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461. top 20 of each class - in General Discussions [original thread]
Charlotte O'Dell wrote: Kdr is a pretty bad measure of a good tanker BC it's easier for us to pad our kdr than anyone. This is something that would need attournament to decide. I was just curious. With the current situation regarding av infa...
- by Cy Clone1 - at 2013.06.27 13:43:00
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462. top 20 of each class - in General Discussions [original thread]
Void Echo wrote: Cy Clone1 wrote: Im curious are there any other tankers with more than a thousand kills that have a k/d higher than 14.06? ok even I have to say wow...... did you stay in a tank every second since the big reset? Yup, ...
- by Cy Clone1 - at 2013.06.27 04:26:00
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463. top 20 of each class - in General Discussions [original thread]
Im curious, are there any other tankers with more than a thousand kills that have a k/d higher than 14.06? If so tell me your name and k/d so I can try to best it.
- by Cy Clone1 - at 2013.06.27 04:21:00
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464. Tanks and grunts need a divorce - in General Discussions [original thread]
Delta 749 wrote: God a vehicle only mode would be ******* hilarious to watch, just a bunch of tanks hiding from each other behind the redline each of them scared to lose their 10 million isk toy to concentrated fire Exactly, I am really appo...
- by Cy Clone1 - at 2013.06.26 13:06:00
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465. My take on AV vs Tanks - in General Discussions [original thread]
Rather than resorting to a raw hp buff or nerf to tanks and av, respectively. Why don't we increase the effectiveness of active hardeners(increase time active for shields as well). this would allow tanks to soak more damage thus increasing survi...
- by Cy Clone1 - at 2013.06.25 04:54:00
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466. I see an absence of good players in forums... - in General Discussions [original thread]
TheAmazing FlyingPig wrote: Alldin Kan wrote: Disturbingly Bored wrote: Alldin Kan wrote: This is pretty much proof of how bad this game is right now. Player count will keep dropping and pretty soon I'll only be seeing people around he...
- by Cy Clone1 - at 2013.06.21 23:53:00
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467. So when are tanks getting ammo? - in General Discussions [original thread]
4447 wrote: I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play. Edit: even a 10% damage increase. I can accept your proposal, but I would only consider it via...
- by Cy Clone1 - at 2013.06.21 00:14:00
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468. So when are tanks getting ammo? - in General Discussions [original thread]
4447 wrote: so everyone, giving tanks ammo would give the battlefield a new dynamic to the game, Thus giving it a better flow to gameplay,Thus introducing new tactics to the game. While your at it why don't we give vehicles fuel. so that lav...
- by Cy Clone1 - at 2013.06.21 00:06:00
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469. So when are tanks getting ammo? - in General Discussions [original thread]
4447 wrote: so everyone, giving tanks ammo would give the battlefield a new dynamic to the game thus giving it a better flow to gameplay thus introducing new tactics to the game. If your going to push this so hard at least give an estimate o...
- by Cy Clone1 - at 2013.06.21 00:01:00
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470. Recall abuse - in General Discussions [original thread]
Deal with it red line tanks get hardly any kills as is, let them waste their time. but don't make the recall any longer or have any rdv come pick them up that just a waste of time. Plus I will shoot down every rdv that comes to pick them up. then ...
- by Cy Clone1 - at 2013.06.20 23:53:00
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471. So when are tanks getting ammo? - in General Discussions [original thread]
Thumb Green wrote: Cy Clone1 wrote: do you have any idea how many missile volleys it takes to kill one foot soldier? Missiles aren't an anti-infantry weapon. your right they are supposed to destroy structures(crus, depots, and installat...
- by Cy Clone1 - at 2013.06.20 22:14:00
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472. So when are tanks getting ammo? - in General Discussions [original thread]
do you have any idea how many missile volleys it takes to kill one foot soldier? even the other turret types would suck if they had ammo. Turrets already lost 25% damage from skills. Its not like we can destroying friendly depots, only ones that a...
- by Cy Clone1 - at 2013.06.20 21:39:00
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473. How much HP does the RDV Bolas have? - in General Discussions [original thread]
just call one in or look at a teammates. Do a simple shield plus armor calculation, and congratulations you solved your own problem.
- by Cy Clone1 - at 2013.06.20 20:19:00
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474. Impracticality of MTACs - in General Discussions [original thread]
Charlotte O'Dell wrote: Jax Saurian wrote: MTACs don't even exist yet, not even concept art and you're complaining? 1. they are vehicles of COURSE they'll need vehicle skills 2. who's to say they don't get a single large turret or a small t...
- by Cy Clone1 - at 2013.06.18 05:03:00
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475. Why Enforcer Are Pointless - in General Discussions [original thread]
My best tank fit is with an caldari enforcer, and while it may be more difficult to kill an armor rail gun I do it all the time. the fact that infantry favoured av weapons are more effective vs armor balances this out. Some small modifications to ...
- by Cy Clone1 - at 2013.06.17 15:01:00
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476. I will be rail sniping until CCP fixes HAV - in General Discussions [original thread]
Horizon Limit wrote: I love the heart of battle but i don't dislike good positions, if they make me work. It will be quite boring but it has to be done. Too many things does not work: the wheel, HAV skills, no ADV-PRO HAV, no defensive HAV, AV ...
- by Cy Clone1 - at 2013.06.17 01:21:00
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477. What if vehicle balance meant parts of the maps were indoors? - in General Discussions [original thread]
We don't need to buff tanks anymore, I'm so tired of people complaining that they more health or anything for that matter. Honestly just learn how to play the game with a vehicle. Making a part of the map the vehicles cant get to just takes away f...
- by Cy Clone1 - at 2013.06.16 00:58:00
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478. Supply depots.... - in General Discussions [original thread]
WUT ANG wrote: Since supply depots can repair vehicles its should be able to repair itself. Instead of 100/s should be 200/s. Yeah because armor vehicles cant repair fast enough already. good try though.
- by Cy Clone1 - at 2013.06.15 19:04:00
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479. Destroyer HAV - Anti-Air - in General Discussions [original thread]
Mobius Wyvern wrote: So, we still have Dropship pilots trying to get enough hitpoints to allow them to survive for any reasonable length of time, and WP so they can make enough SP and ISK to make flying them non-masochistic, and now we're havin...
- by Cy Clone1 - at 2013.06.15 19:01:00
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480. To all vehicle drivers - in General Discussions [original thread]
Void Echo wrote: I have not met a tank I couldn't kill even if they recalled it or went around the corner, iv always caught up to them and shot them into a burning pile of ashes.... and I rarely get killed (i can get ahead of myself seldom) ...
- by Cy Clone1 - at 2013.06.15 03:56:00
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