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1381. Grenadier dropsuit - in General Discussions [original thread]
knight of 6 wrote: massdriver + av nades + remote explosives am I missing something? EDIT: yes i am sorry, do it on a logi for dem hives You forgot the flaylock.
- by Chunky Munkey - at 2014.02.25 17:07:00
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1382. Grenadier dropsuit - in General Discussions [original thread]
I'd like grenadier specialisation. I just don't think there's the demand for it. I'd much rather see basic frames become customisable. The cost of losing a specialisation bonus vs, say, a medium frame being able to lose its sidearm and/or equipme...
- by Chunky Munkey - at 2014.02.25 17:06:00
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1383. Balance question for CCP: What did blasters ever do to you? - in General Discussions [original thread]
Heathen Bastard wrote: More specifically, why are rails the overall best choice for vehicular weaponry in all situations(except for dropships) They have better DPS than blasters(WHY!?) Best range, and enough damage to make hardeners irrelevant...
- by Chunky Munkey - at 2014.02.25 14:50:00
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1384. How to buff sniper. - in General Discussions [original thread]
Disturbingly Bored wrote: Chunky Munkey wrote: That indeed is how you buff the sniper. Now tell us why it needs a buff. The only sniper rifle that's marginally annoying is the Thale's. The rest is like... PLINK PLINK PLINK PLINK "Well,...
- by Chunky Munkey - at 2014.02.25 14:24:00
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1385. Removing the ability to earn WP from redline...tank/sniper fix? - in General Discussions [original thread]
Just remove the redline from a "redlined" match, and have one last objective to cap beneath/nearby the MCC that ends the skirmish instantly upon capture. Pubstomps end quicker, and redline campers no longer have their crutch. Problem solved.
- by Chunky Munkey - at 2014.02.25 01:25:00
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1386. How to buff sniper. - in General Discussions [original thread]
That indeed is how you buff the sniper. Now tell us why it needs a buff.
- by Chunky Munkey - at 2014.02.25 01:16:00
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1387. How will you build your Caldari scout? - in General Discussions [original thread]
Tectonic Fusion wrote: Chunky Munkey wrote: Tectonic Fusion wrote: I'll personally use my adv with stacked complex shield extenders, compact nanohives, either a ScP or a shotgun, with adv Nova Knives, or an assault/TT-3 ScP with the shotg...
- by Chunky Munkey - at 2014.02.25 01:15:00
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1388. How will you build your Caldari scout? - in General Discussions [original thread]
Tectonic Fusion wrote: I'll personally use my adv with stacked complex shield extenders, compact nanohives, either a ScP or a shotgun, with adv Nova Knives, or an assault/TT-3 ScP with the shotgun. Enhanced kin cats might work, so I might inclu...
- by Chunky Munkey - at 2014.02.25 00:52:00
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1389. Give Scouts a running drop kick - in General Discussions [original thread]
Only if heavies get a SNES villain-style chesty laugh animation when scouts try to melee them.
- by Chunky Munkey - at 2014.02.24 12:46:00
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1390. Get rid of the warning sound - in General Discussions [original thread]
The dark cloud wrote: The warning sound for proximity mines needs to go. Its allready easy enough to spot them if you pay attention but this makes it even worse by alerting the driver to not move any further. In my opinion a passive explosive s...
- by Chunky Munkey - at 2014.02.24 12:43:00
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1391. Why do people go crazy over BPOs? - in General Discussions [original thread]
Vegetation Monster wrote: Like for a assault rifle BPO, people are willing to pay millions but you could literally by like thousands of ARs (more than you can use) for that much money. No? I paid 300mil for a Templar set. My favourite kinds...
- by Chunky Munkey - at 2014.02.24 12:39:00
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1392. Which is better, the burst HMG or the normal HMG? - in General Discussions [original thread]
It's really just about skill. The more comfortable you get in a heavy's boots, the more you know what you can get away with and what you can't. When you know those margins you learn to optimise each burst, and it becomes the outright superior opt...
- by Chunky Munkey - at 2014.02.23 22:57:00
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1393. Why do people leave in the last ~30 seconds of a match? - in General Discussions [original thread]
Perhaps people think it'll save their K/D. I'm pretty sure I only ever see it in a stomp.
- by Chunky Munkey - at 2014.02.23 22:53:00
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1394. remote explosive fix in 1.8? - in General Discussions [original thread]
low genius wrote: this post-mortem remote explosive situation has got to go. So suicide bombing is an effective tactic in a world where death is obsolete. Who'da thunk it?
- by Chunky Munkey - at 2014.02.23 21:42:00
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1395. ContraBanJoe. - in General Discussions [original thread]
It really isn't.
- by Chunky Munkey - at 2014.02.23 21:38:00
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1396. Invisible shotgun users - in General Discussions [original thread]
Gelhad Thremyr wrote: Dude how the heck having 25 million SP and playing Dust for the last 8 months makes me a bad player? How does it make you a good player?
- by Chunky Munkey - at 2014.02.23 21:37:00
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1397. JLAV's needs to go - in General Discussions [original thread]
Message from Godin: waaaah
- by Chunky Munkey - at 2014.02.23 19:40:00
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1398. DUST 514 LAV's after a tank battle - in General Discussions [original thread]
You're doing it wrong. You're supposed to drive the LAV into the tank.
- by Chunky Munkey - at 2014.02.23 18:22:00
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1399. 1.8 Sentinel is OP - in General Discussions [original thread]
Cat Merc wrote: Sentinels in PC are already a ***** to take down. Flank suprise attack with dual damage modded duvolle, in the time I take down his shields, he turns around and finishes me off. Happened 4 times from 4 different heavies in t...
- by Chunky Munkey - at 2014.02.23 18:17:00
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1400. question about the smg and combat rifle - in General Discussions [original thread]
Chuckles Brown wrote: Chunky Munkey wrote: NK Scout wrote: Why use a smg over a combat rifle? And what does the assault smg do better than the regular one? Same damage less range higher rof? Why would anyone use a Scrambler Pistol over...
- by Chunky Munkey - at 2014.02.23 17:24:00
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