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141. So when are AR changes coming? - in General Discussions [original thread]
SERPENT-Adamapple wrote: Colonel Killar wrote: Cody Sietz wrote: Its ok, HMG users can't understand why they shouldn't do a million dmg per second (you know because they have a ton of bullets and a crazy high RPM but whatever) They will ...
- by Colonel Killar - at 2013.07.04 01:42:00
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142. CCP: Why change strafe speeds? - in General Discussions [original thread]
DUST Fiend wrote: I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. fix armor to make it able to be huge HP...
- by Colonel Killar - at 2013.07.04 01:38:00
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143. So when are AR changes coming? - in General Discussions [original thread]
Cody Sietz wrote: Its ok, HMG users can't understand why they shouldn't do a million dmg per second (you know because they have a ton of bullets and a crazy high RPM but whatever) They will tell us ARs are suppose to be short range with a smil...
- by Colonel Killar - at 2013.07.04 01:14:00
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144. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
zzZaXxx wrote: Chances Ghost wrote: mass drivers have been restored to their former glory as a viable crowd control and terror weapon just a PSA for those who haven't noticed in fact one game i joined had as many as 7 people running aroun...
- by Colonel Killar - at 2013.07.04 01:11:00
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145. PSA Don't respawn right away. Nanite Injectors actually work. - in General Discussions [original thread]
The I'll run some proto NI on my alt just to get a feel with a suit with a MD.
- by Colonel Killar - at 2013.07.04 01:09:00
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146. New Toys! Coming in 1.3? - in General Discussions [original thread]
Lt Royal wrote: Awww yeah new toys! I think with the SP IGÇÖm going to be earning with 3x bonus this week I'll be saving the new weapons hopefully being released with 1.3 Amarr Heavy Weapon - TBA Caldari Rail Rifle, Magsec SMG, Bolt Pist...
- by Colonel Killar - at 2013.07.04 01:05:00
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147. Mass Drivers - Back to their former Glory - in General Discussions [original thread]
well just think each race has a assault rifle(soon) and light AV weapon(eventually), a specialty weapon(all are here) sidearm(soon) and a Heavy weapon(probably in a heavy oriented update) still AR's 2 exist 2 coming Specialty Weapons 3 working...
- by Colonel Killar - at 2013.07.04 01:02:00
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148. Leave Strafe Speeds as Is - in General Discussions [original thread]
Icy TIG3R wrote: So many terribad opinions. This strafing speed is the first step to making the game feel fluid and fun just like it used to be Replication and prior, before Open Beta came around and garbo players started complaining that the...
- by Colonel Killar - at 2013.07.04 00:53:00
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149. General Survey - in General Discussions [original thread]
Thank you all for your responses
- by Colonel Killar - at 2013.07.03 19:08:00
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150. General Survey - in General Discussions [original thread]
thank you for your response.
- by Colonel Killar - at 2013.07.03 15:20:00
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151. Heavies and Scouts: Racial Variants - in The Council's Chamber [original thread]
DUST Fiend wrote: I just wanted to see if the CPM has been talking to CCP about what happens next year when we get the rest of the basic suits. Since they've proven that they can go into your account and mess around with things thanks to the ha...
- by Colonel Killar - at 2013.07.03 15:13:00
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152. [GATT.] Recruiting dedicated mercs (newbies, vets alike) - in Corporation Recruitment [original thread]
Spectre-M wrote: I've been looking for an active corp since beta. Not alot of them survived once the game launched. Synergy has a strong presence and consistant squads. Would love to start in GATT to get some more experience with teammates as ...
- by Colonel Killar - at 2013.07.03 06:09:00
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153. DUST514=The Noob Effect - in General Discussions [original thread]
TheMarkOf22 wrote: Explains this community pretty well https://www.youtube.com/watch?v=n7VAhzPcZ-s Haven't seen you around 22
- by Colonel Killar - at 2013.07.03 06:03:00
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154. General Survey - in General Discussions [original thread]
well interesting so far but Need more data...
- by Colonel Killar - at 2013.07.03 05:48:00
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155. My 1.2 opinions from a heavies standpoint. - in General Discussions [original thread]
N1ck Comeau wrote: So far i'm liking 1.2. The game feels a lot smoother, and the new options added are nice. List of pros Hmg can hit from a distance now, not doing much damage but can scare an enemy off.
Snowy maps are really cool. Wish...
- by Colonel Killar - at 2013.07.03 05:45:00
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156. My lav shoots rainbows! - in General Discussions [original thread]
DJINN Marauder wrote: if you guys havent noticed....theres a lav that can shoot rainbows out of its ass now Saga II's shield hardeners.
- by Colonel Killar - at 2013.07.03 05:44:00
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157. Logis + 1.2 = God Mode - in General Discussions [original thread]
Cosgar wrote: Let me break it down to people so we're all on the same page: Logis are always going to have more slots. Depending on their race, they have ~the same HP as scouts, slower than assaults and with the exception of the Amarr prototype...
- by Colonel Killar - at 2013.07.03 05:42:00
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158. Logis + 1.2 = God Mode - in General Discussions [original thread]
Vaux Karn wrote: I would just like to put forth my observations on this matter. The only logis that are even remotely OP are Caldari, and that is null and void after 1 standard grade flux. Before the hate flies for me defending this, allow me t...
- by Colonel Killar - at 2013.07.03 05:32:00
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159. New things in 1.2 that weren't mentioned. Good and Bad. - in General Discussions [original thread]
Cosgar wrote: Colonel Killar wrote: I mean they did a badass job smoothing out gameplay... and you have enugh passive SP to get something other than a MD... and you're rather fun squad up with. Nah, even after my repec I went back into the...
- by Colonel Killar - at 2013.07.03 05:29:00
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160. Logis + 1.2 = God Mode - in General Discussions [original thread]
dustwaffle wrote: Shion Typhon wrote: Logis are already "fulfilled in their role" by having the extra equipment slots. They don't then also need to be better at doing an assault's job than an assault. Caldari Logi needs to either lose 1 hig...
- by Colonel Killar - at 2013.07.03 05:24:00
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