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681. minmatar logi? - in General Discussions [original thread]
Scrambler Rifle
- by Coleman Gray - at 2013.09.24 06:21:00
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682. Maybe this will open eyes? - in General Discussions [original thread]
Michael Arck wrote: Oh wow look another whining thread about ARs!! Who didn't see that coming???? Lol, you say that like there isn't a serious issue
- by Coleman Gray - at 2013.09.24 06:19:00
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683. Maybe this will open eyes? - in General Discussions [original thread]
Aero Yassavi wrote: Coleman Gray wrote: Rogatien Merc wrote: so why isn't this the case now? Theres still like 5-10% of people including myself who hold onto the blind illusion that the other guns are worthwhile taking The scrambler ...
- by Coleman Gray - at 2013.09.24 05:51:00
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684. Maybe this will open eyes? - in General Discussions [original thread]
Rogatien Merc wrote: so why isn't this the case now? Theres still like 5-10% of people including myself who hold onto the blind illusion that the other guns are worthwhile taking
- by Coleman Gray - at 2013.09.24 05:45:00
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685. Maybe this will open eyes? - in General Discussions [original thread]
If we all go Assault, take AR as primary weapon, SMG as side arm, Lai dai packed as grenades. Then..maybe then people will see the problem, that or the won't be any problems since we're all using the same weapons
- by Coleman Gray - at 2013.09.24 05:35:00
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686. I dont want to nerf forge guns....much - in General Discussions [original thread]
CharCharOdell wrote: Coleman Gray wrote: meh, flux grenades have already pre nerfed Caldari heavies. Which is why they will only be used as forge snipers. Bet the sentinel bonus changes to reduction to explosive damage.
- by Coleman Gray - at 2013.09.23 19:59:00
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687. I had a nightmare - in General Discussions [original thread]
Don't worry Decter, I dream about getting another respecc too
- by Coleman Gray - at 2013.09.23 19:33:00
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688. I dont want to nerf forge guns....much - in General Discussions [original thread]
meh, flux grenades have already pre nerfed Caldari heavies.
- by Coleman Gray - at 2013.09.23 19:30:00
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689. My suggestion to balancing Forge guns against infantry/vehicles. - in General Discussions [original thread]
Forge guns are fine, this is from a tanker
- by Coleman Gray - at 2013.09.23 19:29:00
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690. .... Why do we accept null cannon hack points as spawn locations? - in General Discussions [original thread]
Don't attack a null cannon without support, lesson learned, now we're making progress! Next lesson will be no Rambo moments.
- by Coleman Gray - at 2013.09.23 19:24:00
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691. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
Only time a tank does well in a game is when the opposing team doesn't have anyone specc'd into AV, the second one person who is AV specc goes "I'm killing that tank" bye bye tank It's not paying for K/D when all it takes is one person on the en...
- by Coleman Gray - at 2013.09.23 19:22:00
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692. What's your Opinion on an Open World Dust 514? - in General Discussions [original thread]
Shion Typhon wrote: I think it would redefine mankind's place in the universe, bring about universal peace, cure cancer and generally engender a new paradigm of humanistic karmic wellbeing. The devs would have mile high golden statues built to...
- by Coleman Gray - at 2013.09.22 05:01:00
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693. Quick question to Tankers? - in General Discussions [original thread]
I feel it should take an close to equal amount of SP for AV to kill tanks, Example a tanker has 10 mill SP into vehicle skills, it should take X number of players with a total SP spent into AV equal, greater or witl a mill or 2 SP differnce to ki...
- by Coleman Gray - at 2013.09.22 04:45:00
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694. What's your Opinion on an Open World Dust 514? - in General Discussions [original thread]
It'd be amazing, Eve players could charge taxi fair for transporting mers between planets, tho a clone system similair to EvE's would have to be implemented, which alone would flood us all with tears
- by Coleman Gray - at 2013.09.22 04:37:00
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695. Fellow tankers - in General Discussions [original thread]
Right as a tanker who has bitched about AV for awhile now I must say this, I played heavy, used a forge gun, honestly felt I wasn't doing enough damage, Plasma cannons fire so slow their not even a viable choice for suicide. It's not ALL AV that...
- by Coleman Gray - at 2013.09.22 04:23:00
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696. Will Gun Game Matter in 1.5? - in General Discussions [original thread]
If all went as planned with the vehicle buffing then the med suit and AR problem would be less appernt since more people would use vehicles and AV weapons
- by Coleman Gray - at 2013.09.22 04:04:00
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697. I herby self appoint myself as King Sniper, pew pew - in General Discussions [original thread]
And I here by strip you of the title since you require a sniper rifle to snipe, where as the king of snipers would do it with a scrambler rifle.
- by Coleman Gray - at 2013.09.22 04:00:00
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698. Get your a** out of that tank and lets fight!!! - in General Discussions [original thread]
Well if had been a smarter tanker they would've simply driven away from you, then shot you dead
- by Coleman Gray - at 2013.09.21 21:12:00
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699. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Drop links are fine since you need to put them down, the issue is Scouts are not running around and destroying them, I say scouts since A: Their the fastest and B: most likely to not be detected
- by Coleman Gray - at 2013.09.21 20:35:00
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700. Madruger RR fits. (Spider tanking) Thoughts on viability - in General Discussions [original thread]
As a suggestion I feel for spider tanking tactics, a Madrugar should be the Main focus for fire power while Gunnlogi's support it
- by Coleman Gray - at 2013.09.21 20:26:00
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