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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  el OPERATOR
 Capital Acquisitions LLC
 Dirt Nap Squad.
 
 106
 
 
      | Posted - 2014.03.29 20:45:00 -
          [31] - Quote 
 
 SALH wrote:
 Infantry only? That sounds wonderful. Just tired of being uplinked trapped by tanks.
 
 
 *cough*Smart deploy sucking is a totally different issue than that tanks need to be removed*cough*
 
 Open-Beta Vet.  Drunk Night Tree Burner.
This is my Main and Original. | 
      
      
        |  Cyzad4
 Blackfish Corp.
 
 227
 
 
      | Posted - 2014.03.29 20:46:00 -
          [32] - Quote 
 
 Forever ETC wrote:Make a new game mode, called onslaught. 150 clones, only supply depots, 15 min, and no vehicles. This would only be fought on city sockets and their would be a red line 100m from around the city. Also spawns would be from opposite sides of the city. 3 Supply Depots, 2 in the outside for each team and one in the center of the city. ^THIS^ **** right here has to happen
 +10
 
 ... I'll owe you 9 more
 
 Welcome to you're "DOOM" | 
      
      
        |  Harpyja
 Molon Labe.
 General Tso's Alliance
 
 1432
 
 
      | Posted - 2014.03.29 20:57:00 -
          [33] - Quote 
 
 el OPERATOR wrote:SALH wrote:
 Infantry only? That sounds wonderful. Just tired of being uplinked trapped by tanks.
 *cough*Smart deploy sucking is a totally different issue than that tanks need to be removed*cough* Also the stupidity of some infantry to keep spawning at the same location when they know a tank is going to kill them in a few seconds.
 
 "By His light, and His will"
- The Scriptures, Gheinok the First, 12:32 | 
      
      
        |  deepfried salad gilliam
 Sanguine Knights
 
 574
 
 
      | Posted - 2014.03.29 21:01:00 -
          [34] - Quote 
 if you want to have maps that are very much anti tank sure
 but to completely remove them no
 
 and by anti tank maps i mean lots of ally ways and buildings to hide in and wait for tank to pass and hit them when there not looking or hit run through building hit from another side etc
 
 make it so there at a complete disadvantage but dont remove them
 
 Module effectiveness for suits | 
      
      
        |  SALH
 Holdfast Syndicate
 Amarr Empire
 
 8
 
 
      | Posted - 2014.03.29 21:02:00 -
          [35] - Quote 
 
 el OPERATOR wrote:SALH wrote:
 Infantry only? That sounds wonderful. Just tired of being uplinked trapped by tanks.
 *cough*Smart deploy sucking is a totally different issue than that tanks need to be removed*cough* Atleast untill they get the smart deployment fixed it's been broke since day one. for some reson i have this issue most of the time ,and tanks are always there.
 | 
      
      
        |  SALH
 Holdfast Syndicate
 Amarr Empire
 
 8
 
 
      | Posted - 2014.03.29 21:05:00 -
          [36] - Quote 
 
 Harpyja wrote:el OPERATOR wrote:SALH wrote:
 Infantry only? That sounds wonderful. Just tired of being uplinked trapped by tanks.
 *cough*Smart deploy sucking is a totally different issue than that tanks need to be removed*cough* Also the stupidity of some infantry to keep spawning at the same location when they know a tank is going to kill them in a few seconds. I'm not stupid. Sometimes you have no choice but to spawn if you want to get the isk at the end of the round. Wait to long and the game automatically kick you out.
 | 
      
      
        |  SALH
 Holdfast Syndicate
 Amarr Empire
 
 8
 
 
      | Posted - 2014.03.29 21:11:00 -
          [37] - Quote 
 
 deepfried salad gilliam wrote:if you want to have maps that are very much anti tank sure but to completely remove them no
 
 and by anti tank maps i mean lots of ally ways and buildings to hide in and wait for tank to pass and hit them when there not looking or hit run through building hit from another side etc
 
 make it so there at a complete disadvantage but dont remove them
 If they were at a total disadvantage players then would not use tanks.
 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 9037
 
 
      | Posted - 2014.03.29 21:31:00 -
          [38] - Quote 
 
 SALH wrote:Or give us ambush without tanks. You have ambush oms, ambush, why not infantry ambush. Most players would agree that tanks are ruining ambush. Please CCP make a infantry vs infantry mode. I know if this happen players would be happy, but the down side is that no one would hardly play the ambush modes with tanks, but tankers. CCP look at the leaderboards those at the top are majority tankers with unbeleivable KDR"S I think I seen some one with a 1009.0 KDR that's the highest. Come on CCP that is rediculous. Players like me support your game and spend money on aur to see the game develope in the right direction. I enjoy playing but I really thought 1.8 would have been awesome. 
 I'm a tanker.....I wish to play in ambush.... I've probably spent more money on this game that you every will.... does that make my opinion more valid?
 
 NOPE!
 
 Ambush is not Infantry's little play ground or safe space where they can farm themselves stupid and get their own KD's bumped up.
 
 "Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!" -Dagger Two | 
      
      
        |  Harpyja
 Molon Labe.
 General Tso's Alliance
 
 1432
 
 
      | Posted - 2014.03.29 21:46:00 -
          [39] - Quote 
 
 SALH wrote:Harpyja wrote:el OPERATOR wrote:SALH wrote:
 Infantry only? That sounds wonderful. Just tired of being uplinked trapped by tanks.
 *cough*Smart deploy sucking is a totally different issue than that tanks need to be removed*cough* Also the stupidity of some infantry to keep spawning at the same location when they know a tank is going to kill them in a few seconds. I'm not stupid. Sometimes you have no choice but to spawn if you want to get the isk at the end of the round. Wait to long and the game automatically kick you out. I was referring to those that spawn at uplinks and CRUs.
 
 Smart deploy itself can be rather rage-enducing
 
 "By His light, and His will"
- The Scriptures, Gheinok the First, 12:32 | 
      
      
        |  Patrick57
 Holdfast Syndicate
 Amarr Empire
 
 6367
 
 
      | Posted - 2014.03.29 21:48:00 -
          [40] - Quote 
 1009 KDR?
 
 Also, why are you in my corp?
  | 
      
      
        |  SALH
 Holdfast Syndicate
 Amarr Empire
 
 8
 
 
      | Posted - 2014.03.29 21:50:00 -
          [41] - Quote 
 
 Patrick57 wrote:1009 KDR? Also, why are you in my corp?   Lets play
 
 | 
      
      
        |  SALH
 Holdfast Syndicate
 Amarr Empire
 
 8
 
 
      | Posted - 2014.03.29 21:58:00 -
          [42] - Quote 
 
 Patrick57 wrote:1009 KDR? Also, why are you in my corp?   Patrick 57 I think I seen your name on youtube.
  HOLD FAST KEEP TIGHT BE SWIFT SYNDICATE! LOL  | 
      
      
        |  Rusty Shallows
 
 1320
 
 
      | Posted - 2014.03.29 22:33:00 -
          [43] - Quote 
 
 el OPERATOR wrote:snip
 inb4FUQQ- I agree tanks are OP vs. Inf (but they're TANKS) , since most AV (proxes and swarms especially) are generally UP, agree with the hardener nerf and the total vehicle on-field limits recently enacted. I also agree a huge chunk of the DUST514 population cry too hard over dumb ****.
 
 If you want to train AV tactics without sacrificing your precious kdr here, hate to say it but, go do a couple hundred hours in BF3 or 4. Our tanks are actually easier in a lot of ways than those over there.
 Your in-block is late by a year. We've had request for no HAVs in Ambush since Chromosome. These posts are classic and still enjoyable to read.
 
 Forums > Game: So here is a cookie and a Like. Please keep posting. Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>> | 
      
      
        |  Forever ETC
 703rd
 Ishuk-Raata Enforcement Directive
 
 191
 
 
      | Posted - 2014.03.29 22:44:00 -
          [44] - Quote 
 
 Cyzad4 wrote:Forever ETC wrote:Make a new game mode, called onslaught. 150 clones, only supply depots, 15 min, and no vehicles. This would only be fought on city sockets and their would be a red line 100m from around the city. Also spawns would be from opposite sides of the city. 3 Supply Depots, 2 in the outside for each team and one in the center of the city. ^THIS^ **** right here has to happen +10 ... I'll owe you 9 more You can pay me back by supporting me in the Features Forum in the thread New Gamemode: Onslaught
 
 Well, time to go Commando. Fill the Ranks at 703rd. Love,Hate, and everything in between.- ETC 2013 THIS IS AMARR!!! | 
      
      
        |  el OPERATOR
 Capital Acquisitions LLC
 Dirt Nap Squad.
 
 107
 
 
      | Posted - 2014.03.29 23:41:00 -
          [45] - Quote 
 
 Rusty Shallows wrote:Your in-block is late by a year. We've had request for no HAVs in Ambush since Chromosome. These posts are classic and still enjoyable to read.
 
 
 True dat, I meant the inb4 for the OP more than anyone else so we could avoid the diatribe that would just reveal all that anyways, and make that post a statement of full disclosure so we (OP, the forum community and I) could be reasonably logical with one another moving forward.
 
 Open-Beta Vet.Drunk Night Tree Burner.
This is my Main and Original.
 DUST514 is WARFARE, not WAR-FAIR.
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