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21. Lag, Lag, Lag, Lag, can't join games. - in Feedback/Requests [original thread]
Also can't log in today. Omega is running and I can't use it :(
- by Chesyre Armundsen - at 2014.03.13 03:18:00
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22. Problem with "dropsuit" only respec - in Feedback/Requests [original thread]
All core skills are a benefit to any frame. This isn't a game changing issue when it comes to general skills, and I think there's enough overlap with the other skills that none is a waste. If you were putting skills into electronics for a scout t...
- by Chesyre Armundsen - at 2014.03.13 03:16:00
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23. Hey CCP... - in Feedback/Requests [original thread]
Love playing Slay in the Event Horizon Lounge! Always need to have a couple hours free tho to slog through some tough matches (think my longest was 3 hrs on a Sunday afternoon) I'm a firm advocate that the Lounge space on Home should have a "laun...
- by Chesyre Armundsen - at 2014.03.12 04:42:00
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24. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
We'll keep learning and adapting till then
- by Chesyre Armundsen - at 2014.03.11 21:47:00
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25. [Feedback] Official Gratitude Topic - in Feedback/Requests [original thread]
+1 for the positive attitude! I agree. I think CCP is trying to build a great game and will succeed with some time. I'm willing to be a part of this community and help it grow in a positive fashion.
- by Chesyre Armundsen - at 2014.03.11 05:19:00
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26. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
I've been trying to dig up a page to link to (that isn't "World of Tanks" related) that would emphasize tank design and have numbers for cannon depression. While I haven't found an 'official' page there is lots of info corresponding to the less th...
- by Chesyre Armundsen - at 2014.03.11 00:26:00
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27. Sniper Rifle Proficiency Post-1.8 - in Feedback/Requests [original thread]
General12912 wrote: Chesyre Armundsen wrote: Megaman Trigger wrote: Given that the Sniper Rifles are rail tech from Caldari, it makes sense to be more effective (and get bonuses again) armour. No weapon should be excluded from the rebalan...
- by Chesyre Armundsen - at 2014.03.10 22:38:00
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28. HAV Turret Can Aim Too Close - in Feedback/Requests [original thread]
Just played the "Fracture Road" map in a domination match and the the raspberry's had 4 blaster HAV's deployed. Needless to say it was a bloodbath with massive blueberry casualties, but a good match for me to try out some of my AV fit builds. The...
- by Chesyre Armundsen - at 2014.03.09 20:47:00
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29. [Idea] Sniper Rifle Revision - in Feedback/Requests [original thread]
We certainly do need a racial diversity of the sniper rifles, and even more so now with the racial bonuses against shields/armour. I like the idea that racial SR's would share traits carried by their front line counterparts (like the charge time ...
- by Chesyre Armundsen - at 2014.03.09 19:20:00
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30. Giving actual flavor to the different weapon types. - in Feedback/Requests [original thread]
+1 for everything
- by Chesyre Armundsen - at 2014.03.09 19:01:00
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31. Sniper Rifle Proficiency Post-1.8 - in Feedback/Requests [original thread]
Megaman Trigger wrote: Given that the Sniper Rifles are rail tech from Caldari, it makes sense to be more effective (and get bonuses again) armour. No weapon should be excluded from the rebalance, since that would just make the untouched weapon...
- by Chesyre Armundsen - at 2014.03.09 18:56:00
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32. Vehicle weak points - in Feedback/Requests [original thread]
Not against mine, i'll give you 2: HAV: look for a square on the back about the size of a car battery DS: you'll hit harder on the thrusters ...and that's all i'm giving -_^
- by Chesyre Armundsen - at 2014.03.05 07:03:00
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33. Vehicle + AV imbalanced explained by Judge - in Feedback/Requests [original thread]
+1 Props to Judge!
- by Chesyre Armundsen - at 2014.03.03 22:04:00
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34. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Komodo Jones wrote: All great, 1 more suggestion, include a small see-through text box on the bottom of the screen to allow players who don't have mics to communicate effectively, any messages from your squad appear here and have the option to ...
- by Chesyre Armundsen - at 2014.02.27 05:32:00
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35. Feedback:Sandbox - in Feedback/Requests [original thread]
I think the concept of sandbox is better illustrated by larger maps and longer, sustained battle periods. Having environments where assets and structures can be built/deployed, destroyed and repaired. Also the connectivity to EVE through orbital...
- by Chesyre Armundsen - at 2014.02.27 05:03:00
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36. Heavies you'll like this! - in Feedback/Requests [original thread]
I'm down with this! I'd share some Gallente Sentinel love once in a while. ...so says the space hippie.
- by Chesyre Armundsen - at 2014.02.24 23:10:00
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37. [request] Squad member names - in Feedback/Requests [original thread]
+1 I like it
- by Chesyre Armundsen - at 2014.02.24 23:06:00
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38. Friendly Injector Abuse - in Feedback/Requests [original thread]
Vakki Yuki wrote: It's reasons like these that I don't play factional. You're like my comrade G8bri3l Vectoscope. He pulled ambush from his pub list because he was finished with being HAV spamed
- by Chesyre Armundsen - at 2014.02.20 19:41:00
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39. Friendly Injector Abuse - in Feedback/Requests [original thread]
Ku Shala wrote: -50 + 60 (72) + with a std rep tool +25 (30)+25(30) +25(30)= 85 (112) for team killing pays to play for the other side and kill more than it does for your own if your farming sp. if you did that to a high armour suit you could m...
- by Chesyre Armundsen - at 2014.02.20 19:37:00
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40. How to fix tanks - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Eskimorris wrote: Its so simple I can't believe its never been proposed. Shooting your large cannon causes any active hardeners to go into immediate cool down. tank v tank is still equal , neither tanker has the be...
- by Chesyre Armundsen - at 2014.02.20 03:39:00
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