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61. HAV Operation Like a LAV - in Feedback/Requests [original thread]
Why does the HAV allow the driver to operate and fire the main cannon at the same time? Perhaps an addition to satisfy both HAV operators and those who feel HAV operation should be a team effort would be to have a driver seat like the LAV. A sin...
- by Chesyre Armundsen - at 2014.01.30 23:14:00
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62. [BUG] character select screen - in Feedback/Requests [original thread]
Same issue
- by Chesyre Armundsen - at 2014.01.30 22:54:00
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63. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
You've got my vote! Swap my "Skinweave" Amarr Heavy to a Galentte version. Also love the thought of painting my suits with my own corp colour scheme, or at least having my corp logo.
- by Chesyre Armundsen - at 2014.01.30 21:41:00
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64. [Request] Disable Heavy Suit from using LAV / HAV - in Feedback/Requests [original thread]
CLONE117 wrote: the animation idea isnt a good solution either. I think the entering/exit animation is a solid addition to the immersion of game play. Its a great flair to add character to the suits and only allows for a window of extra vuln...
- by Chesyre Armundsen - at 2014.01.09 05:29:00
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65. tank weapons have too long a range - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: TheEnd762 wrote: ADAM-OF-EVE wrote: they should apply this to installation turrets also. Disagree. Installation turrets are stationary, usually placed in inconvenient locations, and are one of the few viable methods...
- by Chesyre Armundsen - at 2014.01.04 00:49:00
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66. [Request] Graduated Reticle for Plasma Cannon - in Feedback/Requests [original thread]
Could the targeting reticle for the plasma cannon be graduated like the mass driver to help us gauge inclination for arcing shots? The projectile from the PC has a similar arching mechanic like the MD and I think it would see greater use as a lon...
- by Chesyre Armundsen - at 2013.12.26 23:49:00
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67. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Just a quick add... This patch has made me skill into the first level of Heavy JUST to equip a forge for tank harassment. I admit that it could be an effective option for tank killing, but is a rather pitiful option for dropships. All this being ...
- by Chesyre Armundsen - at 2013.12.15 04:04:00
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68. [Request] Vehicle damage WP for AV - in Feedback/Requests [original thread]
With this build it's almost the only service an AVer can do for his team
- by Chesyre Armundsen - at 2013.12.11 09:59:00
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69. [Feedback] HAVs too strong against infantry - in Feedback/Requests [original thread]
Crimson Cerberes wrote: Ivy Zalinto wrote: Snail Super wrote: 1.7 crisis for infantry players against vehicles. Whenever an enemy tank, let alone two tanks, is deployed in a match, I have nothing NOTHING to counter vehicles. My last mat...
- by Chesyre Armundsen - at 2013.12.11 09:30:00
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70. vehicles are OP - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Shijima Kuraimaru wrote: Ivy Zalinto wrote: Text Grant wrote: AV was nerfed too much and vehicles are running rampant. No counter but other tanks. Paper, rock, scissors is NOT working. There is absolutely no reason t...
- by Chesyre Armundsen - at 2013.12.11 09:08:00
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71. Request: East South and West - in Feedback/Requests [original thread]
The-Errorist wrote: m621 zma wrote: Go to battle finder and look at the top and bottom of your screen - see those curves? The ones with notches? Don't they just beg to be made into a compass? Shh, your letting out CCP secrets. We want ...
- by Chesyre Armundsen - at 2013.12.08 02:36:00
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72. [Request] Official Explanation of Passive Scan - in Feedback/Requests [original thread]
Stefan Stahl wrote: There's no mystery about how it's supposed to work: If the enemy is closer than your scan range and his scan profile is larger than your scan precision, he appears on your minimap and you see the red chevron above is locatio...
- by Chesyre Armundsen - at 2013.12.02 03:09:00
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73. Request: East South and West - in Feedback/Requests [original thread]
Compass is probably keyed to the planets geodetic north, which is the north geographic pole and not the magnetic north. Geodetic poles are determined by the axis of rotation and not the magnetic field of the planet. My 2 cents... at least a big...
- by Chesyre Armundsen - at 2013.12.01 09:49:00
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74. [Request] Official Explanation of Passive Scan - in Feedback/Requests [original thread]
Hey CCP, I've been cruising the threads and I can't find any real info that isn't just whispers or conjecture. Could we have an official explanation of Profile Precision, Profile Dampening and Scan Radius. Could you also elaborate on how these n...
- by Chesyre Armundsen - at 2013.12.01 09:40:00
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75. Requesting Equipment to Counter Equipment - in Feedback/Requests [original thread]
This is a blanket request in lieu of my discussion on Balancing Breaking DUST I appreciate all of the number tweaking the DEV team does, and listening to what is discussed on the forum, for the continued betterment of DUST. I fear tho that the ...
- by Chesyre Armundsen - at 2013.11.26 10:49:00
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76. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
Mike Molle wrote: Can we have doors that we can open and close in the new maps? Kinda like an installation hack without the points, so we can have "shortcuts" to objectives or into a compound? On the Gallente research facility map there are a f...
- by Chesyre Armundsen - at 2013.11.20 00:18:00
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77. Requesting Friendly Fire - in Feedback/Requests [original thread]
abarkrishna wrote: Have you even played FW? It's way more tactics based. Especially since its all dual squads and faction specific corps. It's never run and gun and if it is it is because of noobs. That's why when friendly fire gets turned on i...
- by Chesyre Armundsen - at 2013.11.10 05:48:00
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78. Requesting Friendly Fire - in Feedback/Requests [original thread]
Maken Tosch wrote: It's people like the OP that need to learn how to read the forums before posting threads like this. Hell, the sticky threads have all the details covering this topic. Why are you not reading that? Frankly it's because it d...
- by Chesyre Armundsen - at 2013.11.10 05:23:00
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79. Requesting Friendly Fire - in Feedback/Requests [original thread]
abarkrishna wrote: It is coming in Faction warfare soon. It's a better idea to leave friendly fire off in pub matches. The way i see it is a bunch of noobs will get teamkilled in FW and go back to pubs leaving FW to the Players who actually do ...
- by Chesyre Armundsen - at 2013.11.10 05:14:00
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80. Requesting Friendly Fire - in Feedback/Requests [original thread]
This is not just a request to shoot anyone in the back (although it has crossed my mind in a match) but an honest thought about balancing the flow of fire fights. At present the rush for a tactical objective can produce a great combat situation w...
- by Chesyre Armundsen - at 2013.11.10 03:28:00
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