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301. Instead of being kicked from FW for FF and TK... - in General Discussions [original thread]
Seymor Krelborn wrote: Keri Starlight wrote: Nope... it's supposed to prevent griefing (even if not working properly already). wrong... ccp is all about a healthy amount of griefing. I know you're being sarcastic, but they actually are....
- by Cosgar - at 2013.12.17 20:04:00
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302. Instead of being kicked from FW for FF and TK... - in General Discussions [original thread]
...you should be offered a choice to defect to the opposing team. Discuss!
- by Cosgar - at 2013.12.17 19:12:00
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303. Bobbing and Weaving Like A Boss... - in General Discussions [original thread]
Takahiro Kashuken wrote: Hit detection seems a bit iffy thats why Blaster always seems a bit iffy, i get shield flare but no dmg sometimes I thought it was just me. Might be lag though.
- by Cosgar - at 2013.12.17 19:07:00
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304. So now that the tables have turned... - in General Discussions [original thread]
Seymor Krelborn wrote: Cosgar wrote: Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wou...
- by Cosgar - at 2013.12.17 18:51:00
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305. Boundless Combat Rifles... - in General Discussions [original thread]
Cenex Langly wrote: LT SHANKS wrote: drop me faster than any other rifle in this game. It's one hell of a CQC beast! Players using AA whilst hip firing tear through my Heavy and brick tanked Logi with ease. It's pretty damned awesome. I w...
- by Cosgar - at 2013.12.17 18:34:00
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306. rp crap aside. why do you fight for a specific faction? - in General Discussions [original thread]
Minmatar are bad assess, doing so much with just rusty space debris duct taped together. Also, not too many games have black characters, so I got to take what I can get.
- by Cosgar - at 2013.12.17 18:27:00
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307. So now that the tables have turned... - in General Discussions [original thread]
Ever stop to think that the problem is people are expecting light weapon AV to be super effective against a Heavy Attack Vehicle? Also, have you seen the scrubs that call themselves dedicated AV? They wouldn't survive a day back when we had real H...
- by Cosgar - at 2013.12.17 18:13:00
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308. Nerf all assault variants of the other assault rifles - in General Discussions [original thread]
Remove the sharpshooter skill first and let's see what's more effective than what at what range.
- by Cosgar - at 2013.12.17 17:48:00
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309. Why does everyone want to nerf the CR when the RR is way better? - in General Discussions [original thread]
Before anything gets nerfed/buffed, TTK needs to be reevaluated with the better hit detection. After that, sling something as simple as removing the sharpshooter or changing the proficiency skill to something other than raw DPS might fix rifle bal...
- by Cosgar - at 2013.12.17 17:44:00
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310. [Request] Fixing uplink spam... with lore! - in Feedback/Requests [original thread]
Spartan MK420 wrote: making spawn camping easy again -1 That's the beauty of it. People will learn to hide the damn things.
- by Cosgar - at 2013.12.17 17:36:00
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311. [Request] More stuff - in Feedback/Requests [original thread]
We could use some more things too.
- by Cosgar - at 2013.12.17 10:38:00
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312. Cultural insensitivity and suicide bombing in DUST 514. - in General Discussions [original thread]
If I gotta listen to Amarr RPers glorifying slavery, you should have to put up with a nickname for a tactic coined from Battlefield.
- by Cosgar - at 2013.12.17 10:24:00
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313. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
Only thing I would change is buffing the base shield recharge rate, lowering depleted delay to 8 seconds to match the logi and amending the racial bonus to affect total clip size (after skill is applied) and include ammo capacity and a bit more CP...
- by Cosgar - at 2013.12.17 10:16:00
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314. [Request] Convert Flaylock into a proper A/V sidearm - in Feedback/Requests [original thread]
Make the standard anti-infantry with the capacity for light AV and the breach the opposite. I wouldn't screw with trajectory outside of increasing velocity slightly. It seems a bit off since 1.4, but with hit detection fine tuning in1.6, its gotte...
- by Cosgar - at 2013.12.17 09:59:00
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315. I think it's pretty evident at this point that HAVs need a cost increase - in General Discussions [original thread]
Mobius Wyvern wrote: Sinboto Simmons wrote: Cosgar wrote: Mobius Wyvern wrote: Jason Pearson wrote: Sir, ISK is not and should not ever be a balancing factor. lmfao I love this, I get to say exactly what AVers say, and now I underst...
- by Cosgar - at 2013.12.17 08:17:00
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316. Large turrets, the only viable AV - in General Discussions [original thread]
No WP for destroying instillations and they respawn over time. Problem solved.
- by Cosgar - at 2013.12.17 07:50:00
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317. 1.7 Vehicles - in Feedback/Requests [original thread]
Tanks were actually as stable as cardboard in 1.0-1.6. In 1.7, they're about as stable as wet cardboard. Wait until their resistance goes down and go to town. 1 AVer might be able to do it with proper positioning, 2 makes it much easier, and 3-6 =...
- by Cosgar - at 2013.12.17 07:42:00
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318. Proxi mines & Remote explosives. - in General Discussions [original thread]
Seigfried Warheit wrote: Cosgar wrote: Ghosts Chance wrote: only buff to remotes needed would be to increase the amount you carry to match the amount you can have active its currently 3/3 3/4 4/5 needs to be 3/3 4/4 5/5 I agree max a...
- by Cosgar - at 2013.12.17 07:35:00
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319. Scout LAVs - in General Discussions [original thread]
SLAVs need to be what scout dropsuits need to be: Debuff specialists, kiting, tackling and infiltration. Imagine a badass marauder getting ready to wreck your whole squad, but suddenly a SLAV decloaks, scrambles it to deactivate modules, webs it s...
- by Cosgar - at 2013.12.17 07:31:00
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320. Remove blasters from tanks? - in General Discussions [original thread]
Cat Merc wrote: Still, not sure. Damage mods in high slots work well in tanks. It's a bit hit or miss. One of the biggest issues shield tanks have is they have nothing for low slots aside from ammo and enhancers. If they had passive damage mo...
- by Cosgar - at 2013.12.17 07:26:00
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