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Thread Statistics | Show CCP posts - 0 post(s) |
low genius
The Sound Of Freedom Renegade Alliance
1267
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Posted - 2014.02.23 20:33:00 -
[1] - Quote
this post-mortem remote explosive situation has got to go. |
TheD1CK
Dead Man's Game
699
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Posted - 2014.02.23 20:34:00 -
[2] - Quote
you Sir! need to start looking where your going
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Vermaak Doe
SVER True Blood General Tso's Alliance
1422
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Posted - 2014.02.23 20:36:00 -
[3] - Quote
Activating them while down is BS, but after you respawn and set it off in my opinion it's fair game.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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low genius
The Sound Of Freedom Renegade Alliance
1267
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Posted - 2014.02.23 20:37:00 -
[4] - Quote
TheD1CK wrote:you Sir! need to start looking where your going
that's not what I mean. I mean: a guy jumps off a ledge down at you, you kill him before he hits the ground, and his re still goes off when he's ragdolling at your feet. it's something i'm growing tired of. that kind of 'job' is a grenades 'job'. |
Joseph Ridgeson
WarRavens League of Infamy
617
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Posted - 2014.02.23 20:37:00 -
[5] - Quote
It is a "known issue" on the Bug Forums so it will probably be squashed in 1.8 |
Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3275
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Posted - 2014.02.23 20:38:00 -
[6] - Quote
Honestly I'm fine relatively fine with it on the receiving end as well.
I make sure I terminate their clones and am no where near their RE's. Awareness is greater than this broken mechanic IMO but if it was removed I wouldn't be too upset.
Bojo - Adding chili powder to your experience since early times
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low genius
The Sound Of Freedom Renegade Alliance
1267
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Posted - 2014.02.23 20:38:00 -
[7] - Quote
Vermaak Doe wrote:Activating them while down is BS, but after you respawn and set it off in my opinion it's fair game.
I agree. activating it after you've reanimated is just fine. |
low genius
The Sound Of Freedom Renegade Alliance
1268
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Posted - 2014.02.23 20:40:00 -
[8] - Quote
Bojo The Mighty wrote:Honestly I'm fine relatively fine with it on the receiving end as well.
I make sure I terminate their clones and am no where near their RE's. Awareness is greater than this broken mechanic IMO but if it was removed I wouldn't be too upset.
I've never used them (effectively) so, is there a delay between when you activate, and the time it detonates? |
Heimdallr69
Ancient Exiles. Renegade Alliance
1646
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Posted - 2014.02.23 20:45:00 -
[9] - Quote
TheD1CK wrote:you Sir! need to start looking where your going They can be tossed off buildings scouts can come behind a squad and drop them then blow them after he's dead..
Removed inappropriate content - CCP Logibro
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MrShooter01
Storm Wind Strikeforce Caldari State
524
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Posted - 2014.02.23 21:01:00 -
[10] - Quote
Being able to boop while dead is going to be fixed, but as someone who abuses this very thing I can't help but feel a big problem is people who should be aware of the brick of high explosive that just sailed through the air and landed by their ankles instead choose to ignore it, dancing on top of it while they try and finish me off with a rail rifle.
Half the time they don't even succeed in killing me.
The RE at your feet is a more immediate threat than the idiot with no gun who threw it
Try moving away from it before turning around and shooting him
He can't shoot you if he has packs of REs in hand, and he can't place more/detonate REs if he's shooting back
I just had a scout throw one at my forge heavy the other day, the instant I saw the RE in the air I turned and sprinted instead of stubbornly standing my ground trying to forge him and oh hey whaddya know I survived and he got gunned down |
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TheD1CK
Dead Man's Game
702
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Posted - 2014.02.23 21:02:00 -
[11] - Quote
There is a delay before detonating and yes they can take out a lot of un-suspecting targets But I think it is Risk V Reward, it's has to be worthwhile risking your ass getting close to a squad.
The detonations while downed can be frustrating, but there is an easy counter, Kill your targets!!! If you do your job properly there would be no detonation
I don't pity guys dying to RE's when this game is abused by every role... And most importantly to make detonations harder is making AV harder...
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Patrick57
Fatal Absolution
5380
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Posted - 2014.02.23 21:03:00 -
[12] - Quote
Heimdallr69 wrote:blow them after he's dead.. ew
Fatal Absolution's official bench warmer (scoot over Faquira) and mascot
I go negative in PC, yay
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TheD1CK
Dead Man's Game
702
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Posted - 2014.02.23 21:04:00 -
[13] - Quote
MrShooter01 wrote:Being able to boop while dead is going to be fixed, but as someone who abuses this very thing I can't help but feel a big problem is people who should be aware of the brick of high explosive that just sailed through the air and landed by their ankles instead choose to ignore it, dancing on top of it while they try and finish me off with a rail rifle. Half the time they don't even succeed in killing me. The RE at your feet is a more immediate threat than the idiot with no gun who threw it Try moving away from it before turning around and shooting him He can't shoot you if he has packs of REs in hand, and he can't place more/detonate REs if he's shooting back I just had a scout throw one at my forge heavy the other day, the instant I saw the RE in the air I turned and sprinted instead of stubbornly standing my ground trying to forge him and oh hey whaddya know I survived and he got gunned down
This ^^ So many complaints on RE's yet 95% it is the fault of victims not being aware... I rarely get RE'd and if I did I know I 100% deserved it as I could have looked first
Plasma Cannon will have its chance if AR/HAV 514 is ever fixed
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Sgt Buttscratch
KILL-EM-QUICK
1766
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Posted - 2014.02.23 21:21:00 -
[14] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
Once again, when you are bleeding out you are not dead. NOT DEAD
If triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.
Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!!
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Bojo The Mighty
L.O.T.I.S. D.E.F.I.A.N.C.E
3279
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Posted - 2014.02.23 21:25:00 -
[15] - Quote
low genius wrote:Bojo The Mighty wrote:Honestly I'm fine relatively fine with it on the receiving end as well.
I make sure I terminate their clones and am no where near their RE's. Awareness is greater than this broken mechanic IMO but if it was removed I wouldn't be too upset. I've never used them (effectively) so, is there a delay between when you activate, and the time it detonates? There is a little delay yes, you here the *bubeep* and then the boom. I would estimate overall a 0.4 second delay, longer than the RR charge time.
Bojo - Adding chili powder to your experience since early times
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Nocturnal Soul
Fatal Absolution General Tso's Alliance
2017
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Posted - 2014.02.23 21:31:00 -
[16] - Quote
If my clone is bleeding out I'm not dead so therefore If i got a RE next to you "I'm going to kill you" but if you termenated my clone I wont be able to do anything because I'm actually dead no pulse no moment no RE activation.
"But we have been blessed"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
614
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Posted - 2014.02.23 21:38:00 -
[17] - Quote
This is actually a great feature to punish brain-dead Proto wearers who just don't pay attention to their environment.
The only people I've ever seen this aggravate are the twitch shooters, not the thinkers, who wear Proto, instead of STD or ADV.
I can easily take about 20 deaths per match and still make a profit. Proto users who rely on Proto for KDR should be slapped across the face in any way possible.
If you can read this, it means you are reading.
Unless you are skimming
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Chunky Munkey
Amarr Templars Amarr Empire
3216
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Posted - 2014.02.23 21:42:00 -
[18] - Quote
low genius wrote:this post-mortem remote explosive situation has got to go.
So suicide bombing is an effective tactic in a world where death is obsolete.
Who'da thunk it?
No.
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J0LLY R0G3R
0uter.Heaven
528
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Posted - 2014.02.23 22:28:00 -
[19] - Quote
*Slowly walks away*
XD Indeed, chase me friend XD
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Derpty Derp
It's All Gone Derp
31
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Posted - 2014.02.23 22:38:00 -
[20] - Quote
Let me detonate before it hits the floor and we'll have no problems... Everyone will be just as dead as before. |
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1759
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Posted - 2014.02.23 22:47:00 -
[21] - Quote
It has been this way since the start.
Working as intended.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Yan Darn
Forsaken Immortals Top Men.
257
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Posted - 2014.02.24 01:25:00 -
[22] - Quote
We're gonna see so many more RE QQ threads thanks to the heavy event - in 1.8 they'll take two REs to down anyway...
You probably don't know me. But next time you get gunned down or exploded by a Valor scout...check the name.
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low genius
The Sound Of Freedom Renegade Alliance
1274
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Posted - 2014.02.24 05:22:00 -
[23] - Quote
Nocturnal Soul wrote:If my clone is bleeding out I'm not dead so therefore If i got a RE next to you "I'm going to kill you" but if you termenated my clone I wont be able to do anything because I'm actually dead no pulse no moment no RE activation.
I've got no problem with that. but when I get the headshot, or when a guy goes ragdoll that re should be waiting for him to spawn. |
Logi Bro
Brutor Vanguard Minmatar Republic
2941
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Posted - 2014.02.24 05:28:00 -
[24] - Quote
Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!!
Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries.
And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim.
Shield Recommendations
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Galthur
Fatal Absolution General Tso's Alliance
363
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Posted - 2014.02.24 05:37:00 -
[25] - Quote
Logi Bro wrote:Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries. And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim. Fun fact- I've never killed a blueberry with this as only proto users warrant RE's being brought out and are dumb enough to pursue me
What do you post in the war room when CCP is gone and PC is locked? 14:44 [CCP]Logibro: Not Anime.
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Demon Buddah
Corporate Disaster
184
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Posted - 2014.02.24 05:43:00 -
[26] - Quote
Obviously you don't understand that we can only detonate them while bleeding out. We aren't "dead" we are in the process of dying. Think of it like this. You shoot me, I go down. I'm laying there in pain thinking about everything. And as I lay there, I know I can do one final heroic task before my death. So with my last breath, I detonate the RE that is below your feet. Then I die, sad music begins to play and then I respawn :3
It make sense to be able to do this. You don't want that to happen, shoot my bleeding body so my clone is terminated. |
Logi Bro
Brutor Vanguard Minmatar Republic
2941
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Posted - 2014.02.24 05:48:00 -
[27] - Quote
Galthur wrote:Logi Bro wrote:Sgt Buttscratch wrote:low genius wrote:this post-mortem remote explosive situation has got to go. Once again, when you are bleeding out you are not dead. NOT DEADIf triggering remotes when bleeding out is removed then they should also remove "post-mortem" revives, an act which also is carried out whilst a player is BLEEDING OUT.Learn to; Watch where you are going Kill the enemy, don't just incapacitate them. Double tap!! Is this really an excuse that people are using? If you are ragdolled on the ground bonelessly, and are unable to move at all, how are you detonating that explosion? I almost never die to these things, but it's still a crutch tactic that people use to kill the know-nothing blueberries. And when people need a crutch to kill blueberries, you know they need to get on with it and either sink or swim. Fun fact- I've never killed a blueberry with this as only proto users warrant RE's being brought out and are dumb enough to pursue me
I'm pretty sure that I didn't specify you.
The only PRO that I use in matches are those Helmar sentinel suits we got for free, and that's just because I know that I'm not going to respec into Amarr sentinels after 1.8, and am just using them while I still can. And yet, low and behold, I still see people on a regular basis trying to throw REs at me feet and run away. I rarely die to this BS tactic, but I do see a whole lot of blueberries dying to it.
Shield Recommendations
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PARKOUR PRACTIONER
Reapers' Assailant
842
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Posted - 2014.02.24 05:56:00 -
[28] - Quote
Then I guess you'll hate my Demoman fit...
Psycho Scout
The more I see the less I like, is it over yet?
DONT. TOUCH. ME.
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HiddenBrother
59
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Posted - 2014.02.24 06:33:00 -
[29] - Quote
I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them.
Ruin.
Weekly PC battles; even though ninety percent of Molden Heath is locked.
36 million ISK battle coins are fun.
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NK Scout
Storm Wind Strikeforce Caldari State
521
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Posted - 2014.02.24 06:38:00 -
[30] - Quote
HiddenBrother wrote:I've been killed by Re's that are used by mercs in a bleeding out status.
Many times.
Then I adapted, and changed my strategy when dealing with would be kills; as opposed to making a thread on how I want a working game mechanic removed.
Besides, everytime it does happen; reminds me of the Predator when he gets the last laugh on Arnold. If they can pull it off; then it's your own fault, and props to them. Heres what happens, they throw remote, I rightfully kill them, while I keep shooting thier body, they unrightfuly and unfairly kill me becuase they suck, thats the problem
2 exile assault rifles,
Skinweave cal. frame,
Staff recruiter mlt frame
Caldari Master Race
One day shields, soon.
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