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61. More levels on maps - in Feedback/Requests [original thread]
Skihids wrote: Notice: . In case of enemy fire use stairs I mean that there are more levels above the other. Only the biomass and communication map have this right now.
- by D3LTA NORMANDY - at 2012.09.13 20:44:00
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62. More levels on maps - in Feedback/Requests [original thread]
It would be awesome if we had some maps that arent just one level but more levels like a cavesystem under the map thats too small for tanks or tunnels where also tanks can drive through. There could be also platforms, bridges and buildings we can ...
- by D3LTA NORMANDY - at 2012.09.13 04:23:00
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63. Light,medium and large turrets - in Feedback/Requests [original thread]
It would be easier to balance tanks if you had more sizes of turrets. The current small turrets could fill the role of medium turrets and you could add small turrets that have half damage and a bit increased rof compared to medium turrets. With th...
- by D3LTA NORMANDY - at 2012.09.12 19:17:00
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64. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: I still love this Idea so much Would you drive the tank or shoot the main turret?
- by D3LTA NORMANDY - at 2012.09.11 11:15:00
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65. [REQUEST] New Small Turret type: Jumpseat - in Feedback/Requests [original thread]
wathak 514 wrote: Lol ever tried tanks 3guys inside 1 riding on top thats how me and my squad move on the ground Thats my way to kill a tank.
- by D3LTA NORMANDY - at 2012.09.09 17:34:00
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66. [Request] remove non-PTT - in Feedback/Requests [original thread]
Yes please
- by D3LTA NORMANDY - at 2012.09.09 07:25:00
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67. Not everyone uses Move - in Feedback/Requests [original thread]
Hey DEVs, I know that Move support is one of DUSTs posted signs but just a small amount of players uses Move. I have checked that you dont want to change the mapping of the sticks because the movement of the motion controller simulates the right ...
- by D3LTA NORMANDY - at 2012.09.08 21:13:00
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68. [map suggestions] crashed eve ships - in Feedback/Requests [original thread]
The news of the day: "A leviathan smashed 48 mercs on Jita IVs surface" [/X] It would be awesome if they were part of the landscape then and we could get in. I would like to see some smashed EVE pilots and weapon chamber that work as giant nanohive.
- by D3LTA NORMANDY - at 2012.09.08 20:06:00
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69. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
As I already said in another thread should be all Militia gear BPO for the first two weeks to help newbies with a kickstarter. After this time they should have a certain amount of each Militia gear that is not BPO.
- by D3LTA NORMANDY - at 2012.09.08 18:02:00
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70. Missle kick - in Feedback/Requests [original thread]
Today I skilled up missle turrets and tanks to test them. I noticed that missle turrets are far more controllable now but the kick is still too strong. Only two of four missles were shooten in the direction I aimed even when I was standing still ...
- by D3LTA NORMANDY - at 2012.09.08 16:11:00
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71. Unofficial "New weapon request" thread. - in Feedback/Requests [original thread]
Anti Tank Rifle: Pierces trough armor, shield and thin cover and damages the enemy behind it. Its normal damage is about 250 HP and its damage after piercing is about 100. It has a single shot magazine, a long reload and charging time and it requi...
- by D3LTA NORMANDY - at 2012.09.08 14:43:00
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72. Sixaxis support - in Feedback/Requests [original thread]
Tony Calif wrote: I sense gun overheats and much wiggling of controllers ahead... What you mean is the rumble function, or? I mean the SIXAXIS function. There you can move, drive etc. with the turning of the controller over six axis. Its a s...
- by D3LTA NORMANDY - at 2012.09.08 05:31:00
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73. Sixaxis support - in Feedback/Requests [original thread]
Why are no SIXAXIS features in DUST yet? You would have fourteen axis available then and you could make a lot more features that would require an analog stick. It could also replace just one stick if you could not put the same features on the move...
- by D3LTA NORMANDY - at 2012.09.07 21:12:00
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74. [FIX]Small Turrets - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: A major issue with small turrets that make both the rail and blaster turrets almost useless is that when a tank/dropship/LAV has any type of motion going on they turrets completely shoot off target in the same direction t...
- by D3LTA NORMANDY - at 2012.09.07 11:40:00
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75. [Request] Remote Explosives - in Feedback/Requests [original thread]
What do you think of these ? That would not be AV mines but they could be used like them.
- by D3LTA NORMANDY - at 2012.09.06 22:37:00
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76. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
CCP has already a plan what turrets are suited to. The discription says that blasters are against infantry, railguns against vehicles and buildings and missles are somewhere between them. Right now it depends just on the distance. Blaster rule if ...
- by D3LTA NORMANDY - at 2012.09.06 22:33:00
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77. Open Up Ways to Garner SP - in Feedback/Requests [original thread]
You get more SP and ISK if you use cheaper equipment than the others.
- by D3LTA NORMANDY - at 2012.09.05 21:40:00
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78. Weapon/equipment switching - in Feedback/Requests [original thread]
Johan 56 wrote: Or do just like the game MAG , R2 for switch between primary/secondary weapon and L2 for switch equipements Yes but the equipment should be available only on holding R2.
- by D3LTA NORMANDY - at 2012.09.05 21:38:00
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79. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
I dont know if this is a relevant reason to do it not. f I get a small weapon that fires just straight ahead on the tank Ill drive it.
- by D3LTA NORMANDY - at 2012.09.05 18:34:00
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80. AV RE (Anti Vehicle Remote Explosives) - in Feedback/Requests [original thread]
I meant it as a variant but the normal on could be changed too. Instead of the timer after placing them it should take some time to place. I havent use REs very often this build because I play as a heavy most of the time so i cannot say that much ...
- by D3LTA NORMANDY - at 2012.09.05 18:17:00
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