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161. Skill tweaking - in General Discussions [original thread]
xxMemphis wrote: Cruor Abominare wrote: Iron Wolf Saber wrote: Expect something in the month that is all I am allowed to say about it. Thank you, I've started my 30 day count down timer, if its late you will not be receiving my vot...
- by Cruor Abominare - at 2013.05.16 18:37:00
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162. Skill tweaking - in General Discussions [original thread]
Iron Wolf Saber wrote: Expect something in the month that is all I am allowed to say about it. Thank you, I've started my 30 day count down timer, if its late you will not be receiving my vote for CPM2. J/K, was pleasantly surprised to get...
- by Cruor Abominare - at 2013.05.16 18:32:00
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163. Negative SP - in Technical Support/Bugs [original thread]
relog happened when my passive ran out as well about 2 days ago.
- by Cruor Abominare - at 2013.05.16 18:24:00
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164. What is feedback damage? - in General Discussions [original thread]
Beren Hurin wrote: It is what the sentinal suits get for a per level bonus, but it doesn't exactly make sense... Is feedback damage what happens to you when the laser overheats? Because when any other gun overheats I don't think it hurst you. ...
- by Cruor Abominare - at 2013.05.16 18:15:00
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165. Skill tweaking - in General Discussions [original thread]
Theres a nice notice that CCP is going to potentially reduce some of our skill costs. Anyone know if this is a soon as in a couple days/weeks/months sort of thing?
- by Cruor Abominare - at 2013.05.16 18:13:00
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166. some giggle time for us vets - in General Discussions [original thread]
Iron Wolf Saber wrote: Step 6 implement account wide bans. Step 7, be sad you're on cpm.
- by Cruor Abominare - at 2013.05.15 21:07:00
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167. "DUST as it stands simply isn't interesting enough to merit that kind o... - in General Discussions [original thread]
hooc order wrote: Quote: Inadequate keyboard/mouse support Inadequate to what? A PC? Cuz i can't think of any game on the PS3 (or any console for that matter) that has keyboard/mouse support. He wanted there to be a mouse pointer for ...
- by Cruor Abominare - at 2013.05.15 19:55:00
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168. some giggle time for us vets - in General Discussions [original thread]
I much prefer this route. 1. Make new alt. Play 1 match, we need a couple dollars. 2. Skill directly into adv flaylocks, i'd suggest putting it to 4 for the extra splash. 3. Go to fittings, pick one, delete the weapons and place 2 flaylock pis...
- by Cruor Abominare - at 2013.05.15 16:20:00
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169. Missing skill points - in Technical Support/Bugs [original thread]
Anyone else recently log on to find they were in negative unallocated sp and missing 500k sp in skills.
- by Cruor Abominare - at 2013.05.15 01:57:00
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170. Where are Mercs when not in a clone? - in General Discussions [original thread]
Beren Hurin wrote: Crash Monster wrote: Dust Evo 514 wrote: Techno babble is bad. All you need to know is that there are clones of you that receive your personality and memories when you die. That is it. Nothing more. Technically they ...
- by Cruor Abominare - at 2013.05.14 20:36:00
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171. Newly concieved ideas on the Universe! - in General Discussions [original thread]
Tanis Jumes wrote: I love the concept but hate to say that it sounds too much like Halo's Flood, or Alien's.....Xenomorphs. Plainly speaking it sounds like zombies. Don't get me wrong, I love the idea, but it would likely just kill the game for...
- by Cruor Abominare - at 2013.05.14 02:29:00
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172. Math - Breach Forge gun VS Cumpressed rails - in General Discussions [original thread]
My girlfriend knows all about the dangers of cumpressed rail weapon systems
- by Cruor Abominare - at 2013.05.13 19:29:00
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173. Incoming Logi Nerf - in General Discussions [original thread]
Aside from the lul caldari bonus, the other problem is really the pg CPU issue. Ccp did a terrible job assigning those values and besides the rather broken amarr assault, every other race has to give up one two slots for fitting modules even at pe...
- by Cruor Abominare - at 2013.05.13 04:20:00
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174. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
ITT: people who don't know how fall off curves work.
- by Cruor Abominare - at 2013.05.13 03:01:00
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175. The future of monetization in Dust : Finding better ways - in Feedback/Requests [original thread]
Darken-Sol wrote: solo tournaments with an an aurum buy in and payout. This is a fantastic idea. Ccp takes a cut and it's a fantastic thing for players to log in even after capping to do. You could even scale it to squads and teams.
- by Cruor Abominare - at 2013.05.13 02:56:00
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176. [QUESTION] Who balances the weapons in dust 514??? - in General Discussions [original thread]
Ccp remnant. He's quite brilliant actually. He's given us such wonderful design concepts such as heavies needing to be cqc only. Which is a brilliant troll. You know what you need to be good in cqc, fast turn speeds, guess what a heavy drawback is...
- by Cruor Abominare - at 2013.05.12 23:51:00
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177. Why sharpshooter wasn't a mistake ccp - in General Discussions [original thread]
I feel like a big point may have been missed. Irregardless of whether the specifics of a skill like sharpshooter was wrong or badly implemented wasn't the topic of discussion. Rather the importance of having a hand ful of skills that are cheap and...
- by Cruor Abominare - at 2013.05.10 16:29:00
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178. Why sharpshooter wasn't a mistake ccp - in General Discussions [original thread]
Delirium Inferno wrote: Attaching range to a skill is a terrible idea because it takes away from the core mechanics of seeing an enemy, identifying their weapon, and knowing their range and how to attack them. The range doesn't need to be as lo...
- by Cruor Abominare - at 2013.05.10 15:46:00
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179. Why sharpshooter wasn't a mistake ccp - in General Discussions [original thread]
Dis Cord wrote: SS worked because there was a better range overlap. They have completely eliminated that with their range nerf. However, SS was the best solution to a simply broken mechanic: Hard Range. The better solution is to rework rang...
- by Cruor Abominare - at 2013.05.10 15:38:00
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180. Why sharpshooter wasn't a mistake ccp - in General Discussions [original thread]
I know this sounds like blasphemy to certain circles but here me out. Skills like sharpshooter and having dmg added via weaponry upgrades and not just a blanket 10% dmg were incredible important for new players. This is because they were pure pow...
- by Cruor Abominare - at 2013.05.10 15:23:00
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