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Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.02.22 00:26:00 -
[31] - Quote
Ima Leet wrote:IMO just increase bullet spread at range, these things shoot like an AR at range. its a freaking gatling gun that sprays.. lol if it is a true CQC like you all say then you all will not have a problem spreading the bullets the further out they go. HMG need to have its cone of bullets widen and spread the further out it goes. not stay like a laser rifle.
Increase bullet spread at range, and decrease it for CQC. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.02.22 00:37:00 -
[32] - Quote
Rasputin La'Gar wrote:Honestly I am kind of tired seeing the part of the red corona and suddenly it says I was killed by a boundless hmg But instead of nerfing the next thing, how about denerfing assault dropsuits Because once you fit shield modules, the HMG suddenly begins to suck. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.22 00:40:00 -
[33] - Quote
Kira Lannister wrote:Mobius Wyvern wrote:DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn. Spool up timer is a terrible idea. You won't find any smart TR player using the Mini-Chain Gun in Planetside 2 because you'll be on the ground before it finishes spinning up. Any weapon that doesn't fire immediately after you pull the trigger is completely useless no matter what else you do. Not the charge sniper rifle >:]
Or the assault forge or railgun. Heck even the swarms fit into the category of not instantly firing when the fire button is pressed. |
Israckcatarac
Opus Arcana Orion Empire
3
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Posted - 2013.02.22 00:42:00 -
[34] - Quote
DUST Fiend wrote:Sorry guys. I've felt they were a bit too strong ever since this build started and I picked up my fat cannon, but I never really felt they were blatantly OP.
That changed last night though, as I finally upgraded to my Level 3 HMG (my SP are fairly spread out). Just a measly .8 extra damage, and that gun DESTROYS. It is literally a point and click weapon.
For the love of things that deserve love, can you please put a spool up timer on this thing, and increase the heat build up while you're at it? Damn.
I got an Idea how about you stop chassing the Blueberrys and focus on the vet player's on the other team you will get a new prospective on your OP claim and you may just save a Blueberry's life. ( if you have spread your SP around like you said prepare to get chewed up and spit out.) |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.22 01:02:00 -
[35] - Quote
I'm wondering why DUST Fiend hasn't reached the top of the leaderboards yet. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.02.22 01:11:00 -
[36] - Quote
DJINN leukoplast wrote:Quote: Not the charge sniper rifle >:]
Or the assault forge or railgun. Heck even the swarms fit into the category of not instantly firing when the fire button is pressed. But none of those weapons rely on pure RoF to kill the target.
They are all also meant to engage enemies at extreme distances, where the higher RoF weapons can't reach them. |
Eris Ernaga
Super Smash Bros Friends United Seeking Influence and Notoriety
26
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Posted - 2013.02.22 09:12:00 -
[37] - Quote
I have put almost no time into my heavy suit its been tanks tanks tank and I can tell you my heavy is still very strong. I can imagine if I actually kept up with my heavy suit and didn't spread my sp so much what I could do would be well... scary... No one likes their weapon getting nerfed but I hope better in game balance will come in the future. |
neausea 1987
Krullefor Organization Minmatar Republic
0
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Posted - 2013.02.22 22:26:00 -
[38] - Quote
i think at the end of the day you need to stop this whole nerf deal and yes the hmg's need a lil more heat biuld up it's a chain gun now i fire real weapons and watch alot of tv,video,ect on weapons and you cant fire anything at that rate of fire without heat build up. now i think most of the (and i mean no disrespect) lower level players cry about these weapons when the game is about challenge not catering to lil babies i love trying to figure out how to defeat somebody.i have a setup for every situation and i have never had a problem taking somebody out at LEAST once whether they are in a millitia,adv,prototype,or even aurum type suit. i think some ppl just want this game to be easy and there's nothing challenging about that |
Coleman Gray
Coalition Of Goverments
47
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Posted - 2013.02.22 22:36:00 -
[39] - Quote
it eats low gear people alive, Advance and upwards it becomes abit of a struggle, why I changed from HMG to Gek, HMG definatley has more killing power ect but it falls short to often and it makes you feel to safe for your own good |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.23 02:04:00 -
[40] - Quote
My response to the concept of this thread is as follows.
Today I killed three Heavies while in my 100% bpo Logi suit.
While taking down three at once is a bit unusual taking out one in a stand up fight really is not. Until D514 I have not really played an fps since ~2004 and even then my gun game was not top of the heap. I did not use nades for these kills and on average I have more than 25% armor left when I'm done with these heavy sets.
Color me biased but I simply cannot fathom how something which is actually "OP'ed" could be (rather consistently) cover come by a mid range player in a free logi fit.... while they outnumber the medic.
Now clearly some players running heavy will simply steamroll me, but saying "Heavy is OP'ed when run by HowDidThatTaste or Alpha Omega Prime" is more than a bit silly all things considered. Maken and Nova can both cut a swath with Nova Knives but the knives are not OP.
0.02 ISK Cross |
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Illuminaughty-696
Omega Risk Control Services
203
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Posted - 2013.02.23 06:18:00 -
[41] - Quote
Sadly, after defending heavies since the beginning of the build, I have begun to agree. I'm also seeing a LOT more of them in every battle I play, squads of three to four of them rolling around in beast mode. Right now it seems you don't need any of the other classes, just a trio of heavies with an LAV to get them to and from the hot spots.
Edit:
Not sure what the fix is, or if it truly needs fixing, but if a squad of heavies trumps a squad of anything else nine times out of ten . . . I also acknowledge part of the problem is pub matches with crap blueberries who think this is a single player game. CCP needs to get us beyond these random pub matches or we'll never be able to balance anything properly. |
Hecarim Van Hohen
Tritan-Industries Legacy Rising
8
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Posted - 2013.02.23 17:47:00 -
[42] - Quote
undeadsoldier90 wrote:If the HMG really is easy mode use it against a good squad on an open map. Heat build up is insane right now basically non existant. Being a heavy myself I dont think they are OP at all. Use range dance with us and dont 1v1. Problem solved, also flux nades work good on us shield heavies.
This ---^
I as a heavy user I wouldn't mind an increase in heat build up... |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.02.23 20:36:00 -
[43] - Quote
Illuminaughty-696 wrote:Sadly, after defending heavies since the beginning of the build, I have begun to agree. I'm also seeing a LOT more of them in every battle I play, squads of three to four of them rolling around in beast mode. Right now it seems you don't need any of the other classes, just a trio of heavies with an LAV to get them to and from the hot spots.
Edit:
Not sure what the fix is, or if it truly needs fixing, but if a squad of heavies trumps a squad of anything else nine times out of ten . . . I also acknowledge part of the problem is pub matches with crap blueberries who think this is a single player game. CCP needs to get us beyond these random pub matches or we'll never be able to balance anything properly.
Pub matches really are a big problem, 2-3 heavies in a pub (where blueberries will throw themselves like zergy little lemmings at the front of the trio over and over again can quickly end a match. However that's more of an issue with poor player skills (and perhaps a cry for better matchmaking) than it is a question of class balance.
In my prior post to this thread I mentioned taking out a group of three heavies while in my 100% logi fit, I did that by playing smart and approaching them from behind with a slight elevation advantage. It's a simple enough tactic that anyone with a militia AR could employ. If you really want to kill a group attack from behind, toss a nade, first uncooked the second cooked (so they both go off at the same time) and then open up on the group starting at chest/shoulder level so the kick from your fire tracks the weapon up to a headshot as you hold down fire while ADS.
Honestly if the map has a little spread to it, enough to cause groups of heavies to call in a LAV for mobility I am thrilled by seeing lots of players going heavy, and even more so if they run in groups. Why? Because I have a swarm launcher. Picking up 12 kills with 4 shots especially against groups composed of heavies, priceless
A heavy that forgoes the LAV ride and takes that slow jog through open ground is an easy kill for an AR with a couple points in sharpshooter to say nothing of a mass driver with high ground, or a laser rifle, or a a sniper.
Have a squad of 3 heavies on an objective? Counter them with a fire team of two, one with swarms the other with AR/driver/laser/sniper.
As an alternative run a QCQ scout with a shotgun (and if you really want to be effective use Flux nades but they're far from required. The militia shotgun will two shot any heavy currently in the game even without nades (as SP goes up this will become less true, but there are better shotguns out there ) and you can easily get two shots off on a heavy if you approach from something other than the front. Use a scout with shotty + two militia AP nades and you can finish heavies who are running shoulder to shoulder with 2-3 wide shots, meaning you not only kill the whole group at once but you don't have to get all that close to do it. Oh, and if you're feeling really spry in a scout suit it's quite possible to out strafe a heavy and kill him with only an SMG, doesn't work on groups but still...
Whole map crawling with heavies? Use a scout or logi to out hack them and then deploy remote explosives on the panel (which can be detonated from the bleed out screen) so even if you drop you can kill the ones trying to hack back the objective. You can also often move around them and not even fire a shot while both winning the match and getting more war points than they have (scout/logi suit + hacking skills + mobility skills + dropsuit command).
Don't have the above skills? Use comms to arrange fire teams of two and pull out those militia sniper rifles, select targets and focus fire on them, there are points in most maps where you're able to sniper camp two cannons and a heavies make fat slow targets.
Or hop in a militia tank and go to work on them. Or use squad tactics and deploy uplinks so you can move around them (running free fits and still out hacking and maneuvering them). Two players one with flux nades and one with AP nades can easily wipe a cluster of heavies. LAVs currently squish heavy suits with ease. A skilled dropship pilot can squish heavies too (tho that's more for the lutz ) Speaking of dropships they can place people (with uplinks) in the most interesting places, many of which an HMG cannot hit.
Combine any of the above with a squad who uses a logi and you can kill heavies while not even losing dropsuits or ISK.
Can a heavy with an HMG be effective? Yep. Are HMG heavies OP? Naw.
Cheers, Cross
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