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361. Announcement:Update on Uprising 1.5 - in General Discussions [original thread]
Unfortunate for the delays but it may be better to wait then half bake new things only to have people yell at you for releasing something poor. I approve of this delay. I'm not a vehicle guy until they start talking about jets or fighters All th...
- by Chief-Shotty - at 2013.09.18 23:45:00
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362. [Request] Grenade type: temporal grenade - in Feedback/Requests [original thread]
I think a good grenade for the Amarrians would be to make a grenade that can block access to certain areas temporarily such as a willie-Pete grenade or something incendiary similar to the thermobaric damage of Amarr laser technology. I say a grena...
- by Chief-Shotty - at 2013.09.17 19:14:00
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363. Minmatars!!! Rise!!! - in General Discussions [original thread]
DEATH TO THE IMPERIALIST!! For every blood of an Amarrian spilled: a slave shall reclaim his FREEDOM!
- by Chief-Shotty - at 2013.09.16 16:31:00
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364. Experience with the MD in 1.4 - in General Discussions [original thread]
I think the Breach MD is more of an AV mass driver, a flux and a clip of that could put some work on an Armour tank or potentially kill shield tanks if shields are down. The breach is not a infantry focused variant because there is no way anyone c...
- by Chief-Shotty - at 2013.09.16 16:16:00
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365. Actively Scanned kills - in General Discussions [original thread]
They may need to do something with the basic scanners though because 5 second duration on detected targets is too short to get any assist especially if someone gets the kill just as it disappears. Some extra time maybe needed so a potential buff t...
- by Chief-Shotty - at 2013.09.16 16:11:00
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366. Experience with the MD in 1.4 - in General Discussions [original thread]
I love the MD i still haven't gotten my proficiency level up because i am interested in the new weapons that may be coming out in 1.5 but the MD is great in its intended role, almost too good which is why people may scream OP but if you are in an ...
- by Chief-Shotty - at 2013.09.16 15:59:00
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367. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I wish i could be more specific on details on what things i like and don't by each map. However the new map designs are superb. I think any new maps should take on this new design philosophy. Plenty of angles of approach, choke-points, and the ang...
- by Chief-Shotty - at 2013.09.13 08:53:00
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368. When can we expect some new weapons for infantry? - in General Discussions [original thread]
Yes I have been wanting the Minmataur combat rifle for the longest. I was going to get my dropsuit electronics to 5 but if i can get my hands on some more Minmataur weapons i will be giddy as a school girl. Until then i will continue to Mass Drive...
- by Chief-Shotty - at 2013.09.10 11:43:00
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369. [Request] Minmataur Proto Dropsuit buff - in Feedback/Requests [original thread]
shaman oga wrote: It makes sense, but would not it be a little OP? Proto suits are OP by design anyway but it keeps with lore and keeping a uniqueness to the racial . Any suit could be exploited I mean look how a proto caldari logistics is. ...
- by Chief-Shotty - at 2013.09.07 11:16:00
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370. [Request] Minmataur Proto Dropsuit buff - in Feedback/Requests [original thread]
Who doesn't want to defeat you self-proclaimed superior monarchs! You guys disgust me. Oh and your princess is a toaster!
- by Chief-Shotty - at 2013.09.07 11:05:00
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371. [Request] Minmataur Proto Dropsuit buff - in Feedback/Requests [original thread]
This applies to the Assault Dropsuits sorry for any confusion
- by Chief-Shotty - at 2013.09.07 10:04:00
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372. [Request] Minmataur Proto Dropsuit buff - in Feedback/Requests [original thread]
I absolutely love the Minmataur style of fighting! Standard and Advanced dropsuits are decent for their level with the right fit. Versatility is the name of the game for us but for the proto dropsuit even though we get 5 high slots at proto level ...
- by Chief-Shotty - at 2013.09.07 10:03:00
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373. [PROPOSAL] ReSpec on Marketplace - in Feedback/Requests [original thread]
Yeah i can agree one a ONE-TIME respec for AUR. A game in this type of depth which means extensive knowledge in the game mechanics in order to fully understand what type of character you are and how you'd like to fight. However if you put SP into ...
- by Chief-Shotty - at 2013.09.07 09:13:00
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374. A suggestion - New type of weapon - in Feedback/Requests [original thread]
That would be cool to have an LMG but I don't understand to be more damage than an AR but lower than HMG. Heavy gun standard does 14-17 depending on variant while proto guns are just under 20 per bullet. I think the RoF should be SMG level but obv...
- by Chief-Shotty - at 2013.08.16 05:12:00
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375. [Request] ISK,Aurum,SP Respec - in Feedback/Requests [original thread]
Yeah I would definitely demand a respec especially if once the racial and weapon variants get sorted out. I want to specialize in all minmatar gear and weapons especially since assault rifles from each race will probably have their own skill sink ...
- by Chief-Shotty - at 2013.08.04 01:28:00
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376. Hot Fix needed :The forgotten Assault Rifles - in Feedback/Requests [original thread]
Quote: imthefighter wrote: Also side note, what do you think the variants of the Combat Rifle and Scrambler Rifle should be? We have the Assault Scrambler, which is a kinda knock-off of the BR. What do you think the tactical and burst versions...
- by Chief-Shotty - at 2013.08.04 00:30:00
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377. Hot Fix needed :The forgotten Assault Rifles - in Feedback/Requests [original thread]
I am an avid assault rifle user because of their infinite uses. The jack of all trades but master of none. However I believe each variant is unique but their are 2 guns in the assault category that i believe need a buff. Breach Rifle High Damage ...
- by Chief-Shotty - at 2013.08.03 23:22:00
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378. Nova knifes need to be nerfed. - in Feedback/Requests [original thread]
no need to touch the knives. If they were able to get close to you and catch you off guard for the knife they deserved that kill. Besides they are actually stabbing you. Not sure how you expect to be able to survive a knife that was designed to cu...
- by Chief-Shotty - at 2013.08.01 02:07:00
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379. [PROBLEM] Remote Explosives - in Feedback/Requests [original thread]
Remote charges are underused in this game already. You were caught by surprise and were a victim to something called "lack of awareness". Tough break that is the way of the battlefield I think remote charges need a buff. I would like to Hold or ...
- by Chief-Shotty - at 2013.07.30 20:04:00
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380. plasma launcher sucks, indirect fire close range AV weapon really? - in Feedback/Requests [original thread]
I had high hopes to have a type of rocket launcher type weapon instead of the swarms. However the plasma cannon really doesn't do much to anything even the STARTER LAV's Several problems I see and what would help 1. Projectile Speed Increase ...
- by Chief-Shotty - at 2013.05.14 14:51:00
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