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1001. suits should be more efficient with certain modules - in General Discussions [original thread]
Very cool idea *edit* admittedly I do like the idea of Gal getting more of a bonus to regen than plates but that's just my playstyle IDK how well that fits into lore.
- by Cyzad4 - at 2014.03.30 15:28:00
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1002. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: i started making a post a few days ago essentially you get a multiplier (between .5 and 1.5) that would make your suit more efficient at what its supposed to do. so a caldari would get like half effectiveness out...
- by Cyzad4 - at 2014.03.30 15:26:00
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1003. gallente assaults and shotguns and win. - in General Discussions [original thread]
Rynoceros wrote: Arkenia Wyrnspire wrote: Shotguns have barely any real dispersion anyway, though. The reticule would seem to indicate otherwise, but in practicality there's very little spread. Heavies know: That reticle is a lying *****. ...
- by Cyzad4 - at 2014.03.30 12:53:00
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1004. [Request] Better immersion - in Feedback/Requests [original thread]
+1 Great ideas probably been mentioned but I wouldn't mind having a highly trained future soldier who has the coordination to hop a waist high railing.
- by Cyzad4 - at 2014.03.30 12:52:00
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1005. Infantry Armor: Nerf Plates/Buff Reps - in Feedback/Requests [original thread]
I'm not disagreeing that rep rates are terrible and reactive plates are just this side of useless but wouldn't this end up dropping ttk again?... not really now that I think about it, just encourage real tactical play and make actual logi more use...
- by Cyzad4 - at 2014.03.30 12:46:00
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1006. Is it just me? - in Feedback/Requests [original thread]
Nope, been busted as f*** for days
- by Cyzad4 - at 2014.03.29 21:19:00
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1007. [Suggestion] Rollback the Gallente Tactical Assault Rifle to 1.0 sta... - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Mobius Kaethis wrote: No. What you are asking for will lead to people with modded controllers spamming that weapon like it was going out of style, again. All it needs is a slight range buff (to just below the combat r...
- by Cyzad4 - at 2014.03.29 21:17:00
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1008. Nerf the Forge Gun range to 199m. - in Feedback/Requests [original thread]
GVGMODE wrote: I encourage you to take a look at the following thread Range - Forge Guns v.s. Rail Turrets which is all fine and well but you do realize the FG doesn't work right? at the moment 1 round per clip is lucky.
- by Cyzad4 - at 2014.03.29 21:10:00
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1009. [Petition] Range - Forge Gun v.s. Rail Turret - in Feedback/Requests [original thread]
As soon as it actually fires 4 of 4 rounds, we'll talk about swapping a lock on for a range nerf.
- by Cyzad4 - at 2014.03.29 21:04:00
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1010. CCP PLEASE REMOVE TANKS FROM AMBUSH - in General Discussions [original thread]
Forever ETC wrote: Make a new game mode, called onslaught. 150 clones, only supply depots, 15 min, and no vehicles. This would only be fought on city sockets and their would be a red line 100m from around the city. Also spawns would be from opp...
- by Cyzad4 - at 2014.03.29 20:46:00
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1011. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
Rynoceros wrote: Quit splitting the pool of "ISK Destroyed" among the whole team. Add more rewards for WP earned. Players with <100 WP only get paid for time in the match. So making NPE worse is your answer?
- by Cyzad4 - at 2014.03.29 15:26:00
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1012. It seems like the mouse hits dont hit - in Feedback/Requests [original thread]
detection for the SR is garbage and intentionally so
- by Cyzad4 - at 2014.03.29 15:22:00
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1013. [Idea] - in Feedback/Requests [original thread]
I know right? through about 3 full clips 5 shots have actually fired this morning. But hey I guess I could just swap out to the warmlauncher (not a typo) because that thing works gre... oh yeah...
- by Cyzad4 - at 2014.03.29 15:03:00
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1014. [Idea] - in Feedback/Requests [original thread]
Fix the forge gun
- by Cyzad4 - at 2014.03.29 14:50:00
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1015. Mass driver... erm... range.?.?.? - in Feedback/Requests [original thread]
So the MD buff seems to have worked, there's actually a few out there now and working as intended. The thing I'm noticing is people getting the high ground and relentlessly spamming without even having to get in the line of fire. Now I'm not sayin...
- by Cyzad4 - at 2014.03.29 14:30:00
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1016. allow us to be paid when quiting a match - in Feedback/Requests [original thread]
The contract is to complete the mission, if you don't why should you get paid?
- by Cyzad4 - at 2014.03.29 13:36:00
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1017. Noob support role question - in Rookie Training Grounds [original thread]
lee corwood wrote: TL;DR For being better overall, work on spatial awareness. Learn that running away is a valid tactic that you should use often. Pick up uplinks and nanohives for quick sp to help support the team. ^+1^ and for the guy who s...
- by Cyzad4 - at 2014.03.29 12:47:00
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1018. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
sabre prime wrote: I'm a closed beta vet. I have never had any proto suits. Only level 1 standard suits and some advanced basic frames. Mostly I run std and starter fits. I die on average about 7 times per match, but I still kill more. I consis...
- by Cyzad4 - at 2014.03.29 12:13:00
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1019. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
Enki Kalgarian wrote: I will do that it's just frustrating when it seems that everyone says run cheaper fits but when I'm playing all I see is proto. How are your core skills? getting that **** maxed is a huge advantage and lets you run chea...
- by Cyzad4 - at 2014.03.28 18:08:00
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1020. 1% of Mercs are extremely wealthy and 99% of Mercs can barely play. - in General Discussions [original thread]
Enki Kalgarian wrote: Why should we grind and die for a week with starter fits just so we can play for a day with proto stuff So stop grinding just to blow it all on proto, mess with your loadouts until you find a good balance between cost...
- by Cyzad4 - at 2014.03.28 17:52:00
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