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521. Why can tanks solo, but not AV? - in General Discussions [original thread]
AetherFall wrote: TranquilBiscuit ofVaLoR wrote: good question. but in actuality, isk IS a balancing factor. if the tanks like now, have to be teamed up on with proto AV and they cost less than my proto scout suit, then that's a problem. n...
- by Cosgar - at 2013.12.13 04:04:00
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522. let's talk dust: Good outweighs the bad? - in General Discussions [original thread]
Michael Arck wrote: Cosgar wrote: It's like biting into a twinkie and finding out it's full of turned mayonnaise. Aw c'mon man!!! Can...not...remove...image...from...my....head. Aargh! I'm bout to vomit in my dropsuit You're lucky I did...
- by Cosgar - at 2013.12.13 04:02:00
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523. Please Refund AV Weaponry SP - in General Discussions [original thread]
Lemme spell it out for you: Glowy tank = Baaaaad! Not glowy tank = Good!
- by Cosgar - at 2013.12.13 03:59:00
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524. let's talk dust: Good outweighs the bad? - in General Discussions [original thread]
I'm having fun again, but getting extremely pissed off at the same time. It's like biting into a twinkie and finding out it's full of turned mayonnaise. For example, I needed to clean my keyboard when I found out REs are sticky, but raged quit whe...
- by Cosgar - at 2013.12.13 03:48:00
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525. To the winy AVers - in General Discussions [original thread]
FFS, why is this so hard to understand?
- by Cosgar - at 2013.12.13 03:42:00
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526. A question for tankers (No QQ) - in General Discussions [original thread]
Sinboto Simmons wrote: REs need a looking at honestly, like the sticky REs btw, but things like the damage and radius throughout levels needs to be addressed, besides the deployment number and the amount carried there's just no change. Yeah, ...
- by Cosgar - at 2013.12.13 03:38:00
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527. A question for tankers (No QQ) - in General Discussions [original thread]
Anmol Singh wrote: 6... No, seriously. I can only carry 3, 4 if I'm using prototype. The only bonus to REs across the tiers is a faster arming time and +1 carried at prototype. Keep in mind that I'm talking about physically running up to you ...
- by Cosgar - at 2013.12.13 03:37:00
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528. So who HASN'T been banned yet from FW? - in General Discussions [original thread]
After I realized that any thing that would be fun could kick you, I haven't been banned anymore.
- by Cosgar - at 2013.12.13 03:33:00
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529. Kicked from FW AGAIN!!! - in General Discussions [original thread]
Seymor Krelborn wrote: LUGMOS wrote: Cosgar wrote: Michael Arck wrote: question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries ca...
- by Cosgar - at 2013.12.13 03:31:00
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530. A question for tankers (No QQ) - in General Discussions [original thread]
If someone managed to get close enough to lay some REs on you, how many should it take to blow you up? As of right now, it takes 4 remotes, which usually requires a nanohive unless you're using the Boundless. So, how many do you think is fair for ...
- by Cosgar - at 2013.12.13 03:26:00
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531. Kicked from FW AGAIN!!! - in General Discussions [original thread]
Michael Arck wrote: Cosgar wrote: Michael Arck wrote: question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, ...
- by Cosgar - at 2013.12.13 03:13:00
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532. [Request] Rebuild the laser rifle post-1.7 - in Feedback/Requests [original thread]
I'd rather the laser go back to having Chromosome sharpshooter proficiency 5 range and make it the Amarr's version of a sniper rifle.
- by Cosgar - at 2013.12.13 03:07:00
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533. Remove the ability to Q up all 4 faction at the same time - in General Discussions [original thread]
Sinboto Simmons wrote: Im not sure if there should be match making, after all FW is all about fighting for your chosen race. in pubs it makes makes more sense to have: random high sec matches that you do as a merc for extra isk, no full teams ...
- by Cosgar - at 2013.12.13 02:56:00
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534. How about this AV-TANK fix - in General Discussions [original thread]
DeadlyAztec11 wrote: Outside of the nitro glitch tanks should not be touched. Swarms should get there range back. Forge is fine. Plasma Cannon is fine. AV grenades should get a quarter of the damage they lost back. Nothing else should be touch...
- by Cosgar - at 2013.12.13 02:54:00
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535. F*** Tanks - in Feedback/Requests [original thread]
Wait for them to stop glowing and marvel at how paper thin they are.
- by Cosgar - at 2013.12.13 02:50:00
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536. KING CHECKMATE, or anyone else. - in General Discussions [original thread]
Thanatus Sleep wrote: Tank not op it just that tank is being spam mad crazy. ^This, so much this. All I've been seeing is tanks, combat and rail rifles since 1.7. People are trying out the new toys. Give it a couple of weeks and people will ...
- by Cosgar - at 2013.12.13 02:45:00
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537. How about this AV-TANK fix - in General Discussions [original thread]
I've blown up at least 8 tanks since 1.7, with nothing but grenades and REs. The only time I really had trouble was a maddy that was abusing the MLT injector. What exactly are you guys doing that's harder than running up behind a tank and planting...
- by Cosgar - at 2013.12.13 02:44:00
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538. Kicked from FW AGAIN!!! - in General Discussions [original thread]
Michael Arck wrote: question...in a FW FF match, why would put down prox mines without communicating to the entire team the location of the prox mine? And since you know blueberries can be slow at times, why would you put one down anyway in a F...
- by Cosgar - at 2013.12.13 02:39:00
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539. no improvements to HMG and Shotgun, even after numerous threads... - in General Discussions [original thread]
1.8 is supposed to be infantry re-balance.
- by Cosgar - at 2013.12.13 02:37:00
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540. Do people just choose minmatar FW for easymode? - in General Discussions [original thread]
Everything good is Minmatar.... until you realize the Ishukone SMG is Caldari. FML
- by Cosgar - at 2013.12.13 02:36:00
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