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1. PS3 & SSD - in The Locker Room [original thread]
Noc, that Seagate hybrid drive has 8GB of SLC Nand in it. Meaning it doesn't have the wearing problems that modern MLC and Nand does. If the OS isn't optimized properly to run a SSD, it completely trashes the wear leveling, and makes the drive wea...
- by Conraire - at 2012.11.25 15:47:00
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2. PS3 & SSD - in The Locker Room [original thread]
Best thing to get for PS3 is probably a Hybrid SS HDD. That way you get decent capacity and don't spend an arm and leg. Smaller SSD's aren't an option for anyone who has a lot of games installed. Meaning you'd have to spend $160 minimum for a 256G...
- by Conraire - at 2012.11.25 02:42:00
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3. guess ccp is seeing that less and less people are playing the beta. - in General Discussions [original thread]
SoTa is right when it comes down to it. I know I've contributed. Pointed out exactly how to reproduce some of the Server error bugs with the market and all. Also Offered constructive criticism on proper balancing of weapons, and input on new weapo...
- by Conraire - at 2012.11.24 23:54:00
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4. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
The only inherent problem would be, they would then need to nerf the DS hitpoints down, otherwise they'd be more overpowered than they are now.
- by Conraire - at 2012.11.12 00:47:00
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5. IS THIS GUN MADE OUT OF FRUITY PEBBLES?! - in Feedback/Requests [original thread]
Most important thing, in any FPS, is reload after every kill/engagement. And in this case know where friendly Nanohives and Supply depots are.
- by Conraire - at 2012.11.08 05:59:00
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6. [request] Breach forge gun tweak - in Feedback/Requests [original thread]
Honestly the only issue I have with the breach forge is either being not able to move, or charge time, or a combo of both. Forces you to stand in one spot and takes longer to charge while doing so...But on the other hand..... It does do a lot more...
- by Conraire - at 2012.11.08 05:56:00
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7. New Singularity client for EVE side - in General Discussions [original thread]
Yeah, noticed that after updating my regular eve client too. If they're that close to the same builds, it may not be too long before they move us. Maybe next build or the one after.
- by Conraire - at 2012.11.08 05:50:00
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8. REQUEST - evolved into Proto AUR modules - time limited BPO instead of low fitti... - in Feedback/Requests [original thread]
Well considering those Aur complex mods required level 5 to get. idk, are they over powered or pay to win, guess they could be taken that way. But, if the game doesn't have some pay to win elements, they won't make money. Thus wouldn't be able to ...
- by Conraire - at 2012.11.07 02:09:00
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9. the reason why forge gun is not the answer - in General Discussions [original thread]
Scheneighnay McBob wrote: actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first Turret installations are deployable now? ...
- by Conraire - at 2012.11.07 01:50:00
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10. I haven't played for AT LEAST 6 Months. - in General Discussions [original thread]
I'd say it's half and half worth playing. Graphics are better now than when I started. Though as someone else said, it seems to take an absurdly long time for them to load. But I will say this is probably the worst multiplayer beta that I've been ...
- by Conraire - at 2012.11.07 01:44:00
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11. New Singularity client for EVE side - in General Discussions [original thread]
How close is this version to Tranq client code? Or, how long will it be before the Singularity EVE side is running parallel code to tranquility? I figure this is when you'll know how close the game is to moving to tranquility.
- by Conraire - at 2012.11.06 19:45:00
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12. EVE MONEY - in General Discussions [original thread]
What happens with Isk when we hit tranquility really depends on who decides to influence things in Dust. Now an average corp small to mid size may be able to drop 100m to their dust branch, without a second thought. I don't think you're going to b...
- by Conraire - at 2012.11.03 02:33:00
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13. Missiles in their current state are absolutely ridiculous - in Feedback/Requests [original thread]
A: As a swarm user, you cannot lock on targets if they're behind an object, terrain, etc. Its most likely they had you locked an fired before you got behind cover, at which point the missiles are already locked onto your electrical signal. I've ne...
- by Conraire - at 2012.11.02 06:18:00
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14. [Request] Remove blasters from armour tanks and make them use railguns as standard - in Feedback/Requests [original thread]
The Caldari HAV has a rail gun, because Caldari's main weapon is Railguns. Yes they have a few key ships that specialize in missiles. But a fair amount specialize in Rails and EW. Gallente vehicles tend to come with blasters for the same reason, G...
- by Conraire - at 2012.11.02 05:57:00
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15. [Feedback] Tanks and More. - in Feedback/Requests [original thread]
Food for thought Darkshadow, in real life, and m1 abrams or bradly fighting vehicle can be taken out by 1 to 2 RPG 27 hits. And all an RPG 27 is, is a more powerful version of the regular RPG7 rocket launcher. In real life, an m1 abrams can be tak...
- by Conraire - at 2012.11.02 05:46:00
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16. Nap over, Fix ze Missiles! - in Feedback/Requests [original thread]
You know. Just thought of something. They could easily balance missile turrets, especially if they don't want complex resist tanking like what we have in EVE. In EVE, shields are 50% resistant to explosive dmg by default, and 40% resistant to kine...
- by Conraire - at 2012.11.01 02:42:00
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17. [Request] Rework HAVs - in Feedback/Requests [original thread]
For the Bone heads that go oh tanks should be super armored and able tank anything short of another tank or whole unit of swarms/forgers. An RPG 27 (RPG7s big brother) Costs around $500. The m1 Abrams tank costs $6.21m US. That $500 RPG can tank o...
- by Conraire - at 2012.10.30 06:11:00
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18. drop uplink camp idea - in Feedback/Requests [original thread]
The inherent flaw with the logic of put it in a place where it can't be camped, is, there are no places in the game where an uplink couldn't be camped. If you can get to it, so can someone else. And since we have a lot of mentally challenged buttw...
- by Conraire - at 2012.10.29 03:45:00
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19. was that a cheat or is the Tac Rifle full auto agian - in General Discussions [original thread]
If you know who they are just report em for EULA breach. I've seen a few doing that too even since the fix. Reality is the tac needs its cyclic rate lowered down quite a bit. That way they can actually balance the rest of the ARs around it's damage.
- by Conraire - at 2012.10.28 17:03:00
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20. [Suggestion/Request] "Jet" Classifications and Capabilities. - in Feedback/Requests [original thread]
Hmmm I think something cool multi-role wise would be something equivalent to the Drop ship, Bomber from the Aliens movie. Vectored thrust with the missile pod wings, nose gun, and ability to carrying the MAV troop transport in the hold.
- by Conraire - at 2012.10.28 06:38:00
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