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1801. 514 + PS Home = MMO - in General Discussions [original thread]
This sir, is a bloody brilliant idea!
- by Coleman Gray - at 2013.02.26 12:54:00
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1802. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
People maybe mis reading what I'm saying. Sorry for any confusion, My issue isn't that Militia items CAN destroy a vehicle, it's that you get given a free swarm launcher class that costs nothing thats capable of destroying vehicles to an effective...
- by Coleman Gray - at 2013.02.25 12:04:00
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1803. [Suggestion] Fixing Tanks - in Feedback/Requests [original thread]
Tanks are fine, If people spend the ISK and SP into being an AV character then they should be good at what they do. The problem is the free anti-armour class that provides everyone with more than enough fire power to take out vehicles without any ...
- by Coleman Gray - at 2013.02.25 05:11:00
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1804. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Tidaen wrote: Coleman Gray wrote: Tidaen wrote: snip. Don't get me wrong, I have NO issue if they bought the items ect, what I'm talking about is that it's fre, may take a few lives but theres no risk involved with the free class. I...
- by Coleman Gray - at 2013.02.25 05:07:00
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1805. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Tidaen wrote: I don't know how you are fitting your tanks, but with a militia swarm launcher I am usually unable to break a non-militia tank unless a few of us are throwing swarms at you. A well fit jeep can't expect to tank swarms, but can cer...
- by Coleman Gray - at 2013.02.25 04:59:00
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1806. [request] Get Rid of the free Anti-armour class - in Feedback/Requests [original thread]
Reason one: Unfair on players who skill into vehicles and pay through the nose to kit them out ect only to have the enemy have easy access to a free unnlimited class thats more than capable of taking out any and all vehicles. Reason Two: If there...
- by Coleman Gray - at 2013.02.25 04:22:00
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1807. Why do people think MTAC's will be huge? - in General Discussions [original thread]
Athene Alland wrote: As far as I understand they will be military versions of these Small Large,.. or maybe Medium take that as you will... -'Ad Mortis Nos Tripudio'- The large medium one is precisley how I imagined the MTAC to be lol
- by Coleman Gray - at 2013.02.25 00:19:00
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1808. Removal of Starter Fits 2.0 - in Feedback/Requests [original thread]
Hmm it's hard to say because I found myself running out of cash due to using my own build and getting killed via bein ran over or OB's ect. So thanks to the starter kit I am able to keep playing but at the same time an idea would be when you hit X...
- by Coleman Gray - at 2013.02.23 19:21:00
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1809. Tank driver seat lock - in Feedback/Requests [original thread]
CarloArmato2991 wrote: So basically you want a "bouncer" at the entrance of your tank? That woud be amazing XD big guy in a suit stood at the tank "Sorry sir you can't enter right now"
- by Coleman Gray - at 2013.02.23 19:14:00
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1810. Sensitivity - in General Discussions [original thread]
udc wrote: 100/100 and it's still too slow totally agree
- by Coleman Gray - at 2013.02.23 17:53:00
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1811. Sniper No Scoping - in General Discussions [original thread]
I can see your reasoning for this, But not like the sniper is accurate when hip fired, does it even have a reticle when your not scoped?
- by Coleman Gray - at 2013.02.23 17:16:00
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1812. [Feedback] Sticky Terrain - in Feedback/Requests [original thread]
Please stop the terrain being glue and stopping you from moving, I try to get behind cover but I keep getting stuck to walls or small rocks on the floor.
- by Coleman Gray - at 2013.02.23 16:29:00
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1813. Scout Suit Broke Yo! - in Feedback/Requests [original thread]
scout are OP in the snese they literally can strafe faster than you the game allows you to turn
- by Coleman Gray - at 2013.02.23 16:14:00
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1814. Fix the lag? - in Feedback/Requests [original thread]
Doesn't happen often but when it does you feel robbed when you spot an enemy, start shooting befoe you realize no bullets are firing ect then suddenly 2-3 enemy players appear from literally nowhere and are already apperntly shooting you..
- by Coleman Gray - at 2013.02.23 16:08:00
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1815. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
it eats low gear people alive, Advance and upwards it becomes abit of a struggle, why I changed from HMG to Gek, HMG definatley has more killing power ect but it falls short to often and it makes you feel to safe for your own good
- by Coleman Gray - at 2013.02.22 22:36:00
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1816. Shield regulators - in Rookie Training Grounds [original thread]
Villanor Aquarius wrote: The equation is: S(n) = 0.5^[((n-1) / 2.22292081) ^2] n = nth module added S = stacking effect for that module at least that is the eve one but I'd imagine the stacking penalties are the same. Basic breakdown: First ...
- by Coleman Gray - at 2013.02.22 22:29:00
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1817. The Gek is OP? - in General Discussions [original thread]
Delanus Turgias wrote: I'm of the opinion that the Adv. and Proto gear need a price nerf. Honestly, the gek used to be 30k a pop, and when our match earnings were in the ballpark of 30-40k, it was really hard to use the gek and not lose a lot...
- by Coleman Gray - at 2013.02.22 22:15:00
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1818. The Gek is OP? - in General Discussions [original thread]
General John Ripper wrote: I dont think the gek is op. Its a very affordable weapon that alot of people use. I use it myself, along with damage mods or complex shield extenders. (still trying out different load outs.) And I can still break even...
- by Coleman Gray - at 2013.02.22 22:13:00
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1819. The Gek is OP? - in General Discussions [original thread]
Is it that alot of people are dying from Geks that makes it OP? or is it just so many people use the Gek that it comes up alot? Personely I think it's the latter
- by Coleman Gray - at 2013.02.22 22:04:00
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1820. 50 kills - in General Discussions [original thread]
25/0 is my personel best so far with Gek
- by Coleman Gray - at 2013.02.22 22:02:00
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