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101. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
Thank you all for your time. After looking over your views on the subject, I've gotten the point that even though my suggestions sound reasonable, they could still have more negative effects than positive. Which is why I scraped in favor of someth...
- by Chosokabe Ite - at 2015.04.28 15:44:00
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102. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
People who are cloaked aren't that hard to spot when on the move, in fact they might be easier to spot with that shiny silhouette. I was able the snipe a shimmering spook from across the map, nail one with a bolt pistol who tried to "sneak" past m...
- by Chosokabe Ite - at 2015.04.14 12:41:00
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103. Waepon & Suit Tiers, Is There A Better Way? - in Feedback/Requests [original thread]
With the current setup, every suit and weapon type has a Standard, Advanced, and Prototype tier. The two questions that I ask myself often we I'm looking at this is, "Do all these things need all three tiers? And is this a balance Issue within its...
- by Chosokabe Ite - at 2015.01.23 18:42:00
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104. [Ideas/suggestions] My thoughts on drop ships and thier uses. - in Feedback/Requests [original thread]
When I look at drop ships and their special variants, I see a vehicle classes being stretched just a few feet over the borders of fields they really don't belong in. The Assault variant would be the best example of this intrusion. What I mean by t...
- by Chosokabe Ite - at 2014.03.29 18:58:00
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105. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
Since CCP is going to give the Scout suits a look over, I figure I'd toss up my ideas. I think there's a way for each suit to relay some sort of useful/helpful info that justifies it's "Scout" label. We need to give each scout a role that will mak...
- by Chosokabe Ite - at 2013.12.21 06:21:00
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106. [Request] Putting Bite Back Into The Swarmers - in Feedback/Requests [original thread]
I understand what CCP is trying to do, but this direction hasn't convinced players to branch out to other anti-vehicle options. With the lock on range cut that short, we might as well go back to the closed beta days of dumb fire. BUT...at the same...
- by Chosokabe Ite - at 2013.12.16 19:25:00
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107. [Idea] Balancing Large Turrets To Balance HAVs. - in Feedback/Requests [original thread]
In my opinion, part of the problem with tanks in 1.7 is that they are all very effective at killing anything no matter what turret is equipped. What could fix this is giving each race two large turrets to choose from. One turret is better at kill...
- by Chosokabe Ite - at 2013.12.14 17:03:00
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108. [Request] A Couple Small Tweeks To The Nova Knives - in Feedback/Requests [original thread]
The damage output and charge times are well balanced between the three grades, there's no need to change that. But if one is to depend on knifing to keep the wallet fat, then one thing has to change. At first, I wanted to suggest that knives shou...
- by Chosokabe Ite - at 2013.12.13 16:53:00
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109. [Weapon Idea] The Stinger Pistol - in Feedback/Requests [original thread]
medomai grey wrote: So what makes this weapon Caldari? If I remember correctly, CCP already has a Caldari pistol in the works that's akin to a magnum. Well, I was thinking since the Minmatar have two sidearms (Flaylock & SMG), the othe...
- by Chosokabe Ite - at 2013.06.29 10:53:00
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110. [Weapon Idea] The Stinger Pistol - in Feedback/Requests [original thread]
The Caldari State's answer to the Minmatar Flaylock Pistol. A weapon that fires three tiny(weaker) missiles either at once in a triangle spread or one at a time in a burst shot (Depending on the variant). The missiles have no splash damage, they a...
- by Chosokabe Ite - at 2013.06.29 05:47:00
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111. Planetside 2 for PS4 - Dust's Survivability in Question? Let's Discuss. - in General Discussions [original thread]
Well, this will teach me not to take too long to write a post.
- by Chosokabe Ite - at 2013.06.14 02:36:00
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112. Planetside 2 for PS4 - Dust's Survivability in Question? Let's Discuss. - in General Discussions [original thread]
Planetside 2 is coming to the PlayStation 4 and as far as we know Dust 514 is a PS3 exclusive. What do you think? Could this become a competition problem? We all know how jaded the gaming majority is, they'll prefer Planetside over Dust simply ...
- by Chosokabe Ite - at 2013.06.14 02:31:00
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113. [Request] Active Scanner - Spotter Points - in Feedback/Requests [original thread]
This tool is pretty useful to keep tabs on enemies but I feel there should be points involved. Not for scanning them down, no that would result in point farming and overuse of the item. Rather, we get points for enemies killed while revealed thro...
- by Chosokabe Ite - at 2013.05.27 17:34:00
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114. Spawning points in Ambush!!! - in Feedback/Requests [original thread]
A while back i said I was done with ambush, I came back to it to try out Ambush OMS to see if things got any better... At the start of the match, I spawned in front of an enemy...with my back facing him. So yeah, not coming back to Amb
- by Chosokabe Ite - at 2013.02.01 19:41:00
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115. [Request] More speed - in Feedback/Requests [original thread]
Icy Tiger wrote: Yeah, I'm not going to spend a million SP to activate something that needs to be available by default. +1 to increased speed of everything. Agreed. Even when I'm sprinting in a scout suit (with speed enhancing moduals), it ...
- by Chosokabe Ite - at 2013.01.19 20:46:00
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116. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Chosokabe Ite wrote: The upcoming Command Suits would couple well with a system like this. Yes, very much so. They're called crusader suits now, so I'm guessing they will be Amarr and shiny gold. If it's go...
- by Chosokabe Ite - at 2013.01.16 05:38:00
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117. [Suggestion] Spawning solutions for Ambush - in Feedback/Requests [original thread]
How about we have random spawn points on two sides of the map, each side has a cluster. Players will still spawn scattered around but not all over the place where spawn kills will most likely happen. And if one side is overrun, the spawn clusters ...
- by Chosokabe Ite - at 2013.01.16 05:20:00
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118. [suggestion] About That Rocket Pistol - in Feedback/Requests [original thread]
After watching the devblog vid about Dust weapons, I couldn't help but notice that the rocket pistol has a Minmatar paint job. Wouldn't it be more correct to issue it as a Caldari weapon? After all, they're the missile gurus of EVE. I think it sh...
- by Chosokabe Ite - at 2013.01.15 17:21:00
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119. [Proposal] New SENSIBLE SP cap mechanic - in Feedback/Requests [original thread]
Scrubmuffin wrote: KA24DERT wrote: It sounds like the most elegant solution to this problem is not to have a cap at all. What problem does a skill cap address? Apparently it's so the casuals are never too far behind. Yeah I know I don't k...
- by Chosokabe Ite - at 2013.01.15 06:17:00
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120. [suggestion\request] Squad leader acting as a constant objective - in Feedback/Requests [original thread]
The upcoming Command Suits would couple well with a system like this.
- by Chosokabe Ite - at 2013.01.14 03:05:00
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