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Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:01:00 -
[61] - Quote
Jin Robot wrote:psyanyde wrote:Jin Robot wrote:I Why exactly would a 50000 hp tank suck in a city? . Tank comes into a city, AV infantry pushes HAV back into a corner. Now you have AV dudes on rooftops anwutnot focusing fire on the tank while other infantry fends off any red dots trying to rescue the tank. A smart HAV driver wouldn't put themselves into a predicament where they'd be at a disadvantage in a tight place such as a city where there's not much room to maneuver/run/hide. That's just one example. No current AV could touch the buffed tanks. How is a tank going to be pushed into a corner by weapons that barely scratch it? All 16 mercs could run proto forge and one of odells super tanks would still be safe.
Okay, when I say "proto tanks" i'm talking something with around 14,000 HP MAX. Yes, in an open field only another tank could kill it, but in a city, if a tank is in a narrow street with only 2 directions to go, he could be corned by forge guns that do 5000 damage per shot and have proxy mines in front and behind him. Yes, in theory, a tank could still own a city, but if there is any kind of AV team in place, the tank wouldn't stand a chance. The power of a tank has more to do with mobility than EHP. Think of it, even in chromosome, the strongest tank could only hold it's ground for about 15 seconds against a few AV guys and only if none of them were proto. Then there would also be parts of the city far too narrow for tanks to even enter. Like, a main street would be accessible to a HAV, but all the buildings, alleys, and sidestreets would be impenetrable. However, if destructible environments are created, tanks would become a bit OP, as they could CREATE holes in the city. This could be fixed by giving limited ammunition, though. So if a tank wants to bust holes in walls, he wont have enough ammo to fight off other tanks or AV. |
Charlotte O'Dell
Molon Labe. League of Infamy
459
|
Posted - 2013.06.12 21:03:00 -
[62] - Quote
Jin Robot wrote:I just read the OP. The idea is flawed, we know you are a tanker and seem to want an untouchable tank. Why exactly would a 50000 hp tank suck in a city? How would AV heavies be relevant? Again I reiterate, your idea is biased to your play style and its not good.
I'm not suggesting a 50,000 HP tank because that's ridiculous. I'm just saying that because there would be 2nd and 3rd story buildings in a city, a tank wouldn't be able to hit those people, anyway, so it doesn't matter how much EHP a tank has if it can't cause any damage to infantry without effectively leveling an entire city. |
Skipper Jones
ZionTCD Unclaimed.
119
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Posted - 2013.06.13 01:41:00 -
[63] - Quote
Yes. just plain yes |
Scheneighnay McBob
Bojo's School of the Trades
1543
|
Posted - 2013.06.13 01:49:00 -
[64] - Quote
Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. |
Charlotte O'Dell
Molon Labe. League of Infamy
461
|
Posted - 2013.06.14 00:16:00 -
[65] - Quote
Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry.
Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. |
Charlotte O'Dell
Molon Labe. League of Infamy
486
|
Posted - 2013.06.16 00:37:00 -
[66] - Quote
Maybe a little CoD influence on the maps wouldn't hurt. |
Brutus Va'Khan
Tronhadar Free Guard Minmatar Republic
18
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Posted - 2013.06.16 00:57:00 -
[67] - Quote
I like the idea of environmental OPness. Vehicles own this, infantry that, and everyone has SOMEWHERE they're good at. This guy needs as much attention as possible until CCP has this idea burned into their brains forever. +1
Also, I'd like to see destructability in these maps. Granted that a tank can't level a whole city in five minutes, but don't expect to have a whole team camp in one room. I just feel like tanks should be demolition, destroying installations, cover, everything. Not so much anti infantry. |
Cy Clone1
Ill Omens EoN.
20
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Posted - 2013.06.16 00:58:00 -
[68] - Quote
We don't need to buff tanks anymore, I'm so tired of people complaining that they more health or anything for that matter. Honestly just learn how to play the game with a vehicle. Making a part of the map the vehicles cant get to just takes away from the game, at least at this stage of its development. I used to complain too, but I've come to realize, through multiple pub stomps, that tanks are pretty dam good. When I die it because my opponent played smart or I made a mistake. So many of you " known tankers" claim to be some of the best, but are really just turds in a golden box.( your tank) |
Charlotte O'Dell
Molon Labe. League of Infamy
488
|
Posted - 2013.06.16 00:59:00 -
[69] - Quote
Brutus Va'Khan wrote:I like the idea of environmental OPness. Vehicles own this, infantry that, and everyone has SOMEWHERE they're good at. This guy needs as much attention as possible until CCP has this idea burned into their brains forever. +1
Also, I'd like to see destructability in these maps. Granted that a tank can't level a whole city in five minutes, but don't expect to have a whole team camp in one room. I just feel like tanks should be demolition, destroying installations, cover, everything. Not so much anti infantry.
Absolutely. I tank, and killing infantry is meh. I'd rather be blowing up buildings and vehicles, anyday. However, if vehicles can level and entire city, they need to have limited ammunition like in Eve. This also gives the idea of having LLAVs being used as ammo trucks. |
Scheneighnay McBob
Bojo's School of the Trades
1620
|
Posted - 2013.06.16 01:02:00 -
[70] - Quote
Charlotte O'Dell wrote:Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. Well, it's more or less close that that already, imo. The area around objectives aren't exactly easy to squeeze a vehicle into. And if you manage it, it's very dangerous. |
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Charlotte O'Dell
Molon Labe. League of Infamy
488
|
Posted - 2013.06.16 01:03:00 -
[71] - Quote
Scheneighnay McBob wrote:Charlotte O'Dell wrote:Scheneighnay McBob wrote:Hiding the problem doesn't fix the problem. This is just separating them.
Although I feel like the main problem is the player base. I feel that infantry should only be needed for covert ops, hacking, and fighting only where vehicles won't go. The playerbase seems to believe that vehicles are some killstreak to rarely support infantry. Which, IRL, is how they're used. No military uses infantry where vehicles would better be utilized. Imagine this, there is a spawn point above the only entrance to an underground bunker with an objective beneath it. Holding the objective ABOVE GROUND would require vehicles, however, once underground, vehicles count for nothing. That would put infantry and vehicles to use very well and nobody would be UP, but everyone could still be OP in their own right. Well, it's more or less close that that already, imo. The area around objectives aren't exactly easy to squeeze a vehicle into. And if you manage it, it's very dangerous.
Yes, they have that on a couple maps but where need it on every map. 2 points for infantry, 2 points for vehicles, and 1 point where both are required, scaling up from that with more players and bigger maps. |
EternalRMG
ZionTCD
283
|
Posted - 2013.06.17 23:00:00 -
[72] - Quote
BUMP(er cars) |
Frost LightBringer
Ikomari-Onu Enforcement Caldari State
4
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Posted - 2013.06.17 23:43:00 -
[73] - Quote
bumping the crap out if this post |
Charlotte O'Dell
Molon Labe. League of Infamy
527
|
Posted - 2013.06.18 02:38:00 -
[74] - Quote
Frost LightBringer wrote:bumping the crap out if this post
Thanks, man. |
Greg Dopson
Shining Flame Amarr Empire
0
|
Posted - 2013.06.19 04:40:00 -
[75] - Quote
Alot of undercover/indoor areas means close quarters with tanking. From my experience CQC with tanks means tankie go bye bye |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.20 00:17:00 -
[76] - Quote
Greg Dopson wrote:Alot of undercover/indoor areas means close quarters with tanking. From my experience CQC with tanks means tankie go bye bye
that's the point. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:47:00 -
[77] - Quote
Ok kill all tanks immediatly?
Whats the point of tanking? |
Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:23:00 -
[78] - Quote
Aliakin Koreck wrote:Ok kill all tanks immediatly?
Whats the point of tanking?
To destroy hard targets and dominate open battlefields. Like, the role of a catapult and a bulldozer, combined. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
1
|
Posted - 2013.06.20 17:58:00 -
[79] - Quote
NO Indoors for tanks |
Haerr
Molon Labe. League of Infamy
15
|
Posted - 2013.06.20 18:35:00 -
[80] - Quote
+1
Every weapon, dropsuit & vehicle needs to have at least 1 situation / environment where they are not matched by anything else. Except for ARs they ought to be the average at everything bad at nothing kind of deal.
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Charlotte O'Dell
Molon Labe. League of Infamy
611
|
Posted - 2013.06.25 00:06:00 -
[81] - Quote
Haerr wrote:+1
Every weapon, dropsuit & vehicle needs to have at least 1 situation / environment where they are not matched by anything else. Except for ARs they ought to be the average at everything bad at nothing kind of deal.
my dream |
EternalRMG
ZionTCD
458
|
Posted - 2013.07.25 17:36:00 -
[82] - Quote
Bumping because this is the best solution to our problems |
Washlee
Pure Innocence. EoN.
234
|
Posted - 2013.07.25 17:41:00 -
[83] - Quote
Like spongebob says Indoor's are the safest.
"Indoors , Indoors . Indoooooorsss Take it away penny" ^^ |
SteelDark Knight
Internal Error. Negative-Feedback
67
|
Posted - 2013.07.25 17:49:00 -
[84] - Quote
A'Real Fury wrote:The idea is certainly appealing but you would need genuinely large scale battles involving 100+ players on each side. Otherwise tank battles would quickly become boring with only the odd couple of tanks on each side until 1 side losses a couple and stops bringing them in.
You would need to have at least 20-40 people bringing in vehicles on each side to make it interesting. Then you would need to factor in the other vehicle types like jets, bombers, MTACs and tank buster airplanes. You can forget about dropships acting as taxi's as at some point they need to get close to the ground and a 10k dps rail gun tank would gut it in less than a couple of seconds, assuming they get a big buff. Dropships won't be viable until the enemy tanks and jets etc are destroyed or pushed out of range.
You would also need anti tank and anti air hard points attached to installations as well.
The battles would be glorious but you will need very large maps and a massive number of players in that battle to make it viable.
This ^
Frankly, we have scenario's with semi-urban areas now that are boring for HAV drivers because this urban area gives AV an edge with cover and height. Once you achieve perimeter dominance you have little left to accomplish as rolling your HAV inside the urban area is not tactically smart. |
Charlotte O'Dell
Molon Labe. League of Infamy
733
|
Posted - 2013.07.25 17:56:00 -
[85] - Quote
My thread has been revived! |
EternalRMG
ZionTCD
459
|
Posted - 2013.07.25 17:59:00 -
[86] - Quote
Charlotte O'Dell wrote:My thread has been revived! Its Dark Magic, its a zombie |
Charlotte O'Dell
Molon Labe. League of Infamy
735
|
Posted - 2013.07.25 18:03:00 -
[87] - Quote
Now that I think of it, this concept would only work on ps4 |
Eklipsch
Raven Accord Black Core Alliance
5
|
Posted - 2013.07.25 18:39:00 -
[88] - Quote
iceyburnz wrote:I really want indoor spaces. Some of my favorite FPS experiences were the room by room fighting in Planetside One.
Thats last attempt to defend a control room before it was stormed. Or the tower fights on that last toehold on a continent.
Epic gaming. Add more vertical indoor levels.Elevators, tramways and stairs. More sheer drop offs in city scapes. Outside is strange magenta floral fields with frozen, glowing lava. Tarpits with flaming gases that can injure you or trap your movment. Moar craters ect. |
Mary Sedillo
BetaMax. CRONOS.
185
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Posted - 2013.07.25 20:43:00 -
[89] - Quote
I love this idea!~ |
EternalRMG
ZionTCD
477
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Posted - 2013.07.30 18:01:00 -
[90] - Quote
bump |
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