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41. [Suggestion] Rebalancing the Forge gun - in Feedback/Requests [original thread]
So in build two people were kevetching about forge snipers. Now we cant kill tanks with them. Little heavy handed on the nerf bat. I said in an earlier post I thought forge gun sniping took skill because the forge gun cant zoom or do aim down ...
- by Corban Lahnder - at 2012.09.04 20:34:00
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42. To hell with Dropships.... - in Feedback/Requests [original thread]
So I have no isk, so I have no dropship of any kind. do they fly like helicopters or vtols like in the old build or do they fly like fixed wing craft? Has the vtol element been completely removed? Compare its handeling to some other flying vehi...
- by Corban Lahnder - at 2012.08.30 18:24:00
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43. Where are the mines - in Feedback/Requests [original thread]
A highly deadly AV mine would be appreciated. RE can really only take down militia tanks. Having Heavy AV mines that vanish once you lay them down, or took a while to deploy(think hacking ring)
- by Corban Lahnder - at 2012.08.29 19:51:00
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44. Logistics and thoughts - in Feedback/Requests [original thread]
I have a question, what constitutes a logi? Problem is right now any tom **** and harry can pick up a rep tool and use it as well as a nanite injector, as long as they have the skills to use it and they have the cpu pg to fit it to there suit. S...
- by Corban Lahnder - at 2012.08.29 19:46:00
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45. this game needs less COD and more EVE - in Feedback/Requests [original thread]
Dust will support the largest maps that the unreal 3.5 engine can support with out cracking. However that is the limitation, the old arcitecture of unreal 3.5. If you want openworld, you need to play planetside 2. Technically this[dust] is open ...
- by Corban Lahnder - at 2012.08.29 19:41:00
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46. to explain BETA- version to all those whiners and crybabies - in Feedback/Requests [original thread]
+ 1 Now. Never be afraid to post criticism like this: Theres graphical bugs on the SMG when you run with it. Deployment menus are popping up randomly. The reload animation is playing randomly after reload. Put that on bugs. For feedback leav...
- by Corban Lahnder - at 2012.08.29 19:29:00
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47. TANKS ARE NOT OP - in Feedback/Requests [original thread]
The problem is once a group get a monopoly of tanks and start working together, as they can and should in this build, they will essentially deny any and all sp or isk gain to any one in that match who cannot field a tank themselves to counter. If...
- by Corban Lahnder - at 2012.08.23 16:33:00
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48. [Request] Freefalling mechanics - in Feedback/Requests [original thread]
I usually dont hit x untill the last possible second otherwise people see this huge ass cloud of energy falling from the sky. Really easy to spot. Theres a bug where some times you fall with out going into the sky diving position, which makes it...
- by Corban Lahnder - at 2012.08.08 14:09:00
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49. [Request] Space Monocles for Mercs... - in Feedback/Requests [original thread]
I endorse this product and or service. Also something that never got introduced to eve is Top hats tails and canes. All of these I expect to be in dust.
- by Corban Lahnder - at 2012.08.08 14:07:00
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50. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Obvious Troll is Obvious.
- by Corban Lahnder - at 2012.08.08 14:05:00
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51. [REQUEST] Jetpacks, new weapons/equipment, aesthetic changes, & alien life PVE - in Feedback/Requests [original thread]
I hate to say this but having them create the HUD three times over is a tall order. I actually prefer the universality of the current build its shows that as dust mercs we can interface with nearly any piece of technology we can hack.
- by Corban Lahnder - at 2012.08.01 16:00:00
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52. over powered breach, underpowered tactical assault rifles - in Feedback/Requests [original thread]
Im less concerned about the breech. The creodon breech assault rifle two or three shots anything. Thats a little overkill.
- by Corban Lahnder - at 2012.08.01 15:54:00
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53. All assault rifles look the same - in Feedback/Requests [original thread]
Also when Dust releases there going to have racial varieties of EVERY ******* WEAPON! The SMG is just the minmitar SMG, there will be racial varieties of all of these! Same with the assualt rifle. The assault rifle is gallente, they have already ...
- by Corban Lahnder - at 2012.08.01 15:51:00
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54. [Suggestion} Sansha's Nation as PVE Opponants and lootable gear? - in Feedback/Requests [original thread]
Were going to get to f up rogue drones for starters. Being able to have a back story about how dust mercs are resistant to Sansha assimilation nanites might be a cool back story that would also make them a natural counter to sansha raiding and ab...
- by Corban Lahnder - at 2012.08.01 15:46:00
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55. [Request] POS Like Shield for Primary Spawn - in Feedback/Requests [original thread]
Dont make it to big but not a bad idea. They got this for planet side two where the warp zones are located.
- by Corban Lahnder - at 2012.08.01 15:41:00
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56. Fun Weekend in DROPSHIPS - in Feedback/Requests [original thread]
Will repair tools fix hull/players boddies or will it only rep armor?
- by Corban Lahnder - at 2012.08.01 15:39:00
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57. [Feedback] The LAV - in Feedback/Requests [original thread]
I dont mean to split hairs because you do bring up some valid points but, its not an autocanon its a blaster. Dont worry in the full build the minmitar will provide us with autocanons to fit to our vehicles, and you might actually be pleased with ...
- by Corban Lahnder - at 2012.08.01 15:35:00
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58. [Request] Balancing Marauders / Recon Drop ships - in Feedback/Requests [original thread]
Yosef Autaal wrote: yes it can suck if the other side has two or three of them and you seem to be the only one fighting them if that is the case you hope some one does take notice and helps you out or you shout at team mates in comms to get in ...
- by Corban Lahnder - at 2012.07.30 18:54:00
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59. [Request] Encouraging Team/Objective Gameplay - in Feedback/Requests [original thread]
Alot of people seem to be bitching about spawn camping. My response to this has always been...Well spawn at a more rear spawn point to avoid this. If a CRU has been over run dont spawn there. Its why we have red zones. The spawn camping and the ...
- by Corban Lahnder - at 2012.07.30 14:33:00
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60. [Request] Balancing Marauders / Recon Drop ships - in Feedback/Requests [original thread]
Had alot of fun this weekend. The addition of the Isk repair tool varieties meant that me as well as a lot of other players were playing logistics classes and it was a blast. There were a couple of times where I would chase friendly heavies around...
- by Corban Lahnder - at 2012.07.30 14:05:00
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