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3061. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Garrett Blacknova wrote: Light/Scout: Small, sneaky, fast, good at spotting other sneaky people. Heavy/Sentinel: Large, slow, powerful, good at controlling and securing a point, but vulnerable at range and against fast targets. Logi: Support ro...
- by Cross Atu - at 2013.05.18 01:54:00
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3062. Dren Dropsuits - in General Discussions [original thread]
Shotgun Rhino wrote: Does anyone know what the dren suits look like, slots, weapons, etc. I wanted to know are they an average build or really nice. They don't show nothing for me to pick it up. Looked almost everywhere. They're the MAG suits...
- by Cross Atu - at 2013.05.18 00:40:00
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3063. 9 min and counting for PC battle - in General Discussions [original thread]
CCP Nullarbor wrote: If DT runs over your schedule corp battle start then everything is just reverted. Clones returned, money given back etc. Does this include reverting the timer for when the district leaves "offline" status or do defenders ...
- by Cross Atu - at 2013.05.17 12:41:00
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3064. Sticky:Downtime extension today, May 17 - in General Discussions [original thread]
so about 6 minutes from now (if my time fu hasn't fail shipped again)
- by Cross Atu - at 2013.05.17 12:25:00
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3065. Sticky:IMPORTANT README - User's guide to the CPM forums - in The Council's Chamber [original thread]
Any chance we can get a sticky in this sub-form with the contact info for the CPM? "email, tweet, or Skype" are all mentioned but I'd hazard that many of the Mercs on the field don't have those for the CPM. Cheers, Cross
- by Cross Atu - at 2013.05.17 12:17:00
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3066. Planetary Conquest Battles: Day 1 - in General Discussions [original thread]
CCP Nullarbor is best Nullarbor
- by Cross Atu - at 2013.05.17 02:19:00
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3067. up pc battle count - in General Discussions [original thread]
CCP Nullarbor wrote: CCP = bad at math 16 is currently our maximum player limit per team for all battles. We may increase this in the future however specifically for PC this increases the minimum requirements for smaller corporations which is ...
- by Cross Atu - at 2013.05.17 02:15:00
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3068. 80+80/300 vs 160/300 ? - in General Discussions [original thread]
District in question is Fittakan : Bosena IX - District 11 and my confusion regarding it mirrors your own On a (related?) note, we attacked District 10 of the same planet today (fighting against the same Corp) and won that engagement as well, H...
- by Cross Atu - at 2013.05.17 01:51:00
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3069. 80+80/300 vs 160/300 ? - in General Discussions [original thread]
CCP Nullarbor wrote: Cross Atu wrote: It does indeed, quick follow up question. If a district is attacked, and the defender loses what is the result under current conditions? My understanding was that clone production ceased and the attacke...
- by Cross Atu - at 2013.05.17 01:39:00
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3070. 80+80/300 vs 160/300 ? - in General Discussions [original thread]
It does indeed, quick follow up question. If a district is attacked, and the defender loses what is the result under current conditions? My understanding was that clone production ceased and the attacked 'stole' a portion of the clones that would...
- by Cross Atu - at 2013.05.17 01:20:00
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3071. 80+80/300 vs 160/300 ? - in General Discussions [original thread]
In PC I've been seeing both readouts, pulling up the attack menu seems to display both counts as the same total clones defending. So riddle me this, what is the difference between the two and why are they displayed differently Cheers, Cross
- by Cross Atu - at 2013.05.16 22:16:00
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3072. [Bug] No stats displayed after PC matches. - in Technical Support/Bugs [original thread]
Updated info, in the most recent battle today 2 out of our team were able to properly see the post match screens while others on comms were still experiencing the issue as described above. I have been unable thus far to ascertain what factors mad...
- by Cross Atu - at 2013.05.16 20:47:00
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3073. [Bug] No stats displayed after PC matches. - in Technical Support/Bugs [original thread]
CCP Nullarbor wrote: You can check your rewards by looking at the wallet and your assets listing after the battle. From all indications so far the rewards are being paid out to the winners ok, just the UI for the end of match is not showing up....
- by Cross Atu - at 2013.05.16 17:19:00
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3074. PC victory screen problem - in Feedback/Requests [original thread]
Agreed/confirmed. Bug report I submitted: https://forums.dust514.com/default.aspx?g=posts&t=78215&find=unread CCP please look into this. Cheers, Cross btw dark cloud, gg today solid HAV build bro o7
- by Cross Atu - at 2013.05.16 16:02:00
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3075. [Bug] No stats displayed after PC matches. - in Technical Support/Bugs [original thread]
The post match screen hangs for ~1 minute after match with no option to exit and displays no match statistics. This has been the case with all PC matches my alliance has participated in thus far today. ~Cross
- by Cross Atu - at 2013.05.16 15:45:00
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3076. Restock options and Net Gain/Loss info - in Feedback/Requests [original thread]
Also especially for PC battles (but all really) a clones lost stat recorded on a per player basis would be great. "Deaths" are one thing but actual bleedouts that cost clones (and thus ISK) are another matter entirely and should be recorded and ...
- by Cross Atu - at 2013.05.16 05:55:00
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3077. The problem with the LAV - in Feedback/Requests [original thread]
LAVs are like big kill and WP stuffed pinatas Granted they're a little tougher than they used to be, now they're a 1.5-2 swarm launcher kill instead of the 1/2-1 swarm volley kill they used to be. Forge guns and AV nades eat them up even more. ...
- by Cross Atu - at 2013.05.16 05:47:00
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3078. [REQUEST] CCP - Please confirm the TYPES of weapons - in Feedback/Requests [original thread]
KING CHECKMATE wrote: In the sight of general confusion among Dust players on what falls into which category ( https://forums.dust514.com/default.aspx?g=posts&t=77287&find=unread ), and the fact that certain Drop suit path bonuses inv...
- by Cross Atu - at 2013.05.16 04:22:00
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3079. Restock options and Net Gain/Loss info - in Feedback/Requests [original thread]
My thoughts? +1 These changes would both make the game more accessible and easy to play without diminishing it's complexity or meaning. Please put these somewhere on the roadmap CCP. Cheers, Cross
- by Cross Atu - at 2013.05.16 04:21:00
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3080. Merc Packs need more information - in Feedback/Requests [original thread]
I agree with the premise of the OP and while I'm not CCP I want to share some of the information I have (since I've spent money I really shouldn't have a bought the thing ). The dropsuits are statistically equivalent (I want to say identical bu...
- by Cross Atu - at 2013.05.16 04:16:00
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