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3241. Gallente question - in General Discussions [original thread]
HYENAKILLER X wrote: Who is our supreme guy? Do we have a functioning leader or a stand out in dust or eve that serves as a gobetween? President Roden? Or do you mean dustys? It would probably be Kirk, Aztec, Cat or uhhhhh, sonofabitch I ...
- by Cody Sietz - at 2013.12.12 16:58:00
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3242. Dust-eve interaction first impression - in General Discussions [original thread]
It's nice that pilots actually have a reason to come help in a match. Haven't seen two pilots duke it out yet.
- by Cody Sietz - at 2013.12.12 16:39:00
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3243. Oh look at that - in General Discussions [original thread]
I'm fully skilled into the GAR and I've been using the new rifles a bunch. The rail is pretty badass for long range engagements. Not to mention I get a fitting bonus with it. I've put too many points into them considering I probably won't use the...
- by Cody Sietz - at 2013.12.12 14:12:00
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3244. 375 HP/s with 3x Large Militia Armor reps - in General Discussions [original thread]
I killed a maddy last night cause he only focused on me while a bloobie shot with swarms in the back(I was doing it from the front) Guy was a idiot, but it still made me happy.
- by Cody Sietz - at 2013.12.12 14:06:00
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3245. The Assault Combat Rifle................. - in General Discussions [original thread]
The boundless is pretty beastly. I think it's fine where it is, it is meant to be a knock off of the Gallente Assault rifle after all.
- by Cody Sietz - at 2013.12.12 13:46:00
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3246. Max SP since Mordus Private Trials. - in General Discussions [original thread]
I've got 33 mil and I've hit every cap and have had boosters...I'm sad.
- by Cody Sietz - at 2013.12.12 04:58:00
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3247. Make the swarm launcher a sidearm - in General Discussions [original thread]
Cosgar wrote: Cody Sietz wrote: Cosgar wrote: You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting...
- by Cody Sietz - at 2013.12.11 17:44:00
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3248. Make the swarm launcher a sidearm - in General Discussions [original thread]
Cosgar wrote: You know, tanks are actually paper thin once their modules are in cooldown. If they moved slower, then that would be fine. Cause the tanker would have to choose between staying and fighting or running. Right now it's a have yo...
- by Cody Sietz - at 2013.12.11 17:30:00
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3249. Player Request for Priority for 1.8 (please put top 5 priorities) - in General Discussions [original thread]
Shots Shots Shots Shots Shots EVERYBODY! Wait...I meant scouts. Scanner and ewar equipment reduction cost for scouts and other equipment bonuses for Logis(but not before scouts)
- by Cody Sietz - at 2013.12.11 17:27:00
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3250. AV nerds - share your secrets - in General Discussions [original thread]
Sana Rayya wrote: Forget swarms and lolcannon. Stick with AV grenades and since you're a logi, remotes. Make a fit with scanner/remotes/nanohives/EX-11 AVs. Sneak up behind the tank, plant 3 remotes on its back, spam 3 AVs, then detonate as i...
- by Cody Sietz - at 2013.12.11 15:21:00
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3251. vehicle prices - in General Discussions [original thread]
Remember when tankers would say, "My tank cost more then your dropsuit, of course it should be more effective"
- by Cody Sietz - at 2013.12.11 14:42:00
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3252. 1.7 sucks soooo bad... - in General Discussions [original thread]
Anmol Singh wrote: Jk.. Now you infantry know what it feels like to be on the receiving end of Op.. Now htfu and deal with it for 6 months. Except tanks were good before except we had AV to deal with them. Whatever, you guys don't care. At ...
- by Cody Sietz - at 2013.12.11 02:48:00
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3253. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
I'd like my flux grenades to slow down or stop a tank, but that's mostly if CCP plans to keep current tank speed. That or give the swarm launch a alt fire webifier thing to slow down tanks.
- by Cody Sietz - at 2013.12.11 00:21:00
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3254. Ok stop the raging , Tanks are ridiculously OP we all know it - in General Discussions [original thread]
The speed is the only thing that makes them hard to kill with the crap launchers we have now.
- by Cody Sietz - at 2013.12.10 23:33:00
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3255. Fix/remove the new damage Indicator - in General Discussions [original thread]
Volgair says to make it a arrow. Make it so.
- by Cody Sietz - at 2013.12.10 23:16:00
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3256. The Nerf Hammer - in General Discussions [original thread]
It still works, it just became a CQC only weapons.
- by Cody Sietz - at 2013.12.10 23:12:00
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3257. Vehicles are working as intended? - in General Discussions [original thread]
Mossellia Delt wrote: You must learn new tactics young one. Tanks are still easy to kill. Popped prob around 30 of them today. Yes, like instead of trying to kill them, just hide...forever.
- by Cody Sietz - at 2013.12.10 22:55:00
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3258. so not a fan of the rail rifle, i'll stick to scrambler, but man the combat ... - in General Discussions [original thread]
Feels pretty balanced. It hits targets coming at you from far(like when they run at you in a open field) but is poor in CQC situations. Really balanced, can't wait to get the proto version.
- by Cody Sietz - at 2013.12.10 20:34:00
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3259. New LLAV's, any feedback - in General Discussions [original thread]
There are no LLAVs?
- by Cody Sietz - at 2013.12.10 17:14:00
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3260. 1.7 Overall - in General Discussions [original thread]
The way points are displayed is much mire pleasing to the eye. Also the death animations look better.
- by Cody Sietz - at 2013.12.10 16:52:00
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