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1081. dust514 became crazy when the sp reward came out - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Michael Arck wrote: Why spend it on dropsuits only to have a known change on the horizon and knowing CCP aren't giving out any respecs? /facepalm And this guy has more likes than me.
- by Chunky Munkey - at 2014.03.20 02:52:00
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1082. dust514 became crazy when the sp reward came out - in General Discussions [original thread]
Maken Tosch wrote: Wait until 1.8 comes out. Those fools who didn't spare at least 1 million of those extra points will find themselves in an awkward position. Anyone who didn't spend it on dropsuits is either sensible & boring, or an id...
- by Chunky Munkey - at 2014.03.20 01:45:00
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1083. Sentinel PG/CPU buff - in General Discussions [original thread]
Yup, the current proto sentinel has the same fitting space as the 1.8's advanced. I'm gonna love it, of course. But it seems pretty absurd. I already can't break the CPU.
- by Chunky Munkey - at 2014.03.20 00:00:00
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1084. Reactive Plates Should be better!! - in General Discussions [original thread]
Two reactives can't outperform a regular plate and a regular rep. To me that renders them all but useless. I have one fitting with one on, and that's because it only has one low slot.
- by Chunky Munkey - at 2014.03.19 23:20:00
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1085. Amarr assault - in General Discussions [original thread]
HYENAKILLER X wrote: Is the over heat bonus worth it? Thinking about trying to learn the scrambler. Scrambler? Laser mate. The overheat bonus is only useful to the Scrambler Rifle if you want to get its ROF nerfed. Otherwise a charge shot ...
- by Chunky Munkey - at 2014.03.19 23:15:00
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1086. Best scout weapons in 1.8 - in General Discussions [original thread]
The answer is Magsec, because it's all anyone is going to be using.
- by Chunky Munkey - at 2014.03.19 18:54:00
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1087. Best scout weapons in 1.8 - in General Discussions [original thread]
Kasote Denzara wrote: Dexter307 wrote: Shotgun proficiency is changing from +3% ROF to +3% shield damage This means the shotgun will not be able to kill heavies in 1.8 as they will be able to turn around before you can shoot the 4 shots it t...
- by Chunky Munkey - at 2014.03.19 18:53:00
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1088. Question about amarr/gallente heavies - in General Discussions [original thread]
Kasote Denzara wrote: Medic 1879 wrote: So do what? have a high fitting cost damage mod which gives you a 5% bonus each + stacking penalties? Or put mybrofils in there so your slow suit can melee people to death? Or precision enhancers whic...
- by Chunky Munkey - at 2014.03.19 18:50:00
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1089. Question about amarr/gallente heavies - in General Discussions [original thread]
Kasote Denzara wrote: Gallente are armor based, not shield. Don't try making them into dual tankers. Why not? It has a lot of shield. It also frees up lots of PG to avoid the damage mod. Dual tanking might not be viable in EVE, but it works ...
- by Chunky Munkey - at 2014.03.19 18:47:00
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1090. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
Leadfoot10 wrote: It's always seemed rather odd to me that a sidearm can shoot 12 rounds per second, and I wonder just how many users of this weapon are really firing it that fast -- and thus I wonder just how valid the QQ is in this thread. ...
- by Chunky Munkey - at 2014.03.19 17:02:00
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1091. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
Villanor Aquarius wrote: The scrambler pistol was over powered it just wasn't that popular. This change is good in putting it in line with other weapons. It's still very powerful when shot near it's max rate of fire and it still has the highest...
- by Chunky Munkey - at 2014.03.19 17:00:00
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1092. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
SPESHULz wrote: sorry but only way you are shooting 426rpm or even 300 with a scrambler pistol is with a turbo controller. this isnt a nerf. dps calculations are pretty meaningless on a single shot weapon with a rate of fire faster then you can...
- by Chunky Munkey - at 2014.03.19 16:59:00
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1093. Scrambler Pistol 'stealth' nerf, 30% - in General Discussions [original thread]
The ROF is the lnly reason I took them above level 3. This isn't a f*cking balancing issue, it's a "have to make the new stuff OP or people won't buy boosters" issue.
- by Chunky Munkey - at 2014.03.19 15:59:00
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1094. LR stats - in General Discussions [original thread]
Aero Yassavi wrote: What about the shortest effective range? Could be zero for all I care. If you're not using it like Kefka in his tower, you're doing it wrong.
- by Chunky Munkey - at 2014.03.19 15:10:00
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1095. LR stats - in General Discussions [original thread]
Cyrius Li-Moody wrote: Vell0cet wrote: Looking at the SDE the mFireMode0.effectiveRange = 11,000.0 and the mFireMode0.absolureRange = 25,000.0 for the wpn_laserrifle_am_std. Does anyone know what units they're in? pretty sure that transl...
- by Chunky Munkey - at 2014.03.19 15:03:00
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1096. CCP I am very disappointed with you. - in General Discussions [original thread]
I don't . . . why did . . . how does . . . What?
- by Chunky Munkey - at 2014.03.19 03:03:00
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1097. So you do realize people will farm unlimited WP in PC? - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: Get your buddies on a district and let them shoot your tank. You can do it right now with the nanohive circlejerk. No PC needed. Though hopefully the vehicle damage WP will be capped like the logi rewards curr...
- by Chunky Munkey - at 2014.03.18 18:50:00
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1098. SDE confirms shotgun proficiency change - in General Discussions [original thread]
About as useful as a splash damage increase to swarms.
- by Chunky Munkey - at 2014.03.18 18:48:00
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1099. MATH..... - in General Discussions [original thread]
SPESHULz wrote: steve0809 wrote: .............is OP! NERF IT !!!! Shush dont talk about it on the forums or everyone will start using it Most people don't have the operations skill past level2. I think we'll be fine.
- by Chunky Munkey - at 2014.03.18 14:59:00
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1100. proximities not going off - in General Discussions [original thread]
Zirzo Valcyn wrote: watching ppl drive right through proximity mines and they dont go off. is it because i'm placing them too close together? now i'm watching them drive over single ones A combination of lag and vehicle speed perhaps? One ...
- by Chunky Munkey - at 2014.03.18 14:42:00
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