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52. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
You cannot compare EVE and DUST. In EVE this works because you dont have to aim the turrets yourself. You give the target and your bordcomputer targets it. Thats completely different. if the driver gets two small turrets in front of the tank like...
- by D3LTA NORMANDY - at 2012.09.19 18:36:00
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53. Militia game mode - in Feedback/Requests [original thread]
Seran Jinkar wrote: Like a limited time contract with pooled payoff? Would prefer payoff based on WP earned though. At least on a part of the pool Special actions could be rewarded but if you make them all based on WP you have the same thing...
- by D3LTA NORMANDY - at 2012.09.19 13:43:00
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54. Militia game mode - in Feedback/Requests [original thread]
You could join a militia for a week and during this time you cannot exit it and play just factional battles. The ISK and SP every player earned in a battle is thrown into a pot and parted between each player. This could be a game mode for casuals...
- by D3LTA NORMANDY - at 2012.09.19 13:16:00
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55. [Feedback] Make Dropships Better at Landing - in Feedback/Requests [original thread]
Change the controlls of them: Thrust/brake on the left stick up/down Nose up/down on right stick up/down and fix the camera to the nose Looking down on L2 like looking back at the LAV So you can adjust the speed better
- by D3LTA NORMANDY - at 2012.09.16 13:46:00
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56. Jumping onto tanks - in Feedback/Requests [original thread]
I founf another issue: You cannot reload or charge up if your aon the tank.
- by D3LTA NORMANDY - at 2012.09.14 21:26:00
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57. Jumping onto tanks - in Feedback/Requests [original thread]
As said the new patch will make tanks requirering more infantry assist but tanks are way too fast for infantry to run behind them so many people except of heavies jump onto them. Maybe you can make something to get onto the tank easier for them li...
- by D3LTA NORMANDY - at 2012.09.14 08:47:00
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58. [Suggestion] Another Tank suggestion .. Separate Damage Zones? - in Feedback/Requests [original thread]
if they can be repaired i am for it. this would also increase the usage of REs and would balance shield and armor tanks. There should also be different armor resistance zones like bf3 has. Weapons do -20% damage to the front, +20% to the back and...
- by D3LTA NORMANDY - at 2012.09.14 07:48:00
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59. Rails guns should Realistically have no splash damage. - in Feedback/Requests [original thread]
Larg railguns should have a splash radius of 1,5m and a decreased splash damage too. Small railguns should have 0,5m splash radius and forge guns should have 1m splash radius and about 90 splah damage.
- by D3LTA NORMANDY - at 2012.09.14 07:38:00
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60. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Canyon Battle: You fight for a canyon witth hundreds of bridges and platforms and also many objectives. Not every objective should be reachable by tanks and could be in a large base inside the cliff. The bridges could be damaged and destroyed so ...
- by D3LTA NORMANDY - at 2012.09.13 20:54:00
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