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1. Myron Advice? - in General Discussions [original thread]
Somebody told me that caldari dropships are not viable. I don't know if he is right or not but I like to either prove him wrong or take the challenge. I am not a dropship expert or rich, I fully expect this to be a rather expensive / frustrating ...
- by Cruxio - at 2015.05.25 00:10:00
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2. Is the Agent Bonus Jara Kumora Worth Purchasing? - in General Discussions [original thread]
Maken Tosch wrote: She is not broken. She does provide a 15% bonus to sell-back value of the items sold back to the NPC. She is just made redundant now by the introduction of the Player Trade market. Thank You
- by Cruxio - at 2015.05.21 08:11:00
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3. Is the Agent Bonus Jara Kumora Worth Purchasing? - in General Discussions [original thread]
I appreciate the replies. But just to confirm, she does nothing but provide a pretty picture / trophy / decoration?
- by Cruxio - at 2015.05.21 08:00:00
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4. Is the Agent Bonus Jara Kumora Worth Purchasing? - in General Discussions [original thread]
While 15% is nice, I've heard its broken. I also don't know if its worth it or not. I am looking for any of your wisdom or experience on the matter. You guys helped me out a lot on my last LP purchase. Anyways, much appreciated and thank you for...
- by Cruxio - at 2015.05.21 07:27:00
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5. LP Apex or LP Skin? - in General Discussions [original thread]
Joel II X wrote: Skins agent worth the price of a fully fitted BPO. Thank you for the reply, and yes I know they cost the same, which is why I'm having to decide which I should get. A fully fitted BPO in the current system is clearly bett...
- by Cruxio - at 2015.05.18 00:01:00
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6. LP Apex or LP Skin? - in General Discussions [original thread]
Do you guys think the apex suits will still be worth something after the powercore idea? Because the extra slots and bpo aspect would be irrelevant once the powercore idea goes into effect. Also running standard items isn't all that expensive, and...
- by Cruxio - at 2015.05.17 23:54:00
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7. what are the cal and gal scout bonuses at level 5 again? - in General Discussions [original thread]
Maken Tosch wrote: 1. Skill Book percentages per level are added before being applied. Example: Minmatar Scout Dropsuit Operation (5% NK damage per level) at level 5 = 25% total. This I knew, but what about two different skill books multip...
- by Cruxio - at 2014.02.19 07:19:00
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8. what are the cal and gal scout bonuses at level 5 again? - in General Discussions [original thread]
Vulpes Dolosus wrote: Awry Barux wrote: I forget who made this spreadsheet- it wasn't me. https://docs.google.com/spreadsheet/ccc?key=0AvYSJ6FRJlihdFhORUVidFFTOEhpUG0xOVRUb0pkakE&usp=drive_web#gid=0 Cal scouts can get well below...
- by Cruxio - at 2014.02.19 06:41:00
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9. CCP Remnant, lets discuss assault bonuses - in General Discussions [original thread]
bump
- by Cruxio - at 2014.02.08 11:02:00
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10. Scouts the Active Module class (and without cloaks or second equipment slot) - in General Discussions [original thread]
+1
- by Cruxio - at 2013.11.06 01:37:00
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11. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Buster Friently wrote: So, I've seen, and commented on, the typical "it's not AR so nerf it posts" and have tried to explain that just because something kills you, but isn't an AR, that doesn't mean it's OP. Totals for all four matches combin...
- by Cruxio - at 2013.07.08 01:45:00
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12. Opening Player Markets would cure FotM and OP Weapons - in General Discussions [original thread]
ladwar wrote: you don't know how marketing goes then. take mushroom for example. high demand but higher supply so cost is low. take Escargot, low demand high supply so cost is higher then it should be. suppliers jack prices up on stuff that doe...
- by Cruxio - at 2013.07.07 18:35:00
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13. Opening Player Markets would cure FotM and OP Weapons - in General Discussions [original thread]
Vermaak Doe wrote: Simple solution, build what you use. And that is your reason going down the toilet, but I'm not saying I wouldn't love an open market. While it would be interesting if they gave us some sort of industrial or production me...
- by Cruxio - at 2013.07.07 17:41:00
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14. Opening Player Markets would cure FotM and OP Weapons - in General Discussions [original thread]
Mobius Wyvern wrote: Cruxio wrote: Marston VC wrote: Cruxio wrote: If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechani...
- by Cruxio - at 2013.07.07 17:33:00
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15. Opening Player Markets would cure FotM and OP Weapons - in General Discussions [original thread]
Avallo Kantor wrote: The other problem to consider is that DUST mercs can't currently move themselves to other systems in the game. Thus the only place EVE players could reasonably sell their wares to Dust players is in those handful of systems...
- by Cruxio - at 2013.07.07 17:29:00
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16. Opening Player Markets would cure FotM and OP Weapons - in General Discussions [original thread]
Marston VC wrote: Cruxio wrote: If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP ner...
- by Cruxio - at 2013.07.07 17:20:00
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17. Opening Player Markets would cure FotM and OP Weapons - in General Discussions [original thread]
If you really think about it, if we open player markets, op items/weapons would more likely go up than 10x the cost they are now due to simple demand and supply mechanics. Due to the time delay between CCP nerfing OP weapons and the rest of us hav...
- by Cruxio - at 2013.07.07 16:37:00
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18. Use a flaylock= admitting lack of gungame (and ideas for a fix) - in General Discussions [original thread]
Cosgar wrote: Rynoceros wrote: One of the easiest weapons in the game to dodge. Side step, side step, count 3 rounds, attack. Lather, rinse, repeat as necessary. Pretty much this. Also, the Flaylock isn't the only sidearm that's more eff...
- by Cruxio - at 2013.07.07 08:04:00
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19. Anyone else enjoying the active scanner? - in General Discussions [original thread]
IamI3rian wrote: Cruxio wrote: Never had issues with it revealing my position. It reveals your postition, but only during the "scanning" portion of the scan. The next 3-23(ish) seconds you're invisible again. Depending on which one you'r...
- by Cruxio - at 2013.05.13 04:47:00
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20. Anyone else enjoying the active scanner? - in General Discussions [original thread]
The Active Scanner is one of thy best tool for scouts tied with drop uplinks at the moment. I can attest to this as a dedicated scout shottie, it allows you to set up ambushes with perfection because it even tells you which way they are facing. Gi...
- by Cruxio - at 2013.05.13 03:49:00
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