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141. FULL SCALE SKILL RESET - in General Discussions [original thread]
I'm ok with a full scale skill reset but let us keep our corporations pls. It is fair for the new players that don't want to get massacred by those abusing prototypes in pub matches.
- by Chinduko - at 2013.05.16 23:04:00
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142. If you think the free LAVs are a problem - in General Discussions [original thread]
Good Idea. Removing free LAVs would give the game a new role of transport specialist and you'd either have to walk or hope you had a squad mate willing to spend the ISK. I'd like to see free LAVs removed for this purpose. It will give us a reaso...
- by Chinduko - at 2013.05.16 20:26:00
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143. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
CharCharOdell wrote: Chinduko wrote: Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes. I'll TK you constantly in your proto suit. That the spirit, sport!
- by Chinduko - at 2013.05.16 19:45:00
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144. New idea to stop people from stealing your vehicles - in General Discussions [original thread]
Give the vehicle operator a remote that arms and blows any thief that takes the driver sear back to their spawn.
- by Chinduko - at 2013.05.16 16:40:00
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145. question about the active scanner - in General Discussions [original thread]
I have this same issue and I notice when my scanner won't pick up red dots, my precision enhancers aren't able to pick up hostiles either. I can pick up a db of 32 or higher from 11m with my suit but hostiles won't show up on mini map. I hope CCP ...
- by Chinduko - at 2013.05.16 16:17:00
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146. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
Fears and expectations have been bought up in this thread that are possible in all games with friendly fire on. We had friendly fire in MAG but I never noticed that much blatant abuse of it. The fears this playerbase has are from acts that would b...
- by Chinduko - at 2013.05.16 16:05:00
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147. afk's - in General Discussions [original thread]
Friendly fire would solve this problem in no time.
- by Chinduko - at 2013.05.16 14:02:00
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148. Friendly Fire in All Game Modes: Yes Please - in General Discussions [original thread]
Turn on friendly fire, CCP. Give us consequences for our mistakes in all game modes.
- by Chinduko - at 2013.05.16 13:56:00
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149. The Active Scanner. - in General Discussions [original thread]
Give 25 assist points to any player killed while they are sill popped in the time the scan shows them on the map.
- by Chinduko - at 2013.05.16 03:33:00
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150. Aur = Respec - in General Discussions [original thread]
Mobius Wyvern wrote: BASSMEANT wrote: 1. the "consequences" issue is moot. no FF = no consequences. don't lean on that. you'll tip. you want consequences? ditch the redline... add v2k... turn on FF for ALL modes... etc. this isn't about that...
- by Chinduko - at 2013.05.15 19:00:00
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151. Aur = Respec - in General Discussions [original thread]
Malkai Inos wrote: Chinduko wrote: When players get bored of the same role, they'll eventually just quit. Then, you'll have less than a handful of players left. If a player doesn't want to respect, they don't have to. If a player does want ...
- by Chinduko - at 2013.05.15 18:41:00
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152. Aur = Respec - in General Discussions [original thread]
- by Chinduko - at 2013.05.15 18:39:00
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153. Aur = Respec - in General Discussions [original thread]
Since some people don't want respecs, I hope CCP changes their minds and doesn't offer the respec they mentioned to occur soon, no matter what. If people don't want others to be able to respec then no one should ever be able too, no matter if it's...
- by Chinduko - at 2013.05.15 18:07:00
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154. CCP, why are Assualt rifles so Powerful? - in General Discussions [original thread]
Maybe instead of asking CCP to balance their beloved AR, we should ask for an increase in power. They'd probably do that without question. CCP would look through the numbers and find that some AR user was killed by a laser rifle this month and be ...
- by Chinduko - at 2013.05.15 17:52:00
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155. Aur = Respec - in General Discussions [original thread]
LongLostLust wrote: I would make it at least $5 or 10000 AUR. 1/4 of the Merc Pack AUR I would make the charge of respecs proportional to the number of total SP a player has earned. the more SP you have the more you'd have to pay.
- by Chinduko - at 2013.05.15 17:42:00
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156. Aur = Respec - in General Discussions [original thread]
Malkai Inos wrote: LongLostLust wrote: Guinevere Bravo wrote: No bad idea. I dont want people just spending money to spec into the FOTM (Flavour/fit you choose). Makes the whole point of 'Your actions have consquences' go to waste. ...
- by Chinduko - at 2013.05.15 17:40:00
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157. Faction Warfare.. What a load of.. - in General Discussions [original thread]
Faction warfare seems like the same game as a normal match.
- by Chinduko - at 2013.05.15 15:42:00
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158. Did PC change the game? - in General Discussions [original thread]
Raxsus Lannister wrote: CCP is just letting us feel like we're affecting New Eden(Not really much to affect in Molden Heath, but its a start) From a standard gamers perspective its the same as a CB, but from an RPers standpoint its the start of...
- by Chinduko - at 2013.05.15 15:35:00
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159. Did PC change the game? - in General Discussions [original thread]
Nguruthos IX wrote: Chinduko wrote: Knight SoIaire wrote: YOU'VE PLAYED PC ALREADY?! Reported for hacking. You're an Idiot, troll, or both. PC released yesterday. actual PC does not start till tomorrow, you know? When we were...
- by Chinduko - at 2013.05.15 15:28:00
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160. Faction Warfare is great and heres why. - in General Discussions [original thread]
We could already Q sync in normal matches. FW doesn't feel any different to me than normal matches. I'm getting disappointed with CCP.
- by Chinduko - at 2013.05.15 15:26:00
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