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261. 2650 sustained average player count is a bit low? - in General Discussions [original thread]
Tech Ohm Eaven wrote: right! only count rush hour traffic ??.....lol. The only reason I keep replying is because I don't want your ignorance spreading. You can take the samples at random though out the day. You don't have to grab them from...
- by CuuCH Crusher - at 2013.06.27 06:15:00
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262. 2650 sustained average player count is a bit low? - in General Discussions [original thread]
Tech Ohm Eaven wrote: CuuCH Crusher wrote: GLiMPSE X wrote: Tech Ohm Eaven wrote: max 5200 min 100 5200 minus 100 equals 5100 5100 divided by 2 equals 2550 max 5200 minus 2550 equals 2650 sustained average player count min 100 plus 25...
- by CuuCH Crusher - at 2013.06.27 05:49:00
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263. 2650 sustained average player count is a bit low? - in General Discussions [original thread]
GLiMPSE X wrote: Tech Ohm Eaven wrote: max 5200 min 100 5200 minus 100 equals 5100 5100 divided by 2 equals 2550 max 5200 minus 2550 equals 2650 sustained average player count min 100 plus 2550 equals 2650 sustained average player count e...
- by CuuCH Crusher - at 2013.06.27 05:31:00
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264. AR is OP, only the delusional will deny it - in General Discussions [original thread]
AR users catch a forge cannon round to the face. I don't play that ****.
- by CuuCH Crusher - at 2013.06.27 02:15:00
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265. *Sigh* a fanboys reality... - in General Discussions [original thread]
AAAAAAND Then you get kick by some douche because you were doing to well. Don't deny it. It happens all the time in BF3. Admins are given way too much power. If BF4 is anything like BF3 then I just can't support it. Don't get me wrong the game loo...
- by CuuCH Crusher - at 2013.06.27 02:11:00
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266. Beware of the fanbois - in General Discussions [original thread]
If you want to get on battlefield 3 I will murder you. You're not as good as you are implying. If you were you'd be in game killing it instead of crying on the forums.
- by CuuCH Crusher - at 2013.06.26 23:47:00
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267. Absolutely No More Respecs. - in General Discussions [original thread]
THEDRiZZLE Aqua teen wrote: NO RESETS LEARN TO SPEND YOUR SP LIKE A RESPONSABLE GAMER OR STOP QQ ITS YOUR OWN DAMN FAULTS FOR SPECING INTO A HUNDRED THINGS I HAVE LESS THEN 25 SKILLS BUT THERE ALL ALMOST MAXED YOU KNOW WHY BECUASE I DIDNT SPEND...
- by CuuCH Crusher - at 2013.06.26 23:32:00
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268. Absolutely No More Respecs. - in General Discussions [original thread]
I think we are starting to get to the root of the problem. Correct me if I'm wrong but it seems people are concerned that if they spec into something, it will be nerfed. I propose that once the current weapons are balanced, they should never be to...
- by CuuCH Crusher - at 2013.06.26 19:36:00
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269. Absolutely No More Respecs. - in General Discussions [original thread]
It seems the vast majority of the opposition are basing their argument on CCP being able to balance Dust correctly. Have they been able to balance Dust so far?
- by CuuCH Crusher - at 2013.06.26 14:52:00
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270. Absolutely No More Respecs. - in General Discussions [original thread]
DUST Fiend wrote: dday3six wrote: I've asked before and never got an answer other then it would be the same as any other game, hobby or what have with an for of meta-game, but why is Flavor of the Month chasing so bad in the first place? P...
- by CuuCH Crusher - at 2013.06.26 06:45:00
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271. Absolutely No More Respecs. - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Weather or not people can flock to an OP weapon has no bearing on if the weapon is OP or not. The real issue is the OP weapon itself, and once they are balanced, then your argument is in the garbage. Also people res...
- by CuuCH Crusher - at 2013.06.26 00:12:00
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272. Absolutely No More Respecs. - in General Discussions [original thread]
Twomanchew wrote: My belief is that they should have one last respec when they finished the core stuff that is missing right now. After that no more respecs is ok. CCP plans to keep releasing new content in the years to come. We have no idea...
- by CuuCH Crusher - at 2013.06.26 00:07:00
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273. Absolutely No More Respecs. - in General Discussions [original thread]
There should be no more respecs given at all. There is one major reason for this. No respecs provide balance to the game. When you allow people to continuously respec, you will have everyone flocking to the nearest OP weapon. With no respecs it ...
- by CuuCH Crusher - at 2013.06.25 23:57:00
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274. The game is impossible for new players. - in General Discussions [original thread]
Try the forge gun. It is the great equalizer. Even the militia one can kill a person in one shot.
- by CuuCH Crusher - at 2013.06.24 19:24:00
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275. Turning Radius On Jets - in General Discussions [original thread]
Void Echo wrote: seriously? jets haven't even been implemented into the game yet..... I know. I'm trying to make sure they get it right the first time.
- by CuuCH Crusher - at 2013.06.22 20:21:00
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276. Turning Radius On Jets - in General Discussions [original thread]
TheAmazing FlyingPig wrote: How do we know how fast these things will go? Will they even be the fixed-wing jets people are thinking of, or VTOL craft that can hover in place and bombard a single point? Until we get some actual numbers / pictur...
- by CuuCH Crusher - at 2013.06.22 19:56:00
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277. Turning Radius On Jets - in General Discussions [original thread]
Mobius Wyvern wrote: Let's not start another pre-emptive nerf thread. Missile launcher splash is still ******, and hitting smaller targets in a high-speed aircraft will be tough. Setting up an anti-tank fit should be a bit easier, and would f...
- by CuuCH Crusher - at 2013.06.22 19:53:00
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278. Turning Radius On Jets - in General Discussions [original thread]
Matticus Monk wrote: So, you are saying that the user can tune their jets turning radius depending on what modules they apply in their load-out? With no ability to surpass the best possible (tightest) turn radius, which would be the same for ...
- by CuuCH Crusher - at 2013.06.22 19:19:00
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279. Turning Radius On Jets - in General Discussions [original thread]
Crow Splat wrote: A lot more factors go into a dog fight than just rate of turn. Thrust to weight ratio, flight ceiling, maximum speed, even size. If you think having the tightest turn radius will let you auto dominate, there are a lot of pilo...
- by CuuCH Crusher - at 2013.06.22 19:17:00
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280. Turning Radius On Jets - in General Discussions [original thread]
Matticus Monk wrote: I think that more factors go into who wins a dogfight than who has the best turning radius, although I admit this is certianly a big consideration. I'm willing to concede that I'm wrong on this but i'd prefer to start ou...
- by CuuCH Crusher - at 2013.06.22 12:55:00
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