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1061. How to bomb truck? - in General Discussions [original thread]
Xaviah Reaper wrote: Vapor Forseti wrote: Wayward Psycho wrote: BUT remember this is a scrub lord tactic unlike tanks so you are scrub. All other scrubs say AYE!!! AYE!!!! Killing yourself in order to take down a tank isn't a scrub t...
- by Chunky Munkey - at 2014.03.21 16:29:00
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1062. A little late but can dedicated scouts please explain? - in General Discussions [original thread]
Try playing as an actual scout Barbar, then get back to us.
- by Chunky Munkey - at 2014.03.21 16:23:00
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1063. This fking rail bug must be fixed! - in General Discussions [original thread]
Yeah I've had this happen multiple times. I wouldn't be that fussed but I only bring out a railgun tank when I've already been pissed off by tank spam.
- by Chunky Munkey - at 2014.03.21 16:20:00
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1064. How much SP will you get back? - in General Discussions [original thread]
Close to 10mil I think. 4 specialisations, 2 at lvl5 and 2 at lvl4. Plus a proto basic frame and all the lvl3 basic frames. So . . . yeah . . . 10mil . . . holy sh*t!
- by Chunky Munkey - at 2014.03.21 16:17:00
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1065. Commando = 2 light Weapons = 1Rifle and 1Swarm? - in General Discussions [original thread]
More likely a shield rifle & an armour rifle.
- by Chunky Munkey - at 2014.03.21 16:11:00
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1066. mimnatar assault idea - in General Discussions [original thread]
deepfried salad gilliam wrote: since the mmnatar dont get a bonus for some of their weapons ( md and flaylock) id like to see a second bonus added for those 2 +3% splash radius and splash damage per level for mimnatar explosive weapons grenades...
- by Chunky Munkey - at 2014.03.21 04:28:00
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1067. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Gavr1Io Pr1nc1p wrote: I'm thinking giving them a 4 clip size, double splash radius, and slightly increase splash and direct damage (by slightly i mean slightly-5%ish) Splash radius increase.
- by Chunky Munkey - at 2014.03.21 04:25:00
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1068. to those that think KDR is important - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: It is the only thing to judge one's value on the field. W/L ratio, and maybe more importantly WP/D ratios are much more relevant. Anyone can jump in a squad and sit on a rooftop for a few games.
- by Chunky Munkey - at 2014.03.21 02:17:00
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1069. And you wanted to check for REs? - in General Discussions [original thread]
I'll be using mine to hack with.
- by Chunky Munkey - at 2014.03.21 02:14:00
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1070. to those that think KDR is important - in General Discussions [original thread]
I don't value it. But I couldn't defend my penchant for hunting those who do any more than they could for doing so. To each his own. And to each one of them, I offer a small present. Then I swiftly run away and tap my wrist.
- by Chunky Munkey - at 2014.03.21 02:13:00
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1071. GG CCP - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Dark Cloud talking about stat padding. hahahahaahahahha I've seen Cloud crash dropships into camped squads just to push them off a point. I'm not sure he fits the bill of your typical stat-wh0re
- by Chunky Munkey - at 2014.03.20 19:18:00
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1072. GG CCP - in General Discussions [original thread]
Maken Tosch wrote: Chunky Munkey wrote: It really is shameful that 1.8 is arriving with no vehicle changes. What rock were you living under? Everyone knew 3 months ago that 1.8 wasn't going to be about vehicles. We're not talking new c...
- by Chunky Munkey - at 2014.03.20 19:14:00
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1073. I find it amusing how people whined about the shield penalty - in General Discussions [original thread]
Cat Merc wrote: When a Caldari Scout can fit 4 complex shield extenders and the penalty would be a full *ghasp* 1.24 seconds. That's right, 4 modules, added 1.24 seconds to the depleted delay, normal delay is unaffected. http://www.protofits....
- by Chunky Munkey - at 2014.03.20 18:19:00
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1074. GG CCP - in General Discussions [original thread]
It really is shameful that 1.8 is arriving with no vehicle changes.
- by Chunky Munkey - at 2014.03.20 16:39:00
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1075. Shield extenders on Assault Dropship - in General Discussions [original thread]
The only purpose for an extender on a vehicle these days is to boost the effectiveness of a hardener.
- by Chunky Munkey - at 2014.03.20 16:19:00
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1076. As far as sentinels go, did Minmatar get the shaft? - in General Discussions [original thread]
As far as I'm concerned, it's a HMG delivery system. Don't particularly care about its HP.
- by Chunky Munkey - at 2014.03.20 16:11:00
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1077. I'm not a scout, would some scout educate me? - in General Discussions [original thread]
CRYPT3C W0LF wrote: Honestly, alot of people are whining about the Amarr's Scout Bonus, when its not even out, which makes every argument and complaint completely invalid. Done. As soon as the Rail & Combat rifle stats were released, th...
- by Chunky Munkey - at 2014.03.20 16:03:00
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1078. Giant assult rifle O' doom? - in General Discussions [original thread]
Remember Vegnagun from FF X-2? The giant HMG I saw once looked like that.
- by Chunky Munkey - at 2014.03.20 04:07:00
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1079. Minmitar commando or Minmitar scout? - in General Discussions [original thread]
Do you want to win ambushes, or skirmishes. That's the only question you need ask.
- by Chunky Munkey - at 2014.03.20 04:05:00
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1080. Solution for those worried about shotgun proficiency nerf - in General Discussions [original thread]
Cotsy8 wrote: Dexter307 wrote: Start using the breach shotgun NOW! Get used to it as it will not be effected by losing the ROF bonus and will get a bit of boost unlike the normal shotgun. When a breach can 2 shot a 1400 Gal sentinel then ...
- by Chunky Munkey - at 2014.03.20 02:53:00
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