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![Halfwings Warbringer Halfwings Warbringer](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Halfwings Warbringer
ThislsWhyimhot
40
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Posted - 2013.09.13 22:12:00 -
[1] - Quote
I'm so sick of big map with only 32 people, we need more |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
446
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Posted - 2013.09.13 22:13:00 -
[2] - Quote
The next will 36v36, it is a lot of work and requires changes to the 'deep code'. Once core mechanics are fixed it will be considered!! |
![Kane Fyea Kane Fyea](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Kane Fyea
DUST University Ivy League
1649
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Posted - 2013.09.13 22:14:00 -
[3] - Quote
I think the next upgrade should be 20vs20. Don't want to add too many at one time or it could get really buggy. |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
446
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Posted - 2013.09.13 22:16:00 -
[4] - Quote
Kane Fyea wrote:I think the next upgrade should be 20vs20. Don't want to add too many at one time or it could get really buggy. If you could do that you could do 36v36 it would be redundant and still put the same amount of strain on the system, it always follow binary!! 1v1 2v2 4v4 8v8 16v16 32v32 64v64 128v128 etc, etc |
![Csikszent Mihalyi Csikszent Mihalyi](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Csikszent Mihalyi
DUST University Ivy League
167
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Posted - 2013.09.13 22:18:00 -
[5] - Quote
It's already too laggy, the game right now can't sustain 30 FPS with a lot of players on the screen. Increasing the player count is just going to compound the issue. I doubt that it's possible without seeing drastic performance improvements first. Which might mean that we have to wait for the PS4. |
![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
2568
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Posted - 2013.09.13 22:19:00 -
[6] - Quote
We were once told to expect at least 32 vs. 32 at launch, and that they (CCP) were hoping to implement 64 vs 64 by that time.
This game was designed to be played with a lot more players on the field, and it shows. So many of the design choices don't really make any sense with these tiny player counts.
Unfortunately, CCP doesn't seem to have the know how to squeeze out that sort of performance on this dinosaur of a gaming machine. |
![SgtDoughnut SgtDoughnut](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
SgtDoughnut
M.E.R.C. Elite
108
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Posted - 2013.09.13 22:20:00 -
[7] - Quote
Cant we just do what planetside 2 did, everybody vs everybody :P |
![Csikszent Mihalyi Csikszent Mihalyi](https://web.ccpgamescdn.com/dust/img/character_creator/female_caldari_128.jpg)
Csikszent Mihalyi
DUST University Ivy League
167
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Posted - 2013.09.13 22:22:00 -
[8] - Quote
Monkey MAC wrote:Kane Fyea wrote:I think the next upgrade should be 20vs20. Don't want to add too many at one time or it could get really buggy. If you could do that you could do 36v36 it would be redundant and still put the same amount of strain on the system, it always follow binary!! 1v1 2v2 4v4 8v8 16v16 32v32 64v64 128v128 etc, etc
That's not how it works. It's natural to go with this kind of progression, but the main limiting factor is really just how many polygons are on the screen and how many objects need to be calculated. Sadly this doesn't follow a binary curve. |
![Johnny Guilt Johnny Guilt](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Johnny Guilt
Algintal Core Gallente Federation
282
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Posted - 2013.09.13 22:31:00 -
[9] - Quote
i feel the game isnt quite ready yet for high player counts seeing as CCP cant even get spawning right,hell i dont think the game is designed objectively for high player counts. |
![Arx Ardashir Arx Ardashir](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Arx Ardashir
Imperium Aeternum
216
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Posted - 2013.09.13 22:36:00 -
[10] - Quote
"We want" yet "I'm sick..."
Anyways, this topic is humorously ignorant in it's demands. Higher player counts have always been planned, CCP just needs to get this bucking bronco under control. |
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![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
2568
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Posted - 2013.09.13 22:37:00 -
[11] - Quote
Johnny Guilt wrote:i feel the game isnt quite ready yet for high player counts seeing as CCP cant even get spawning right,hell i dont think the game is designed objectively for high player counts.
Aside from the uplink spam, what's wrong with spawning?
The game has been designed for much larger player counts from the very beginning. It's only recently, now that CCP seem to have given up on most of the basic ideas they had for the game early on that they are rebalancing for these tiny matches. |
![Monkey MAC Monkey MAC](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Monkey MAC
killer taxi company General Tso's Alliance
448
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Posted - 2013.09.13 22:42:00 -
[12] - Quote
Csikszent Mihalyi wrote:Monkey MAC wrote:Kane Fyea wrote:I think the next upgrade should be 20vs20. Don't want to add too many at one time or it could get really buggy. If you could do that you could do 36v36 it would be redundant and still put the same amount of strain on the system, it always follow binary!! 1v1 2v2 4v4 8v8 16v16 32v32 64v64 128v128 etc, etc That's not how it works. It's natural to go with this kind of progression, but the main limiting factor is really just how many polygons are on the screen and how many objects need to be calculated. Sadly this doesn't follow a binary curve.
Its unsual to do otherwise because each character is given an individual shortcut number, calculations are the limiting factor but its usially highly redundant to have any other progression!! |
![TEBOW BAGGINS TEBOW BAGGINS](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
TEBOW BAGGINS
The Corporate Raiders
976
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Posted - 2013.09.13 22:47:00 -
[13] - Quote
we used to play modified battlefront servers on the PS2 that were 128 total.
there were also MMOs on the PS2
hopefully PS4 will throwback to those days |
![Johnny Guilt Johnny Guilt](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Johnny Guilt
Algintal Core Gallente Federation
282
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Posted - 2013.09.13 22:59:00 -
[14] - Quote
Baal Roo wrote:Johnny Guilt wrote:i feel the game isnt quite ready yet for high player counts seeing as CCP cant even get spawning right,hell i dont think the game is designed objectively for high player counts. Aside from the uplink spam, what's wrong with spawning? The game has been designed for much larger player counts from the very beginning. It's only recently, now that CCP seem to have given up on most of the basic ideas they had for the game early on that they are rebalancing for these tiny matches. i spawned between the same cargo containers 3 times( as did my team ,no uplink) in the last ambush match i was in, while it was surround by enemy,the game ended with the enemy team having 59 of their clones left. Spawning simply put it's crap where the safest place is within killing range of an enemy AR. The most of thegame modes haven't been design for higher player counts,the maps them self's are, everything else isn't(yet) |
![Baal Roo Baal Roo](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Baal Roo
Subdreddit Test Alliance Please Ignore
2570
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Posted - 2013.09.13 23:05:00 -
[15] - Quote
Johnny Guilt wrote:Baal Roo wrote:Johnny Guilt wrote:i feel the game isnt quite ready yet for high player counts seeing as CCP cant even get spawning right,hell i dont think the game is designed objectively for high player counts. Aside from the uplink spam, what's wrong with spawning? The game has been designed for much larger player counts from the very beginning. It's only recently, now that CCP seem to have given up on most of the basic ideas they had for the game early on that they are rebalancing for these tiny matches. i spawned between the same cargo containers 3 times( as did my team ,no uplink) in the last ambush match i was in, while it was surround by enemy,the game ended with the enemy team having 59 of their clones left. Spawning simply put it's crap where the safest place is within killing range of an enemy AR. The most of thegame modes haven't been design for higher player counts,the maps them self's are, everything else isn't(yet)
Ambush is the only mode with random spawning, and that's actually one of the "points" of the mode... thus the name (Ambush, get it?). Besides any halfway decent squad that's been playing for more than a week is dropping uplink spam in safe locations anyway.
Otherwise, almost everything about the game is designed for larger player counts. How do I know this? Because up until just a few weeks before launch, CCP was still telling us that they intended to have at least 32 vs. 32 and were hoping to have 64 vs 64. If CCP intended to have larger player counts while designing the game, it follows pretty obviously that they were designing the game for larger player counts.
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![Orion Vahid Orion Vahid](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Orion Vahid
DUST University Ivy League
181
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Posted - 2013.09.13 23:06:00 -
[16] - Quote
CCP can't do it because of the fancy textures they implemented in Uprising . I don't care about fancy graphics, |
![Halfwings Warbringer Halfwings Warbringer](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Halfwings Warbringer
ThislsWhyimhot
41
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Posted - 2013.09.13 23:09:00 -
[17] - Quote
Orion Vahid wrote:CCP can't do it because of the fancy textures they implemented in Uprising ![X](https://forums.dust514.com/Images/Emoticons/ccp_x.png) . I don't care about fancy graphics, We don't really need the graphics at all we need more players |
![Halfwings Warbringer Halfwings Warbringer](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Halfwings Warbringer
ThislsWhyimhot
41
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Posted - 2013.09.13 23:12:00 -
[18] - Quote
Also the 5 point map is too much for 2 squad of 6 and 1 squad of 4, I think they should make like atleast ea squad of 6 for ea point and also doesn't make sense for third squad only have 4 people in it |
![mister sp mister sp](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
mister sp
Commando Perkone Caldari State
0
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Posted - 2013.09.14 00:21:00 -
[19] - Quote
dust in ps4 128 v.s 128 now high number corp that suck will have chance to succeed in pc. |
![CPP BROLOGI CPP BROLOGI](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
CPP BROLOGI
Company of Marcher Lords Amarr Empire
4
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Posted - 2013.09.14 00:23:00 -
[20] - Quote
Halfwings Warbringer wrote:I'm so sick of big map with only 32 people, we need more
No, that's a tank nerf and we don't need it. |
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![Chad Michael Murray Chad Michael Murray](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Chad Michael Murray
The Phoenix Federation
13
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Posted - 2013.09.14 00:53:00 -
[21] - Quote
TBH I'd rather have smaller maps and 6v6 or 8v8 but 24v24 works too.. I mean it's whatever. |
![Spycrab Potato Spycrab Potato](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Spycrab Potato
Hold-Your-Fire
465
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Posted - 2013.09.14 00:53:00 -
[22] - Quote
This game can barely run 16V16 |
![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
Seraphim Initiative..
732
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Posted - 2013.09.14 01:57:00 -
[23] - Quote
No, if the PS3 with Unreal engine can't handle it. No, if it means getting lower fps and jerkier gameplay.
YES if it can be done with no problems! |
![Necandi Brasil Necandi Brasil](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Necandi Brasil
Conspiratus Immortalis
334
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Posted - 2013.09.14 02:33:00 -
[24] - Quote
I think they were optimistic ... One year and we still have 16 vs 16... |
![Sgt Buttscratch Sgt Buttscratch](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Sgt Buttscratch
SLAPHAPPY BANDITS
756
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Posted - 2013.09.14 02:49:00 -
[25] - Quote
I would prefer: More maps/installations/atmospheres Missing weapons Missing dropsuits Missing vehicles and a proper Eve connection, before my battlefield is invaded by 4 full proto squads versus 24 blueberries |
![Nick nugg3t Nick nugg3t](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Nick nugg3t
United Universe Corp
151
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Posted - 2013.09.14 03:08:00 -
[26] - Quote
SgtDoughnut wrote:Cant we just do what planetside 2 did, everybody vs everybody :P
step 1- install planetside 2 step 2- begin to play planetside 2 step 3- continue to play planetside 2
I think that solves your problem |
![Rynoceros Rynoceros](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Rynoceros
Rise of Old Dudes
722
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Posted - 2013.09.14 03:14:00 -
[27] - Quote
Anybody for 16v16v16? |
![KEROSIINI-TERO KEROSIINI-TERO](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
KEROSIINI-TERO
Seraphim Initiative..
733
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Posted - 2013.09.14 14:10:00 -
[28] - Quote
Rynoceros wrote:Anybody for 16v16v16?
not me |
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