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121. Why I dropped the (Assault) Scrambler Rifle, and learned to love the AR - in General Discussions [original thread]
Aisha Ctarl wrote: FATPrincess - XOXO wrote: It's the 80% damage to armor that makes me rage. Lotd of kill assists and guys running away with a sliver of HP left lol. The muzzle flash is way too big and blinds me so I basically spray and pra...
- by Cruor Abominare - at 2013.08.08 15:23:00
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122. A possible new fix in balance by introducing some "specific-reinforcement p... - in General Discussions [original thread]
Oh for fucks sake you already have this you dumbass. Tanks take less damage from frontal attacks than they do in the rear. I swear to god every game I play at least one twit is flying across the map at me in reverse and wonders why he just got rip...
- by Cruor Abominare - at 2013.07.12 05:42:00
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123. Armor tanking and WHY it IS viable. - in General Discussions [original thread]
ITT: people argue over to best fail fit suits. In the grand scheme of things 20hps is moot whether it's armor or shields. Guns average over 500 dps in this game and medium suits tend to be sub 900 hp brick fit. Yours basically halving that trying ...
- by Cruor Abominare - at 2013.07.05 06:57:00
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124. Top 4 bad Game Design Issues? - in General Discussions [original thread]
ITT: brutal assaulting of a horse who has ceased to be.
- by Cruor Abominare - at 2013.07.04 15:22:00
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125. CCP- Since you added the pilot suit skills... - in General Discussions [original thread]
CCP Remnant wrote: mollerz wrote: Thanks for clearing that up, mate. You guys may have included it by mistake, but sometimes the best ideas come from such mistakes. I'm telling ya! You are onto something ;) Sometimes accidents give us ...
- by Cruor Abominare - at 2013.07.03 15:29:00
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126. Confused about 3x SP - in General Discussions [original thread]
Made sense to me, granted still not much of a reason to play Wednesday since you'll be working longer than it would take if you just did it Thursday. For the posters above me, he explained it as this. Max cap is x. If you cap Wednesday, then you w...
- by Cruor Abominare - at 2013.07.02 06:25:00
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127. Pleasure Kills - in General Discussions [original thread]
Green Living wrote: Every Proto Caldari Assault player I melt at distance with my LR. As a proto cal assault, blapping lr users after being mildly annoyed by 5 to 6 seconds of being tickled by the silly lr while I killed his two friends. ...
- by Cruor Abominare - at 2013.07.02 03:34:00
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128. Would u spend SP now or later ? - in General Discussions [original thread]
1.3 is heavily rumored to be a balancing patch, with numerous changes to weapons and especially drop suits. It is suppose to be out by early august, I would save until then.
- by Cruor Abominare - at 2013.07.02 03:26:00
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129. The Importance Of AV Grenades - in General Discussions [original thread]
Spkr4theDead wrote: Cy Clone1 wrote: i also agree, but still give it very little tracking, There should be an increase in tracking capability concurrent with the meta level. Militia grade, very little/stupid tracking. ADV, decent trackin...
- by Cruor Abominare - at 2013.07.02 02:03:00
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130. The Importance Of AV Grenades - in General Discussions [original thread]
TheAmazing FlyingPig wrote: That guy in the video basically states why AV grenades need to be nerfed / removed - Why run a swarm launcher and hinder yourself when you can have an assault rifle with some AV grenades? The problem is more that ...
- by Cruor Abominare - at 2013.07.02 01:24:00
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131. The Importance Of AV Grenades - in General Discussions [original thread]
Already onboard used to have 3 of each fit with different nades now it's just 1 av nades all the time. Proto is too expensive to get caught in the open having to lav dance and hope reds don't show. Yellow murder murder taxis are still a pain thou...
- by Cruor Abominare - at 2013.07.02 00:24:00
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132. Dust514: The Little Things aka Death by 1000 Cuts! - in General Discussions [original thread]
Squad leaders to show as a star or some other shape on the mini map. Would make it easier for squadies to find their sl after respawn. Also would love if 50 ticket ambush would get fixed since uprising it continues to go on for over two minutes a...
- by Cruor Abominare - at 2013.06.18 06:06:00
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133. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
Fiddlestaxp wrote: Cruor Abominare wrote: Fiddlestaxp wrote: Does anyone think that my 1 second estimate of the time it takes to unload a flaylock clip is too low? That is the lynchpin of my argument. CCP, how about we actually include ba...
- by Cruor Abominare - at 2013.06.17 05:45:00
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134. Comparing the flaylock and the mass driver (Total Damage Output) - in General Discussions [original thread]
Fiddlestaxp wrote: Does anyone think that my 1 second estimate of the time it takes to unload a flaylock clip is too low? That is the lynchpin of my argument. CCP, how about we actually include basic information required to make logical choices...
- by Cruor Abominare - at 2013.06.17 05:27:00
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135. We're mercs - why don't Eve players control our contracts? - in General Discussions [original thread]
Rofl. This was on boots on the ground and I laughed when they said it too. No one in eve would pay us to do anything. Some pi bonus and fuel cost reductions? Lol, eve isn't interested. Instead we'd have a bunch of districts not being fought over....
- by Cruor Abominare - at 2013.06.12 19:49:00
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136. For CCP Wolfman - Lets discuss the TAC Changes - in Feedback/Requests [original thread]
CCP Wolfman wrote: Hi guys, We've been monitoring the TAR since the change. So far it is still one of the most used weapons with one of the highest kill counts. However it's no longer in a class of its own which is a good thing. We will keep ...
- by Cruor Abominare - at 2013.06.07 21:26:00
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137. I actually like the TAR nerf - in General Discussions [original thread]
Naw killing power isnt the problem. The nerf didn't really affect cqc, I can still just ram people to death with it on hip fire. More frustrating is that at medium ranges it's garbage because you must sight to kill past 8m. At this point it's much...
- by Cruor Abominare - at 2013.06.06 19:03:00
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138. [feedback] TAR Nerf - in Feedback/Requests [original thread]
Only visibility bump
- by Cruor Abominare - at 2013.06.06 16:11:00
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139. Fun fact on the scram rifle. - in General Discussions [original thread]
Bump for dev visibility
- by Cruor Abominare - at 2013.06.06 15:55:00
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140. Fun fact on the scram rifle. - in General Discussions [original thread]
Oh no it is, you back test this by monitoring heat bybfiring slower the speeding up. It doesn't change, at let they're honest when you look at the stat page it lists heat in seconds which when the gun came out I misread as per shot because my brai...
- by Cruor Abominare - at 2013.06.06 05:49:00
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