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Cy Clone1
Ill Omens EoN.
22
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Posted - 2013.06.21 00:14:00 -
[31] - Quote
4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase.
I can accept your proposal, but I would only consider it viable when the game has been more developed. atm this would really hinder the flow of tank game play. I would either be forced to depend on my teammates capturing depots in the filed, or return to a standard depot( if the map has one). Also tanks or infantry may still destroy depots and then I am left with no ammo. I apologise for my sarcastic comments earlier. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:23:00 -
[32] - Quote
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:24:00 -
[33] - Quote
4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing.
this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. |
4447
Not Guilty EoN.
758
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Posted - 2013.06.21 00:28:00 -
[34] - Quote
Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage.
I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. |
4447
Not Guilty EoN.
758
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Posted - 2013.06.21 00:31:00 -
[35] - Quote
what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:31:00 -
[36] - Quote
4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:36:00 -
[37] - Quote
ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove.
this will work and will give a better flow to the gameplay. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:39:00 -
[38] - Quote
4447 wrote:ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove. this will work and get will give a better flow to the gameplay. not at what you are suggesting for balancing. it is like telling a sniper hey you only got the rounds in the gun which is 5 rounds and you can not get more with nano hives, only dieing or supply depots, but you have 10%more HP and 5% more damage, GO.....and fail. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:39:00 -
[39] - Quote
4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm?
have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:39:00 -
[40] - Quote
ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove.
Can't find this great post of yours. |
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Mobius Wyvern
BetaMax. CRONOS.
2027
|
Posted - 2013.06.21 00:41:00 -
[41] - Quote
Arkena Wyrnspire wrote:inb4 tanker tears More like inb4 Mavado throws a ***** fit |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:41:00 -
[42] - Quote
4447 wrote:ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:I'm not nerfing tanks, i just feel that there should be a balance. i mean even giving tanks 20% extra hp with the ammo idea in play.
Edit: even a 10% damage increase. Edit: i want the game to flow and some tanks in the game, just stop the game from flowing. this is nerfing tanks once again, we just started recovering from our marauders being taken away and being replace with expensive militia ones, now your wanting to take away our effectiveness and make is even more scares...making us refill ammo will nerf us to almost non-existence in this game at the moment since we have maybe 2 things that work in our favor against av and infantry gameplay mechanics, this will just add on to the list of the 100+ things that make HAVs stand at a disadvantage. I'm not nerfing them, i'm giving you a 20% increase in hp but you have to rearm. Edit: would even give you 10% percent damage increase to. that wouldn't help one bit read my post for a real ideas if you plan on rebalancing/super dev hammer nerf, because ammo is over 50% of our survivability that you want to remove. Can't find this great post of yours. its even on this page... sad to re post
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity to make them real tanks and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy.
im talking 300% more base HP and double the HP stats on all plates and extenders atleast. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:42:00 -
[43] - Quote
Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50%
it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. |
iceyburnz
Crux Special Tasks Group Gallente Federation
888
|
Posted - 2013.06.21 00:43:00 -
[44] - Quote
I think tanks having ammo is a good thing.
SImply because it offers another logistics role for LAVs and potentially dropships acting as resupply depots. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:45:00 -
[45] - Quote
[/quote] its even on this page... sad to re post
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity to make them real tanks and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy.
im talking 300% more base HP and double the HP stats on all plates and extenders atleast.[/quote]
That's to much, you would have to increase AV. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:46:00 -
[46] - Quote
4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply.
yes it would, lets say this scenario for example:
im fighting an enemy tank that has a blaster and I have a rail gun, I hit all my shots on my target yet he doesn't die and the nearest supply depot is right next to him and he still has half of his ammo left in his cannon.. basically Im already dead in the water because of this nerf. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:46:00 -
[47] - Quote
4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. how is removing unlimited ammo a buff? that's a nerf, hard and a buff to AV. giving HAVs 1,000 HP~ isn't going to help. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:46:00 -
[48] - Quote
iceyburnz wrote:I think tanks having ammo is a good thing.
SImply because it offers another logistics role for LAVs and potentially dropships acting as resupply depots.
Heavy needs a logi, so do tanks. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:48:00 -
[49] - Quote
ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. how is removing unlimited ammo a buff? that's a nerf, hard and a buff to AV. giving HAVs 1,000 HP~ isn't going to help.
Tanks are stopping the game from flowing, it's a big draw back to the game. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:49:00 -
[50] - Quote
4447 wrote:ladwar wrote: its even on this page... sad to re post
take out nano hives and have a lower supply rate of supply depot and buff tanks, I mean really buff their armor/shields and suvivablity to make them real tanks and I might think about it as a balance idea but that HAV can't tank that well which leads me to believe we have supply depots built in for them making them squishy.
im talking 300% more base HP and double the HP stats on all plates and extenders atleast.
That's to much, you would have to increase AV. did, its called remove vehicle defense with offensive fire that is a buff to AV that covers more then the total HP of the HAV. |
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4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:49:00 -
[51] - Quote
Void Echo wrote:4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. yes it would, lets say this scenario for example: im fighting an enemy tank that has a blaster and I have a rail gun, I hit all my shots on my target yet he doesn't die and the nearest supply depot is right next to him and he still has half of his ammo left in his cannon.. basically Im already dead in the water because of this nerf.
time to think about tactics. |
ladwar
Dead Six Initiative Lokun Listamenn
652
|
Posted - 2013.06.21 00:50:00 -
[52] - Quote
4447 wrote:ladwar wrote:4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. how is removing unlimited ammo a buff? that's a nerf, hard and a buff to AV. giving HAVs 1,000 HP~ isn't going to help. Tanks are stopping the game from flowing, it's a big draw back to the game. no, they really are not doing this. |
Void Echo
Internal Error. Negative-Feedback
245
|
Posted - 2013.06.21 00:53:00 -
[53] - Quote
4447 wrote:Void Echo wrote:4447 wrote:Void Echo wrote:4447 wrote:what would you have the tanks like they are now, or 20 percent increase in hp; a 10 percent increase in damage but you have to rearm? have them as they are now. my effectiveness comes from my cannon and this will eliminate my effectiveness by over 50% it wouldn't, it would increase your effectiveness by 20 up to 40 percent from how far your away from the resupply. yes it would, lets say this scenario for example: im fighting an enemy tank that has a blaster and I have a rail gun, I hit all my shots on my target yet he doesn't die and the nearest supply depot is right next to him and he still has half of his ammo left in his cannon.. basically Im already dead in the water because of this nerf. time to think about tactics.
whats the point of having tactics if you don't have the ammunition needed to get it done? |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 00:59:00 -
[54] - Quote
Ladwar.
so, a tank on the field and and it's coming at me.
i have two choices
1) run and run like hell.
2)i take my time to change into AV, 30 secs later. i shoot a whole clip of forge into him his still standing, that was a waste of time and stop the game from flowing.
Don't say there should be more AV on the field for you to take the tank out. one tank driver his weakness is AV and i'm AV so why should that tank win against it's weakness? Av weakness should be everything but HAV, LAV, DS.
|
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 01:01:00 -
[55] - Quote
I'm assault, running up a hill to kill a tango but the tango is firing back who should win? |
Enderr Wigginn
KILL-EM-QUICK RISE of LEGION
122
|
Posted - 2013.06.21 01:05:00 -
[56] - Quote
I love this Idea because one of my biggest peeves is tanks blowing up critical supply depots. Just a additional idea would be to add a high pg module that could replenish ammo on tanks. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 01:08:00 -
[57] - Quote
Enderr Wigginn wrote:I love this Idea because one of my biggest peeves is tanks blowing up critical supply depots. Just a additional idea would be to add a high pg module that could replenish ammo on tanks.
Yea, I was thinking that to. |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:14:00 -
[58] - Quote
4447 wrote:Enderr Wigginn wrote:I love this Idea because one of my biggest peeves is tanks blowing up critical supply depots. Just a additional idea would be to add a high pg module that could replenish ammo on tanks. Yea, I was thinking that to.
then the enemy gets a hold of it and pushes you away because they have unlimited ammo. |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 01:16:00 -
[59] - Quote
the one thing I hate most of this community is that the tank drivers get no change to the tanks that we want to happen, all the changes are the ones that infantry want to shove on us but then you cry "whaaa I got nerfed I got nerfed" when your advantages are stripped away, how the **** do you think we feel when you do this **** to us. you guys are hypocritical. |
4447
Not Guilty EoN.
758
|
Posted - 2013.06.21 01:18:00 -
[60] - Quote
Void Echo wrote:the one thing I hate most of this community is that the tank drivers get no change to the tanks that we want to happen, all the changes are the ones that infantry want to shove on us but then you cry "whaaa I got nerfed I got nerfed" when your advantages are stripped away, how the **** do you think we feel when you do this **** to us. you guys are hypocritical.
If they put ammo on tanks, i would spec into a tank. |
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